-
10-04-2005, 01:04 AM #76
Re: Battlefield 2 1.03 Patch Update
It looks like a very fun map to command. Im thinkin as US a 2 front battle would be optimal (one on the south, one on north), and then try to pinch in on the airfield. Maybe this would be a good map for the upcoming scrim vs TOG?
-
10-04-2005, 01:06 AM #77
Re: Battlefield 2 1.03 Patch Update
I think they should of added also a way for SL's to talk to each other rather than just the commander talking just to the SL's. I think their would be more teamwork if the SL's could communicate to each other as well.
XBOX GT: STEALTH C4T
-
10-04-2005, 01:12 AM #78
- Join Date
- Jul 2005
- Posts
- 4,492
Re: Battlefield 2 1.03 Patch Update
I was thinking it'd be a good scrim map too since neither side knows what tactics to use and all that.. It'd really make things interesting.
Originally Posted by TG_Santa
-
10-04-2005, 01:39 AM #79
- Join Date
- Jul 2005
- Posts
- 4,492
Re: Battlefield 2 1.03 Patch Update
http://www.bf1942.idv.tw/modules/new...p?storyid=2428 scroll down for the patch readme
-
10-04-2005, 01:58 AM #80
Re: Battlefield 2 1.03 Patch Update
Im surprised it isnt the US defending the land. I guess EA just couldnt imagine China with a carrier
-
10-04-2005, 02:03 AM #81
- Join Date
- Aug 2005
- Age
- 29
- Posts
- 674
Re: Battlefield 2 1.03 Patch Update
Actually China doesn't currently have any carriers. If it managed to get some between now and 2007 I'd hope they would not waste it by attacking Wake.
Originally Posted by TG_Santa









-
10-04-2005, 02:05 AM #82
Re: Battlefield 2 1.03 Patch Update
Good find Perry.

Does this mean that it will take the 4 hits with AT to the top hatch instead of the current 2? That will stink, I had some good tactics there
Originally Posted by EA Patch Fix List

