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Discussion: Battlefield 2 / Battlefield 2 - Ranked Vanilla - Vehicle squad rules - Just curious, what is the possibility of adding a rule to the server to REQUIRE
  1. #1

    BHack's Avatar

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    Vehicle squad rules

    Just curious, what is the possibility of adding a rule to the server to REQUIRE you to be a member of an appropriately named squad to use an air asset.

    I've been running into this problem more frequently lately where pubbies and some TG tagged players have been taking the attack chopper when needed by members of the 'chopper' or 'attackhelo' squad.

    This behavior is counter-productive to the tactical use of these air assets, and commander control of them.

    This rule would be enforced, first, with many warnings so the offending player is aware there is a chopper squad and that asset is needed (sometimes it's just an honest mistake, or someone who is unaware of how we play on the TG server).

    Some elaboration:
    -In low player count situations, or maps like zatar where your team is not guaranteed a chopper, it is allowable to use a vacant air asset to help your team after first checking to make sure there is no such dedicated squad. Upon the creation of such a squad, you are required to give up use of that asset upon next spawn. Of course, you could also leave the squad you are in and create a dedicated squad, giving you rights to the vehicle.

    If the player, refuses, after repeated warnings to leave the vehicle or join the appropriate squad, he/she is kicked from the server.

    Judging from admin decisions in the past, I doubt this rule will ever be put in place, but if nothing else, I'd like some discussion on the topic.

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  3. #2

    John CANavar's Avatar

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    Re: Vehicle squad rules

    I support the idea.

    As long as asset squads are not locked and everyone plays fair (rotates to use assets if they are limited or change pilot/gunner seats).

    And to my experience, this is exactly the way it was handled in TG so far.

    EDIT: The only problem is new players who are not familiar with this setup. For example, with only one attack chopper, it is not a good idea to join a Gunship squad if there is already 2 members in it. 3 might be ok but making it 6 is pretty pointless no matter how much you love that asset !

    With a little common sense it would work great, we can only hope

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  5. #3
    JMJ
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    Re: Vehicle squad rules

    This would be nothing but police work by admins. I do not support this.

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    Re: Vehicle squad rules

    Don't we effectively have this rule already if the CO supports the idea?

    "4) All players are REQUIRED to FOLLOW ORDERS from their squad leader and commander. "

    So-- if the CO says 'either get in the appropriate squad or stop touching those aircraft' then the person is in violation of the spirit and letter of the rules for the server.

    Additionally, if the CO wants someone tp take a chopper or plane then they should have that flexibility regardless of someone starting a custom named squad which a rule such as the one proposed would prohibit.

    "EDIT: The only problem is new players who are not familiar with this setup. For example, with only one attack chopper, it is not a good idea to join a Gunship squad if there is already 2 members in it. 3 might be ok but making it 6 is pretty pointless no matter how much you love that asset !"

    The CO and SL should be able to take care of that problem right quick--- by ordering the excess individuals to find another squad.
    Kornkob

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    Re: Vehicle squad rules

    Quote Originally Posted by JMJ
    This would be nothing but police work by admins. I do not support this.
    I disagree. I do join the attack chopper squad fairly often and don't run into this issue much at all. However, when it does happen it's extremely annoying. I'd like to be able to say "THAT IS AGAINST THE RULES" instead of just, "please get out of the vehicle" while they continue to fly around the map.

    It happens much less than the occasional bunnyhopper.

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    Re: Vehicle squad rules

    Quote Originally Posted by John CANavar
    As long as asset squads are not locked and everyone plays fair (rotates to use assets if they are limited or change pilot/gunner seats).
    For the majority of the time that I have seen, the air squads are regularly locked. I've seen helo squads with only 2 members locked on maps like Dalian and Daqing that have multiple attack helos. I think the pilots can be a little more inclusionary.

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  13. #7
    JMJ
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    Re: Vehicle squad rules

    Quote Originally Posted by kornkobcom
    Don't we effectively have this rule already if the CO supports the idea?

    "4) All players are REQUIRED to FOLLOW ORDERS from their squad leader and commander. "

    So-- if the CO says 'either get in the appropriate squad or stop touching those aircraft' then the person is in violation of the spirit and letter of the rules for the server.

