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Discussion: Battlefield 2 / Battlefield 2 - Ranked Vanilla - Battlefield 2 1.03 Patch Update - Uh... nametag bug? helo gun bug?
  1. #91

    BHack's Avatar

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    Re: Battlefield 2 1.03 Patch Update

    Uh... nametag bug? helo gun bug?

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  3. #92


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    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by jepzilla
    I'm guessing that means they fixed the red bug! Sweet.
    No, that's the issue where a C in your name changed the color of your name.



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    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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  5. #93

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    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by James315
    Actually China doesn't currently have any carriers. If it managed to get some between now and 2007 I'd hope they would not waste it by attacking Wake.
    China is apparently trying to build one, and I think they bought an ex-Soviet aircraft carrier. Not that that would stop DICE from giving China one: neither the J-10 nor the Z-10 exist either, they're both vaporware.
    Quote Originally Posted by Tempus
    No, that's the issue where a C in your name changed the color of your name.
    *shakes fist at DICE*

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  7. #94


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    Re: Battlefield 2 1.03 Patch Update

    So will server #1 be updated today or are we waiting a few days to see how it goes? I figured #2 and private may stay 1.02 for a bit since they are running AAS.

    I just want to make sure I stay in compatibility since I only play on TG servers.

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  9. #95

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    Re: Battlefield 2 1.03 Patch Update

    I hope the TG servers update immediately so we can all get used to the changes in a mature, friendly environment.

    I'm also guessing that since they said 160 changes this readme isn't listing them all. Oh and the cursor, camera view switch item listed is actually the helo gun bug. Or so I assume.

    still, you'd think they'd list the nametag bug?

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  11. #96


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    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by jepzilla
    China is apparently trying to build one, and I think they bought an ex-Soviet aircraft carrier. Not that that would stop DICE from giving China one: neither the J-10 nor the Z-10 exist either, they're both vaporware.
    True, the only thing stopping DICE from making a Chinese aircraft carrier is laziness.

    Of course a battle for Wake Island doesn't make sense anyway, but DICE is going for "the map that started it all" nostalgia. Sometimes I get nostalgic for BF1942 maps, but Wake isn't really one of them. It'll be interesting to see how transport choppers fit into the map though.


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  13. #97


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    Re: Battlefield 2 1.03 Patch Update

    As posted on http://largedownloads.ea.com/pub/patches/?M=D :

    ================================================== ======================
    Patch v1.03
    ================================================== ======================


    NEW FEATURES

    - Wake Island Map

    Included a remade version of this popular BF1942 map.
    Battlefield 2 version includes a 64 player layout and is
    configured for multiplayer only.

    - Server Favorites / History

    There is a new tab in the MULTIPLAYER menu that holds a list of
    the last 20 internet servers you have connected to, plus a list
    of servers you have selected as favorites.

    * Added a button to the other multiplayer tabs that adds the
    currently highlighted server to your favorites list.
    * Added buttons in the in-game server info menu (press TAB to
    access) that will add or remove the server you are currently
    playing on to / from your favorites list.

    - Account Login Welcome Screen

    After you login to an online account, a message appears that
    contains BF2 news and information which updates periodically.

    - Stat Compare

    By clicking the COMPARE button in BFHQ, you can search for another
    players name and load their current stats into BFHQ. Using the
    arrow buttons next to the name in the top-left corner of the menu,
    you can toggle between your stats and their stats.

    You can also load a player's stats by double-clicking on their
    name in any leaderboard.

    - Nickname Prefix

    You can add a 6-character prefix (such as a clan tag) to your
    account nickname which will be displayed in-game next to your
    nametag in the score menu, in game messages, and above your player
    in the game world.

    * This prefix does not change your account name or statistic
    information (e.g. the prefix does not appear next to your name
    on the leaderboards).
    * You can change this prefix at any time at the account login
    menu.

    - Server Reserved Slots

    You can define a list of player nicknames that will act as a
    "reservation list" for your server.

    * The list is located in mods\bf2\settings\ReservedSlots.con
    * You can add player names to the list by editing the file and
    adding the following text for each player :

    reservedSlots.addNick <account name>

    where <account name> is the player's registered account name,
    not including a nickname prefix (see above).
    * You can define the number of slots to set aside for reserved
    players in the dedicated server launcher, or with the setting
    sv.numReservedSlots <number> in your serverSettings.con file.
    * The number of players on the list and the number of reserved
    slots does not necessarily have to be the same.

    - Mod Support

    There are several new changes that improve support for mods.

    * When connecting to a server that is running a mod that you have
    installed but not activated, it will be automatically activated
    and you will load into the server.
    * Added a filter on the server browser for servers running the
    currently activated mod.
    * Fixed dedicated server launcher to properly handle launching mods.
    * Improved support for mods sharing archives with bf2

    - Improvements to in-game HUD / Map

    * The viewable area of the spawn menu / commander map is now scaled
    based on the out-of-bounds area so that only the playable area
    takes up the majority of viewable map space.
    * The names of CPs are now displayed on the spawn menu / commander
    map and minimap
    * The minimap zoom level now changes dynamically depending on the
    type of vehicle you are in. If you zoom in or out manually, that
    zoom level is remembered for that vehicle type next time you use
    it.
    * The names of players in your vehicle are displayed in the HUD
    when someone enters the vehicle or switches positions.
    * There is a new element in vehicle HUDs that displays the reload
    time for countermeasures (smoke and flares).
    * Flags for each team are now displayed below their ticket count
    on the minimap to make it easier to tell what team you are assigned to.