But it doesn't say anything about the enemy being able to see the supply crate drop. Hmmmmmm.
Originally Posted by EA Patch Fix List
I like this.
Originally Posted by EA Patch Fix List
I like this but if you get banned by accident or get banned by jerks this could be a problem. No?
Originally Posted by EA Patch Fix List
I agree but will see some bitching about this.
Originally Posted by EA Patch Fix List
But "Pickle" is already taken so I am screwed either way.
Originally Posted by EA Patch Fix List
I don't know why but I found this one funny. Perhaps because it was the very last item mentioned.
Originally Posted by EA Patch Fix List
"Umm Deputy these aren't my pants" - Common alarm cry of the North American Crackhead
[tg-c1][ma-c1][defense]
-
10-04-2005, 02:06 AM #83
Re: Battlefield 2 1.03 Patch Update
Quiet you! your makin me look stupid.
Originally Posted by James315
-
10-04-2005, 02:06 AM #84
Re: Battlefield 2 1.03 Patch Update
Originally Posted by perry
Here comes a English version
================================================== ======================
Patch v1.03
================================================== ======================
NEW FEATURES
- Wake Island Map
Included a remade version of this popular BF1942 map.
Battlefield 2 version includes a 64 player layout and is
configured for multiplayer only.
- Server Favorites / History
There is a new tab in the MULTIPLAYER menu that holds a list of
the last 20 internet servers you have connected to, plus a list
of servers you have selected as favorites.
* Added a button to the other multiplayer tabs that adds the
currently highlighted server to your favorites list.
* Added buttons in the in-game server info menu (press TAB to
access) that will add or remove the server you are currently
playing on to / from your favorites list.
- Account Login Welcome Screen
After you login to an online account, a message appears that
contains BF2 news and information which updates periodically.
- Stat Compare
By clicking the COMPARE button in BFHQ, you can search for another
players name and load their current stats into BFHQ. Using the
arrow buttons next to the name in the top-left corner of the menu,
you can toggle between your stats and their stats.
You can also load a player's stats by double-clicking on their
name in any leaderboard.
- Nickname Prefix
You can add a 6-character prefix (such as a clan tag) to your
account nickname which will be displayed in-game next to your
nametag in the score menu, in game messages, and above your player
in the game world.
* This prefix does not change your account name or statistic
information (e.g. the prefix does not appear next to your name
on the leaderboards).
* You can change this prefix at any time at the account login
menu.
- Server Reserved Slots
You can define a list of player nicknames that will act as a
"reservation list" for your server.
* The list is located in mods\bf2\settings\ReservedSlots.con
* You can add player names to the list by editing the file and
adding the following text for each player :
reservedSlots.addNick
where is the player's registered account name,
not including a nickname prefix (see above).
* You can define the number of slots to set aside for reserved
players in the dedicated server launcher, or with the setting
sv.numReservedSlots in your serverSettings.con file.
* The number of players on the list and the number of reserved
slots does not necessarily have to be the same.
- Mod Support
There are several new changes that improve support for mods.
* When connecting to a server that is running a mod that you have
installed but not activated, it will be automatically activated
and you will load into the server.
* Added a filter on the server browser for servers running the
currently activated mod.
* Fixed dedicated server launcher to properly handle launching mods.
* Improved support for mods sharing archives with bf2
- Improvements to in-game HUD / Map
* The viewable area of the spawn menu / commander map is now scaled
based on the out-of-bounds area so that only the playable area
takes up the majority of viewable map space.
* The names of CPs are now displayed on the spawn menu / commander
map and minimap
* The minimap zoom level now changes dynamically depending on the
type of vehicle you are in. If you zoom in or out manually, that
zoom level is remembered for that vehicle type next time you use
it.
* The names of players in your vehicle are displayed in the HUD
when someone enters the vehicle or switches positions.
* There is a new element in vehicle HUDs that displays the reload
time for countermeasures (smoke and flares).
* Flags for each team are now displayed below their ticket count
on the minimap to make it easier to tell what team you are assigned to.
GAMEPLAY CHANGES
- Many criteria for ranks and awards have changed. If you are immediately
eligible for a new promotion, unlock, badge, award, or ribbon, it will
be awarded the next time you receive points on a ranked server.
- Only 1 player in a vehicle will get credit for or speed up capturing
a flag at a CP. The other passengers must exit the vehicle to increase
the speed of capture or receive capture score.
- Commanders no longer accrue a TK when artillery hits
teammates.
- The commander's supply drop now has an icon on the minimap and a 3D-
map icon in the world.
- Auto team balance no longer moves players to the other team if they
are a team commander or a squad leader.
- The wrench repair rate on helicopters has been decreased.
- You now receive 1 support point for destroying an enemy commander's
artillery, UAV or Radar station.
- If you have received a point for healing, repairing, or resupplying
a teammate, you will not receive another point from them for the same
action for a set period of time.
- Singleplayer enemies use the knife more effectively.
- New engine sounds for the T98 tank.
- New engine sounds for the China/MEC light jeep.
- New cannon sounds on APCs.
BUG FIXES
- Fixed physics of vehicles against soldiers so that soldiers are not
killed so easily by moving vehicles.
- Fixed a physics issue that can cause you to be stuck when falling into
shallow water
- Fixed an issue with soldier armor when spawning on a squad leader in a
vehicle
- Fixed some objects that caused vehicles to take massive collision damage
- Fixed erroneous message stating that you punished a TK when auto-
punish is OFF on the server.
- When a vehicle explodes due to external forces, the driver is no longer
mis-credited for the kills.
- Added turret movement sounds to several vehicles.
- Fixed an issue that caused crosshairs to stay on the screen when
switching camera views.
- Fixed an issue that caused the time limit status of the server not to be
sent to clients when it is changed by the server.
- Fixed server setting sv.allowExternalViews. Setting this to 0 will
disallow external views.
- Added setting for interfaceIP to the server launcher
- Changed automatic TK banning to ban by cd-key instead of IP address
- Improved the stability of secondary position turrets to reduce jerkiness
during movement.
- Fixed spawning on squad leaders to prevent players from spawning where
they should not.
- Fixed issue with auto team balance not sending new players to the team
with less players.
- Set T90 top hatch armor to "Front Armor".
- Set some wheels on jets and helpcopters to stronger armor to prevent
them from being destroyed instantly by AT missiles.
- Adjusted wheeled vehicle engines on hills to improve climbing.
- Changed the Commo-rose behavior so that player does not leave crouch
when using it.
- Passwords entered to join password protected servers are now cleared
after use.
- Improved PLAY NOW functionality.
- Fixed some memory usage issues in the front end.
- Fixed an issue allowing color changes in player name text.
- When you click on a server in the server browser, the information
from that server is updated to be more accurate.
- Fixed a crash in the Ranked Linux server when communication with stats
back-end ceased.
- Improved the behavior of AA missiles when locked on an enemy.
- Fixed an issue where parachuting soldiers could not be healed.
- Added the server port to the SERVER INFO tab.
- Removed the SERVER INFO tab when playing singleplayer
- Fixed an issue causing some soldier & vehicle control keys to be used
for in-game menus.
- Added new soldier artwork in BFHQ
- Added name of video director to credits
-
10-04-2005, 02:13 AM #85
Re: Battlefield 2 1.03 Patch Update
Here the latest from Fileplanet:
BF2 1.03 Patch Tomorrow? 15 Comments
19:23 PST | Stealth97
According to big brother IGN the patch will be released tomorrow from this preview of Wake Island 2007 they have published that includes a crap load of screenshots:
Weighing in at about 175MB, the patch is scheduled to come out tomorrow. So keep your eyes peeled on FilePlanet so you can get it while it's hot.
IGN
Update: It seems that EA/DICE has distributed the patch to Trusted Providers and they are beginning to update their servers.Gigabyte P35-DS3R, 2GB, 8800GTS 640MB, Core2Duo E8400
-
10-04-2005, 03:07 AM #86
- Join Date
- Jul 2005
- Posts
- 4,492
Re: Battlefield 2 1.03 Patch Update
Originally Posted by marstein
Yep
http://www.game-monitor.com/search.p...ll=&showEmpty=
-
10-04-2005, 03:12 AM #87
Re: Battlefield 2 1.03 Patch Update
So hopefully we can expect it in the next few hours.
Hehe, that means I get a few extra hours of test time than the American players

[conduct][volun][drill][sg-c1][tpf-c1]
|TG-2nd|munchkin
Nec aspera terrent.
-
10-04-2005, 03:14 AM #88
- Join Date
- Jul 2005
- Posts
- 4,492
Re: Battlefield 2 1.03 Patch Update
Just means you gotta wait longer for TG to get updated pftftftft
-
10-04-2005, 03:50 AM #89
Re: Battlefield 2 1.03 Patch Update

[conduct][volun][drill][sg-c1][tpf-c1]
|TG-2nd|munchkin
Nec aspera terrent.
-
10-04-2005, 09:41 AM #90
Re: Battlefield 2 1.03 Patch Update
I'm guessing that means they fixed the red bug! Sweet.- Fixed an issue allowing color changes in player name text.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote

Bookmarks