    Additionally, if the CO wants someone tp take a chopper or plane then they should have that flexibility regardless of someone starting a custom named squad which a rule such as the one proposed would prohibit.

    "EDIT: The only problem is new players who are not familiar with this setup. For example, with only one attack chopper, it is not a good idea to join a Gunship squad if there is already 2 members in it. 3 might be ok but making it 6 is pretty pointless no matter how much you love that asset !"

    The CO and SL should be able to take care of that problem right quick--- by ordering the excess individuals to find another squad.
    Bingo. This is when we will take action. We will not take action when someone in the jet squad starts complaining that a noob or someone else is using a jet when not in the jet squad. As has been stated, some people new to our server don't necessarily know that we have specialty squads.

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    JMJ
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    Re: Vehicle squad rules

    Quote Originally Posted by BaneII
    For the majority of the time that I have seen, the air squads are regularly locked. I've seen helo squads with only 2 members locked on maps like Dalian and Daqing that have multiple attack helos. I think the pilots can be a little more inclusionary.
    If the admin is not in game, we have no idea if the squads are locked. At this point it would not be appropriate for us to kick someone using a jet when they can't join the jet squad. This becomes very difficult to police.

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    Re: Vehicle squad rules

    Quote Originally Posted by JMJ
    Bingo. This is when we will take action. We will not take action when someone in the jet squad starts complaining that a noob or someone else is using a jet when not in the jet squad. As has been stated, some people new to our server don't necessarily know that we have specialty squads.
    I need to elaborate more:

    What if there is no CO or the CO is new and doesn't understand we make squads for the purpose of air asset usage? What if the CO doesn't have VOIP to ask the squad leader whose offending member is using that helo to get out? You think the idea is going to make it down the chain of command through him typing the order? Fat chance.

    So even though there is a pilot and gunner in a squad together, able to use the chopper much more effectively (to help the team out) because of their VOIP channel and their dedication to keeping the chopper in the air, than some random infantry squad member that just hopped in the chopper, that there can be no way for us to use that chopper to its fullest tactical ability because of a lacking rule?

    "CO this is squad 8, we are a dedicated attack helo squad, can you ask the member of squad 4 that is currently using the chopper to hop out so we can. Then you can order us to hot spots on the map or to aid infantry squads that need close air support." You can't argue against the fact that the second part of the request is a better and more TACTICAL use of that chopper than if some other squad member (who does not even have direct VOIP with the commander) is just randomly attacking targets with it. What tactical commander WOULD NOT want the ability to move around his close air support as needed? This is TACTICAL gamer right?

    My point is that even without the prescence of a CO, the chopper is better used by a dedicated squad.

    Regarding the locked squad issue. I believe air asset squads should have a rule that they cannot be locked. This allows excess players (above the amount of seats in the air asset) to request a seat. If they are denied that request, because noone wants to give up their seat, they should accept the fact that the others were there first and wait till they disconnect/tire of the role, leaving the air squad in the meantime. If they refuse to leave they are a waste of resources being in that squad and should be kicked by the squad leader.

    And JMJ regarding:
    Quote Originally Posted by JMJ
    If the admin is not in game, we have no idea if the squads are locked. At this point it would not be appropriate for us to kick someone using a jet when they can't join the jet squad. This becomes very difficult to police.
    If they can't join the JET squad because it is FULL (all jet seats taken) or FULL and Locked (with all jet seats taken) yet continue to fly the JET when the appropriate squad needs the asset, then they should indeed be warned/kicked as necessary. Too bad, so sorry, someone else went through the trouble of creating the appropriate squad with intent of its use, other people joined that wanted to fly BEFORE you wanted to join and have the right to that vehicle.

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  19. #10


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    Re: Vehicle squad rules

    Bzzzt. If there's 3 or 4 people for 2 chopper seats, then you need to figure out a way to share. 5 or 6, and, yea, that's tooo many people standing around. I doubt a rule will be made about this, but maturity goes a long way towards helping you police yourselves.
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  21. #11

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    Re: Vehicle squad rules

    I see your point, Bhack. It can be quite important to the team to have the assets used effectively.



