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Discussion: Battlefield 2 / Battlefield 2 - Ranked Vanilla - Monday Night Madness returns - DLing now. Do I need the "older files" also or will the CQB1.7 zip be
  1. #31

    Backlash-7's Avatar

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    Re: Monday Night Madness returns

    DLing now. Do I need the "older files" also or will the CQB1.7 zip be enough?







    Quote Originally Posted by E-Male View Post
    I was going to click the heels of my ruby red shoes together and say "I want to go home. I want to go home."

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  3. #32


    FBmantis's Avatar

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    Re: Monday Night Madness returns

    Just 1.7
    |TG-12th|mantis

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  5. #33

    Backlash-7's Avatar

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    Re: Monday Night Madness returns

    Quote Originally Posted by FBmantis View Post
    Just 1.7

    I hate to ask this since it will show how computer dumb I really am. Do I just unzip this and extract it to the BF2 mods folder?







    Quote Originally Posted by E-Male View Post
    I was going to click the heels of my ruby red shoes together and say "I want to go home. I want to go home."

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  7. #34


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    Re: Monday Night Madness returns

    just extract it where you can find it,,, then open the folder and click to install... it will install itself in the correct folder

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  9. #35

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    Re: Monday Night Madness returns

    Thanks guys. I got it DLed and installed and played a quick single player. HOLY CRAP!!!! I was in the map where everything looks like a SEAL kill house and the room to room was INSANE!!!! I am all over this! See you tonight.

    Oh and FYI that Benelli shotgun is beautiful, I hope Robocop never sees it or we'll all be running scared.







    Quote Originally Posted by E-Male View Post
    I was going to click the heels of my ruby red shoes together and say "I want to go home. I want to go home."

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  11. #36

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    Re: Monday Night Madness returns

    Sorry guys, not attending tonight. Due in part to the VT tragedy, I REALLY don't feel like getting online to engage the opposition.
    |TG-Irr|Hiram_Yorik
    Games: GRAW, BF2142, Oblivion, FarCry, Empire At War, R6:RVS, KotOR, KotOR2, MW4: Mercs, FEAR (XP)




    *Hiss* "Oh...crap!" *BLAM* "I'm down....MEDIC!!"

    DirtyLude: "If we kill him and eat his heart, his magic will be ours."

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  13. #37

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    Re: Monday Night Madness returns

    was alot of fun. Really nice mod and really fun with just the 20 or so we had on...I even got run over by santas vespa....jerk.



    The more i think about it i actually think this mod would be great to have on the private server for awhile. I wouldnt mind playing tomorrow night as well. Small numbers of SMs small maps...really a nice mod. My only complaint is the sniper rifle has 10 rounds....10!.
    that sounds like a good idea trooper.
    -Vulcan

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  15. #38

    Dick Blonov's Avatar

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    Re: Monday Night Madness returns

    Quote Originally Posted by Trooper[SNPR] View Post
    was alot of fun. Really nice mod and really fun with just the 20 or so we had on...I even got run over by santas vespa....jerk
    Ditto, on both counts. The medic kit has claymores and a MAC11

    I got run over too

    Glad MnMs are back

    DB
    |TG-6th|Blonov

    «That looks like a really nice house except for that horrible bathroom.» Donrhos

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  17. #39


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    Re: Monday Night Madness returns

    Good to see 25+ on the server at one point.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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  19. #40

    Nerd Ferguson's Avatar

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    Re: Monday Night Madness returns

    Well it was fun to try out but I don't see myself being a regular...lol. Just a little too intense for my noobish skills.

    Lots of interesting tidbits though. Like all the vehicles playing the classic BF music instaed of having a horn. I also came accross several classic game consoles in some of the rooms.

    I could definately do without the ability to jump and shoot, especially combined with the ability to lob C4 a bit farther. Makes every courtyard a deathtrap.

    But despite all that, cool mod. I just suck too bad to really enjoy it...LOL!

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  21. #41

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    Re: Monday Night Madness returns

    I'm surprised that many people got on at one point. I had a blast. We should definitely do this every Monday night.
    |TG-12th| jmaker

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  23. #42

    Santa's Avatar

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    Re: Monday Night Madness returns

    That was better than DC and EOD combined. And no matter how ineffective close range m24s are, its incredibly fun

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  25. #43

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    Re: Monday Night Madness returns

    I thought it was ok. The maps are really interesting.. I like that aspect. My biggest complaint thus far is that the accuracy and damage of most guns seemed considerably lower than PoE, PR, and even vanilla...

    |TG-12th|WhiskeySix

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  27. #44

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    Re: Monday Night Madness returns

    Special Forces (kit) for the win!
    |TG-12th| jmaker

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  29. #45

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    Re: Monday Night Madness returns

    Quote Originally Posted by WhiskeySix View Post
    I thought it was ok. The maps are really interesting.. I like that aspect. My biggest complaint thus far is that the accuracy and damage of most guns seemed considerably lower than PoE, PR, and even vanilla...
    The accuracy of the weapons was all over the place from what I saw. There was a moment where I was walking around inside a building and I noticed a scooter in the distance. It was so far away that I could only barely identify it as a scooter. From standing position with no sights, I squeezed off one burst out the window and killed Mantis instantly. I hardly even tried to point at him.

    It was still fun. I hope we can try that interior map next time.
    Peace through fear... since 1947!

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