Welcome to Tactical Gamer

+ Reply to Thread
Page 4 of 8 FirstFirst 12345678 LastLast
Results 46 to 60 of 110
Discussion: Battlefield 2 / Battlefield 2 - Ranked Vanilla - Battlefield 2 1.03 Patch Update - yeah, but not all CO's, even on TG, are neccessarily 'good' CO's. i've had friendly
  1. #46


    Join Date
    Jul 2005
    Age
    25
    Posts
    371

    Re: Battlefield 2 1.03 Patch Update

    yeah, but not all CO's, even on TG, are neccessarily 'good' CO's. i've had friendly artillery fired on me and my squad on numerous occasions to kill off one or two enemies at a flag we were taking. often, it's AS we're flipping the flag.

    you can't always move. artillery should not be used in places with friendlies, period. it should be only over enemy concentrations.
    [TG]epheneh

  2.  
  3. #47

    kornkobcom's Avatar

    Join Date
    Sep 2005
    Age
    41
    Posts
    327

    Re: Battlefield 2 1.03 Patch Update

    The problem is that arty isn't instant. You can place arty on a location devoid of friendlies and in the short time it takes for the arty of fire and strike, there can be a couple squads of friendlies that show up in the kill box.

    The problem with only firing at 'enemy concentrations' is that those same enemy concentrations attract not only arty but also aircraft, armor and agressive infantry attempting to crush and/or overrun those concentrations.
    Kornkob

    I want to move to Theory. Everything works in Theory.

  4.  
  5. #48

    Thierry's Avatar

    Join Date
    Jul 2005
    Location
    The Netherlands
    Age
    24
    Posts
    870

    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by CingularDuality
    I hope they don't make the Support class any more irrelevant...
    I'm not saying that, but last night on Dragon Valley, I had a whole sniper squad, and we had a sweet spot, I called for ammo and supplies boxed many times, to no avail, and to be honest, what are the odds of a Support guy (if 1 on the team) to go all the way over to our position to resupply us?
    Added to that, that could betray our position, and suiciding to get someone to go support is something I rather not do/order to...




    BF2 Name: Thez(NL)
    BF2142 Names:
    Thierry(NL) (Sniper)
    Dikkiedik(NL) (Assault)
    Kittekat(NL) (Engineer)
    Dimi(NL) (Support)

  6.  

     
  7. #49

    CingularDuality's Avatar

    Join Date
    May 2003
    Location
    Dallas/Ft. Worth area of Texas, USA
    Age
    37
    Posts
    18,761

    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by Thierry
    I'm not saying that, but last night on Dragon Valley, I had a whole sniper squad, and we had a sweet spot, I called for ammo and supplies boxed many times, to no avail, and to be honest, what are the odds of a Support guy (if 1 on the team) to go all the way over to our position to resupply us?
    Added to that, that could betray our position, and suiciding to get someone to go support is something I rather not do/order to...
    Right, but you see that that is a problem with the teamwork on your squad/team, not a problem with the game? The game is set up right now so that, with proper teamwork, you will never run out of ammo. You could've requested a supply drop, you could've requested ammo via helo, you could've left your position temporarily (that "perfect" position isn't going anywhere...), and most importantly if you're the squad leader, you could've thought about it before hand and had a squad member carry ammo!

  8.  
  9. #50

    CingularDuality's Avatar

    Join Date
    May 2003
    Location
    Dallas/Ft. Worth area of Texas, USA
    Age
    37
    Posts
    18,761

    Re: Battlefield 2 1.03 Patch Update

    Oh, and if a bright red, pulsing symbol on your mini-map isn't enough to let you know that friendly arty is on the way, then you should uninstall this game now...

  10.  
  11. #51

    =Sarc='s Avatar

    Join Date
    May 2003
    Location
    Ottawa, Canada
    Posts
    4,862

    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by Thierry
    I'm not saying that, but last night on Dragon Valley, I had a whole sniper squad, and we had a sweet spot, I called for ammo and supplies boxed many times, to no avail, and to be honest, what are the odds of a Support guy (if 1 on the team) to go all the way over to our position to resupply us?
    Added to that, that could betray our position, and suiciding to get someone to go support is something I rather not do/order to...
    Aren't real sniper teams composed of one guy that pulls the trigger and a bunch of other guys that watch the flanks and spot targets? I think it's time to rework your squad loadout for a sniper squad. One or two snipers, a medic and a support would still work.
    JO Guides & Tutorials
    Team Element - It's who you game with.

  12.  

     
  13. #52

    Santa's Avatar

    Join Date
    Jul 2005
    Age
    22
    Posts
    3,353

    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by =Sarc=
    Aren't real sniper teams composed of one guy that pulls the trigger and a bunch of other guys that watch the flanks and spot targets? I think it's time to rework your squad loadout for a sniper squad. One or two snipers, a medic and a support would still work.
    and with that layout it wouldnt piss me off as a commander to see 6 stationary snipers doing NOTHING!