    This is a tough one. I mean-- the scenario you describe is not really that different than some incompetent boobie creating a 'dedicated' squad and deciding to lock it (or not knowing how to unlock it after the person who started it drops out) and still acting in the same way --- no voip, no coodination with other players etc.

    There also isn't any rule against someone who isn't a competent SL from being the SL-- that's far more common that people swiping the air assets out of turn.

    I can totally understand both sides of this one--- it's a hard one to make a call on.

    The only position I don't udnerstand is 'making the admins police'--- that's exactly what they are: when someone tells an admin about a violation of the rules they come in and smite them. This discussion is simply another rule that someone is suggesting.
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  23. #12

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    Re: Vehicle squad rules

    Quote Originally Posted by perry
    Bzzzt. If there's 3 or 4 people for 2 chopper seats, then you need to figure out a way to share. 5 or 6, and, yea, that's tooo many people standing around. I doubt a rule will be made about this, but maturity goes a long way towards helping you police yourselves.
    Maturity would also allow us to police ourselves when it comes to intentional TKing, as in, mature people wouldn't do it. We have a rule against this on the server. Why?

    Not everyone that comes onto the server is mature....

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  25. #13

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    Re: Vehicle squad rules

    Quote Originally Posted by kornkobcom
    I see your point, Bhack. It can be quite important to the team to have the assets used effectively.



    This is a tough one. I mean-- the scenario you describe is not really that different than some incompetent boobie creating a 'dedicated' squad and deciding to lock it (or not knowing how to unlock it after the person who started it drops out) and still acting in the same way --- no voip, no coodination with other players etc.

    There also isn't any rule against someone who isn't a competent SL from being the SL-- that's far more common that people swiping the air assets out of turn.

    I can totally understand both sides of this one--- it's a hard one to make a call on.

    The only position I don't udnerstand is 'making the admins police'--- that's exactly what they are: when someone tells an admin about a violation of the rules they come in and smite them. This discussion is simply another rule that someone is suggesting.
    No, no, no. I don't want to infringe on the FAIRNESS of anyone who wants to fly, being able to fly. You can suck with choppers to the point you can barely keep it in the air for all I care, but you better be in the appropriate chopper squad while sucking. At least this way the commander knows who is using his important asset and can communicate his wishes to him/her.

    If the person, for example, is in the attackhelo squad, locked, by him/herself. Well thats just wrong (shouldn't be locked anyway), and in this case the player who WANTS to be apart of that squad has a fair case to ask an admin to warn the offending player to unlock the squad or leave it so a new one can be created.

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  27. #14
    JMJ
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    Re: Vehicle squad rules

    Quote Originally Posted by Bhack
    I need to elaborate more:

    What if there is no CO or the CO is new and doesn't understand we make squads for the purpose of air asset usage? What if the CO doesn't have VOIP to ask the squad leader whose offending member is using that helo to get out? You think the idea is going to make it down the chain of command through him typing the order? Fat chance.
    And what if this player who isn't in the jet squad is playing properly and not harming anyone? He should be booted? Maybe he'll catch the chat requests, and maybe he won't. Most of the TG regulars won't be using the assets if they aren't in the "asset" squad anyway, but the occassional pub player will use them. We can send admin messages but there is no guarantee the person will even see them.

    So even though there is a pilot and gunner in a squad together, able to use the chopper much more effectively (to help the team out) because of their VOIP channel and their dedication to keeping the chopper in the air, than some random infantry squad member that just hopped in the chopper, that there can be no way for us to use that chopper to its fullest tactical ability because of a lacking rule?
    If you are the pilot and he is in the gunner's seat, don't take off. Spam him with "get out!" messages. If he's piloting and you are gunning, spam him with "get out!" messages. As long as they are following the rules, we shouldn't be kicking people who could potentially become lasting members here.

    "CO this is squad 8, we are a dedicated attack helo squad, can you ask the member of squad 4 that is currently using the chopper to hop out so we can. Then you can order us to hot spots on the map or to aid infantry squads that need close air support." You can't argue against the fact that the second part of the request is a better and more TACTICAL use of that chopper than if some other squad member (who does not even have direct VOIP with the commander) is just randomly attacking targets with it. What tactical commander WOULD NOT want the ability to move around his close air support as needed? This is TACTICAL gamer right?

