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12-06-2005, 12:08 AM #31
Re: why join an inhouse squad?
i believe we where talking about inhouse squads and the sweet release of freedom and organization
that sounds like a good idea trooper.
-Vulcan
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12-06-2005, 12:18 AM #32
Re: why join an inhouse squad?
No, that wasnt it
"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu
ingame name: Zuiquan1

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12-06-2005, 01:31 AM #33
Re: why join an inhouse squad?
I've could've handled that. For joining the 2nd, I had to do Barry Manilow. Needless to say, we have vowed never to speak of that again.
Originally Posted by AzrealDarkmoon
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12-06-2005, 01:32 AM #34
Re: why join an inhouse squad?
ROFL
Originally Posted by BaneII
_____________________

---





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12-06-2005, 01:36 AM #35
Re: why join an inhouse squad?
Squad banter is so fun. Trooper give me rep saying I cant spell, if only he knew.
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12-06-2005, 02:37 AM #36
Re: why join an inhouse squad?
Barry Manilow? Man, I thought it was Barry White. Do you know har dthat was on my voice box?
I don't know if you can hack it here. We don't "stage"
Originally Posted by BigBill
"Umm Deputy these aren't my pants" - Common alarm cry of the North American Crackhead
[tg-c1][ma-c1][defense]
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12-06-2005, 02:42 AM #37
Re: why join an inhouse squad?
yah we are all serious and no fun....pfft....i wouldnt have 2K posts if that was the case.....
main reasons for joining inhouse squads.
1. Smaller group..you get to know who you are playing with and you all have the same intentions.
2. Just plain fun.
3. Have people you can count on in game and if you have problem less time getting a responce...
its like a family inside the family..that sounds like a good idea trooper.
-Vulcan
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12-06-2005, 02:45 AM #38
Re: why join an inhouse squad?
i think that is immoral, illegal AND it results in birth defects...
Originally Posted by Trooper[SNPR]
you reading a lot of John Irving, Trooper??
|TG-1stMIP|Coridon

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12-06-2005, 02:50 AM #39
Re: why join an inhouse squad?
read...why the hell would i do that....i dont even read for school....i spend 500 bucks on text books and dont even use them
that sounds like a good idea trooper.
-Vulcan
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12-06-2005, 02:53 AM #40
- Join Date
- Jul 2005
- Posts
- 4,492
Re: why join an inhouse squad?
That's how they roll in Marion.
Originally Posted by Coridon
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12-06-2005, 03:39 AM #41
Re: why join an inhouse squad?
yes, and Huntington is awfully close to Marion...
|TG-1stMIP|Coridon

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12-06-2005, 04:30 AM #42
- Join Date
- May 2005
- Location
- Guildford, UK
- Age
- 32
- Posts
- 4,257
Re: why join an inhouse squad?
*cough*stayontopic*cough*
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12-06-2005, 05:14 AM #43
Re: why join an inhouse squad?
*cough*whathappenedtobeingmature:P*cough*
*cough*stopwiththemindbogglinglyseedylinks*cough*
[conduct][volun][drill][sg-c1][tpf-c1]
|TG-2nd|munchkin
Nec aspera terrent.
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12-06-2005, 07:12 AM #44
Re: why join an inhouse squad?
FINE, FINE, Wulfyn's right. stay on target....stay on target...STAY ON TARGET!!
I think Mateo's post on page one is the best description really. if you're into spec ops, there's a squad for you. if ground pounding's your thing, another squad might be up your alley. pick a squad that you have a lot in common with, and chances are its members' gaming style will closely resemble your own. and once you've trained/drilled/practiced with this group long enough, you build a trust and understanding with a great many of your teammates. an analogy is like the US basketball team in the last olympics....they had a lot of the world's best players but they kept getting smoked because they had no real cohesion. you then look at the Detroit Pistons and they do really well even though they don't have any tier one superstars. what in-house-squads tend to do is mix the Tier one players with the average guys and once they gel they're almost unstoppable. and as an added bonus, you usually have a good time since you know both of the guys fighting to your right and left!!
*PLUG TIME*
currently i'm in the "trial period" for the 1stMIP, and i like what i've seen. 1stMIP uses the application of real life tactics such as fireteams, and relies more on squad cohesion and discipline for obtaining goals than relying on "the twitch factor". i still have a lot to learn, but here's what's for certain:
1) you have to put in the time to understand each of the kits and how they'll be used in a combat situation. whether you're battling armor or infantry, each kit has a role to play and a niche to fill. practice, knowledge and discipline will teach you instinctively where to be, whatever kit you happen to be, in order for the squad to succeed.
2) to reach this level requires practice practice and more practice...TOGETHER. in house squads organize these "drill sessions" for you to get comfortable with the kits, the guys/gals you'll be fighting beside, and the standard procedures to deal with various types of threats.
again, i've only practiced with 1stMIP and here's what i experienced during the drills. John Canaver (founder and leader of 1stMIP) is VERY specific about what he wants each person to be doing, and offers up constructive criticism during practice. if you're not fulfilling your kits role, he lets you know what that kit should be doing in the given situation. John doesn't sugar coat it; he tells it like it is. this helps you evolve and improve as a player. HOWEVER, once you actually engage the enemy, the training pays off, and John offers nothing but a positive attitude, squad pride and encouragement. in a nutshell, a strenuous practice results in fun and succesful gameplay with friends. that's what an "in-house-squad" means to me...|TG-1stMIP|Coridon

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12-06-2005, 12:12 PM #45
Re: why join an inhouse squad?
I'm just going to start my own squad. With blackjack.... and hookers! IN FACT, just forget the squad.
|TG-33rd|Dark_Viper




I thought I wanted a career, turns out I just wanted paychecks.
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