  14.  
  15. #53


    Join Date
    Jul 2005
    Age
    25
    Posts
    371

    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by kornkobcom
    The problem is that arty isn't instant. You can place arty on a location devoid of friendlies and in the short time it takes for the arty of fire and strike, there can be a couple squads of friendlies that show up in the kill box.
    which is exactly why a real military force would never call in artillery in a place where their men were running around.

    artillery is already overused. just like the airpower, i think it's an overly powerful feature that takes away from the real combat of the game. why make it even easier to spam?
    [TG]epheneh

  16.  
  17. #54


    Join Date
    Jul 2005
    Posts
    307

    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by burble
    which is exactly why a real military force would never call in artillery in a place where their men were running around.

    artillery is already overused. just like the airpower, i think it's an overly powerful feature that takes away from the real combat of the game. why make it even easier to spam?
    I agree. I miss the aspect of bf1942 desert combat where you could actually hide without a uav or commander constantly spotting your position.

    Airpower is way overpowered, on a couple of maps I can easily go 300-5 or so with the f-15 or su-30/34. This isn't because i'm good, it's because the air is overpowered.

    I think they included artillery in the game just for show bells and whistles, in real life with the scrap of the crusader project, it seems like our military isn't even that dependant on artillery as it is airpower.

    A solution the the airpower problem might be to make only squares pop up for the aircraft if a laser designated is on the target by specops or something. The square makes bombing totally skill-less.

    On a side note i'm looking forward to ghost recon 3 in nov.

  18.  

     
  19. #55


    Join Date
    Jul 2005
    Posts
    1,355

    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by Eggplant999
    I miss the aspect of bf1942 desert combat where you could actually hide without a uav or commander constantly spotting your position.

    Airpower is way overpowered, on a couple of maps I can easily go 300-5 or so with the f-15 or su-30/34. This isn't because i'm good, it's because the air is overpowered.
    Asch and I are currently working on a server-side mod that aims to promote/enable tactical and careful play. The changes include removing commander assets (Scan, Artillery, UAV) and replacing bomber jets with fighter jets. Surprisingly it sounds like a few of you might actually be interested in these changes.

  20.  
  21. #56


    Join Date
    Aug 2005
    Posts
    16

    Re: Battlefield 2 1.03 Patch Update

    yah, the new make looks awesome, i did play bf1942 and played the hell out of wake(demo style) but its still hella fun and i feel some good battles happening on wake 2007, even if you cant flank its a good thing commanders got artillery!!!!!!!! BAHAHA narrow peices of land are sure fire way to get some nice kills with that arty

  22.  
  23. #57

    lunisicx's Avatar

    Join Date
    Jun 2005
    Location
    Ca
    Age
    30
    Posts
    312

    Re: Battlefield 2 1.03 Patch Update

    I saw this info about 1.03 Update.

    http://www.bfnation.net/

    There are currently rumours circulating that the v1.03 update for Battlefield 2 will be released today - Monday, 3rd October. Apparently an email sent to Trusted Partners (those providing ranked game servers) was leaked, and it contained mention of an October 3rd release date for the patch. If correct, we could be seeing the update by around 9pm GMT tonight.


    Stay tuned to BFNation, we'll bring you more information as we get it.

  24.  

     
  25. #58

    Turbo's Avatar

    Join Date
    Jun 2005
    Age
    29
    Posts
    3,926

    Re: Battlefield 2 1.03 Patch Update

    Here is some more info http://www.bf2.se/page.php?id=288 They say it will be released Friday, October 7th though.

  26.  
  27. #59

    jepzilla's Avatar

    Join Date
    Jul 2005
    Location
    Canuckistan
    Age
    30
    Posts
    1,233

    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by Thierry
    I'm not saying that, but last night on Dragon Valley, I had a whole sniper squad, and we had a sweet spot, I called for ammo and supplies boxed many times, to no avail, and to be honest, what are the odds of a Support guy (if 1 on the team) to go all the way over to our position to resupply us?
    Added to that, that could betray our position, and suiciding to get someone to go support is something I rather not do/order to...
    You just need to piss the enemy off more. Get a squad to come kill you and you can respawn with full ammo. If I run out of ammo as a sniper, I'm not doing my job right.

  28.  
  29. #60

    marstein's Avatar

    Join Date
    Jul 2005
    Location
    Half Moon Bay, CA, USA
    Age
    46
    Posts
    899

    Re: Battlefield 2 1.03 Patch Update

    Okay, after looking around the forums it seems as if the release dates are either:

    * today, the 3rd, at 9pm GMT - that has passed and there is nothing
    * Wednesday, the 5th
    * Friday, the 7th

    The update should appear on http://largedownloads.ea.com/pub/patches/?M=D
    Gigabyte P35-DS3R, 2GB, 8800GTS 640MB, Core2Duo E8400

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top