    My point is that even without the prescence of a CO, the chopper is better used by a dedicated squad.
    Nope, can't argue with you on that. You are absolutely right.

    Regarding the locked squad issue. I believe air asset squads should have a rule that they cannot be locked. This allows excess players (above the amount of seats in the air asset) to request a seat. If they are denied that request, because noone wants to give up their seat, they should accept the fact that the others were there first and wait till they disconnect/tire of the role, leaving the air squad in the meantime. If they refuse to leave they are a waste of resources being in that squad and should be kicked by the squad leader.
    As you know, we have our jet/chopper hogs at TG. Some are very gracious and will give up their seat when someone else would like to fly, but some don't. Is it fair that the same people fly over and over and over and don't give up their seat for a new guy? Probably not. Before we kick someone because they want to fly but someone won't give up a seat, I'd like to see some of the regulars give up that seat for some new people.

    And I agree, air squads should never be locked.

    And JMJ regarding:


    If they can't join the JET squad because it is FULL (all jet seats taken) or FULL and Locked (with all jet seats taken) yet continue to fly the JET when the appropriate squad needs the asset, then they should indeed be warned/kicked as necessary. Too bad, so sorry, someone else went through the trouble of creating the appropriate squad with intent of its use, other people joined that wanted to fly BEFORE you wanted to join and have the right to that vehicle.
    I have never seen a jet squad full and locked at the same time. I've only seem them with 2 or 3 people in them and locked. This would indeed be a very rare case and one where we might have to take action. However, this goes to the above quote by you, a full air squad is a waste of resources.

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  29. #15

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    Re: Vehicle squad rules

    Quote Originally Posted by JMJ
    And what if this player who isn't in the jet squad is playing properly and not harming anyone? He should be booted? Maybe he'll catch the chat requests, and maybe he won't. Most of the TG regulars won't be using the assets if they aren't in the "asset" squad anyway, but the occassional pub player will use them. We can send admin messages but there is no guarantee the person will even see them.
    This rule would be perfect for this scenario. If he doesn't catch the chat requests, then an admin gets called in. If he doesn't catch the large green text at the top of the screen warning him about the situation, then he gets kicked. Isn't this exactly the same as if we have a new good player coming into the server, would be an awesome tactical asset, but doesn't notice the green text at the top of the screen warning him to hurry up and join a squad? He gets kicked by the script, regardless. Other than the squad issue he was playing properly and not hurting anyone, how is this different?


    Quote Originally Posted by JMJ
    If you are the pilot and he is in the gunner's seat, don't take off. Spam him with "get out!" messages. If he's piloting and you are gunning, spam him with "get out!" messages. As long as they are following the rules, we shouldn't be kicking people who could potentially become lasting members here.
    And if he doesn't get out? Well maybe he just doesn't know about our rule and thinks we are being the ass by not taking off/gunning. This is where the admin warns the player about the rule regarding dedicated air asset squads. Now the player is (presumably) in the know and will either abide by the rule or should be kicked.



    Quote Originally Posted by JMJ
    Nope, can't argue with you on that. You are absolutely right..
    Cool.



    Quote Originally Posted by JMJ
    As you know, we have our jet/chopper hogs at TG. Some are very gracious and will give up their seat when someone else would like to fly, but some don't. Is it fair that the same people fly over and over and over and don't give up their seat for a new guy? Probably not. Before we kick someone because they want to fly but someone won't give up a seat, I'd like to see some of the regulars give up that seat for some new people.

    And I agree, air squads should never be locked.
    This is a problem outside the scope of the rule I'm discussing.


    Quote Originally Posted by JMJ
    I have never seen a jet squad full and locked at the same time. I've only seem them with 2 or 3 people in them and locked. This would indeed be a very rare case and one where we might have to take action. However, this goes to the above quote by you, a full air squad is a waste of resources.
    I think you misunderstood me. When I referred to the jet squad being full, I mean all jet seats taken, not literally at 6 players.

    Good discussion, thanks JMJ

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