    GAMEPLAY CHANGES

    - Many criteria for ranks and awards have changed. If you are immediately
    eligible for a new promotion, unlock, badge, award, or ribbon, it will
    be awarded the next time you receive points on a ranked server.
    - Only 1 player in a vehicle will get credit for or speed up capturing
    a flag at a CP. The other passengers must exit the vehicle to increase
    the speed of capture or receive capture score.
    - Commanders no longer accrue a TK when artillery hits
    teammates.
    - The commander's supply drop now has an icon on the minimap and a 3D-
    map icon in the world.
    - Auto team balance no longer moves players to the other team if they
    are a team commander or a squad leader.
    - The wrench repair rate on helicopters has been decreased.
    - You now receive 1 support point for destroying an enemy commander's
    artillery, UAV or Radar station.
    - If you have received a point for healing, repairing, or resupplying
    a teammate, you will not receive another point from them for the same
    action for a set period of time.
    - Singleplayer enemies use the knife more effectively.
    - New engine sounds for the T98 tank.
    - New engine sounds for the China/MEC light jeep.
    - New cannon sounds on APCs.


    BUG FIXES

    - Fixed physics of vehicles against soldiers so that soldiers are not
    killed so easily by moving vehicles.
    - Fixed a physics issue that can cause you to be stuck when falling into
    shallow water
    - Fixed an issue with soldier armor when spawning on a squad leader in a
    vehicle
    - Fixed some objects that caused vehicles to take massive collision damage
    - Fixed erroneous message stating that you punished a TK when auto-
    punish is OFF on the server.
    - When a vehicle explodes due to external forces, the driver is no longer
    mis-credited for the kills.
    - Added turret movement sounds to several vehicles.
    - Fixed an issue that caused crosshairs to stay on the screen when
    switching camera views.
    - Fixed an issue that caused the time limit status of the server not to be
    sent to clients when it is changed by the server.
    - Fixed server setting sv.allowExternalViews. Setting this to 0 will
    disallow external views.
    - Added setting for interfaceIP to the server launcher
    - Changed automatic TK banning to ban by cd-key instead of IP address
    - Improved the stability of secondary position turrets to reduce jerkiness
    during movement.
    - Fixed spawning on squad leaders to prevent players from spawning where
    they should not.
    - Fixed issue with auto team balance not sending new players to the team
    with less players.
    - Set T90 top hatch armor to "Front Armor".
    - Set some wheels on jets and helpcopters to stronger armor to prevent
    them from being destroyed instantly by AT missiles.
    - Adjusted wheeled vehicle engines on hills to improve climbing.
    - Changed the Commo-rose behavior so that player does not leave crouch
    when using it.
    - Passwords entered to join password protected servers are now cleared
    after use.
    - Improved PLAY NOW functionality.
    - Fixed some memory usage issues in the front end.
    - Fixed an issue allowing color changes in player name text.
    - When you click on a server in the server browser, the information
    from that server is updated to be more accurate.
    - Fixed a crash in the Ranked Linux server when communication with stats
    back-end ceased.
    - Improved the behavior of AA missiles when locked on an enemy.
    - Fixed an issue where parachuting soldiers could not be healed.
    - Added the server port to the SERVER INFO tab.
    - Removed the SERVER INFO tab when playing singleplayer
    - Fixed an issue causing some soldier & vehicle control keys to be used
    for in-game menus.
    - Added new soldier artwork in BFHQ
    - Added name of video director to credits


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

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  15. #98


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    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by DigitalAssassin
    So will server #1 be updated today or are we waiting a few days to see how it goes? I figured #2 and private may stay 1.02 for a bit since they are running AAS.

    I just want to make sure I stay in compatibility since I only play on TG servers.
    has it ewven been released yet? wren't you jumping the gun? what if it doesn't come out today?

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  17. #99


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    Re: Battlefield 2 1.03 Patch Update

    IGN posted a "semi-official" article indicating the patch would be released today. Granted, my comments assume the patch is indeed actually released today. If it isn't, it would be a moot issue wouldn't it?

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  19. #100


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    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by DigitalAssassin
    So will server #1 be updated today or are we waiting a few days to see how it goes? I figured #2 and private may stay 1.02 for a bit since they are running AAS.

    I just want to make sure I stay in compatibility since I only play on TG servers.
    We will upgrade the servers as soon as we can.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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  21. #101


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    Re: Battlefield 2 1.03 Patch Update

    Where are the 100+ bugfixes?



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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  23. #102


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    Re: Battlefield 2 1.03 Patch Update

    Quote Originally Posted by Tempus
    Where are the 100+ bugfixes?
    EA doesn't care about bugfixes....that's for the expansion. We get a spiffy new map to draw our attention away from the fact that the core game code is as full of holes as CounterStrike Source.

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  25. #103


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    Re: Battlefield 2 1.03 Patch Update

    I'm glad this released early in the day. I'm hoping by the time I get home from work the patch will be hosted in the Members Downloads, in which case I'll have it downloaded in mere minutes. I get faster downloads here then I did with my GameSpot Complete membership.

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  27. #104


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    Re: Battlefield 2 1.03 Patch Update

    Found this about the final release. http://www.tacticalgamer.com/showpos...1&postcount=97


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

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  29. #105


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    Re: Battlefield 2 1.03 Patch Update

    my fileplanet subscription is finally coming in handy..

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