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Discussion: Battlefield 2 / Battlefield 2 - Ranked Vanilla - Patch 1.4 delayed - Announcement on the UK forum.
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    Patch 1.4 delayed

    Announcement on the UK forum.

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  3. #2


    Bubba's Avatar

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    Re: Patch 1.4 delayed

    Another tease......


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

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  5. #3

    Evo<^|SiNz|^>'s Avatar

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    Re: Patch 1.4 delayed

    Bummer. Although better than waiting 2 weeks for a hotfix.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

    - Attributed to General George Patton, Jr.

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  7. #4


    Bubba's Avatar

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    Re: Patch 1.4 delayed

    POE2 will be out before the patch.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

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  9. #5

    Rick_the_new_guy's Avatar

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    Re: Patch 1.4 delayed

    HaHa, big gd suprise.
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  11. #6

    UnDeaD's Avatar

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    Re: Patch 1.4 delayed

    changelog

    Originally Posted by DICE
    1.4 Patch – New content

    &#183; New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
    &#183; New Server Option: No Vehicles mode

    1.4 Patch – Fix List

    Front End:

    &#183; Front end - Fixed server browser issues with updating info
    &#183; Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
    &#183; Multiplayer Server filter “maps size” will now work
    &#183; Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

    Game Server

    &#183; Increased server stability
    &#183; All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt
    &#183; Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
    &#183; Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
    &#183; Unlocks are once available on unranked servers.
    &#183; Ranked server have to have unlocks activated.
    &#183; Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
    &#183; Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.
    &#183; Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
    &#183; Fixed a Vehicle drop crash related bug (missing icon).
    &#183; Co-Op bot console commands do not function on local servers.

    Client / Gameplay:

    &#183; Increased client stability
    &#183; Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag
    &#183; Introduced a delay from proning to standing to help reduce exploiting
    &#183; Adjusted C4 to make throwing more difficult
    &#183; Fixed the issue where a red distance marker appears on the ground
    &#183; Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
    &#183; Made adjustments to reduce the damage taken by vehicles when driving
    &#183; Commander options will no longer available whilst dead.
    &#183; Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
    &#183; Fixed the issue that would cause infantry players to be revived with no kit.
    &#183; Fixed several rare graphics crashes.
    &#183; Fixed issue with players crashing while clicking "Join Game" in the front end
    &#183; Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.
    &#183; Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
    &#183; Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
    &#183; Transport Helicopters – Increased the armor of all transport helicopters
    |TG-12th|Undead


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  13. #7

    jmaker's Avatar

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    Re: Patch 1.4 delayed

    Unlocks are once available on unranked servers
    Does this mean we can have the unlocks on our server? I think we should do this one night a week.
    |TG-12th| jmaker

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  15. #8


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    Re: Patch 1.4 delayed

    Quote Originally Posted by jmaker View Post
    Does this mean we can have the unlocks on our server?
    It means unranked servers can allow players to use the unlocks that they have earned while playing on ranked servers. For some reason this option was removed in a recent patch and now they're putting it back in again.

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  17. #9

    Kilrogg's Avatar

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    Re: Patch 1.4 delayed

    Quote Originally Posted by TG_Bubba View Post
    POE2 will be out before the patch.
    Don't see why it would. It's ready for release afaik they're just waiting for the patch to see what it breaks

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  19. #10

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    Re: Patch 1.4 delayed

    "-Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag

    -Front end - Fixed server browser issues with updating info"

    If they actually fixed these two issues, that would be huge.
    Beatnik

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  21. #11


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    Re: Patch 1.4 delayed

    &#183; Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.

    Reckon that was a real bear of a crash to track down!
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  23. #12

    icky's Avatar

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    Re: Patch 1.4 delayed

    I don't understand why they didn't put "again" after some of those fixes. It isn't the first time we've seen them listed.
    Peace through fear... since 1947!

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  25. #13

    Kilrogg's Avatar

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    Re: Patch 1.4 delayed

    Quote Originally Posted by Beatnik View Post
    "-Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag

    -Front end - Fixed server browser issues with updating info"

    If they actually fixed these two issues, that would be huge.
    I haven't seen the redtag bug in like 4 months.

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  27. #14

    jmaker's Avatar

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    Re: Patch 1.4 delayed

    Yeah me neither, I can't remember the last time I've seen the red name bug.
    |TG-12th| jmaker

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  29. #15

    UnDeaD's Avatar

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    Re: Patch 1.4 delayed

    I see it just about everyday.
    |TG-12th|Undead


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