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Battlefield 2 - Tactical Gamer Irregulars Discussion for TG Irregular squads

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Old 02-04-2006, 02:53 AM   #31 (permalink)
 
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Re: Irregs and the 12th

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am starting to get worried about the many, many squads we have. The 42nd and 7th are the general squads that can do anything. 531st is the Jet and flying squad. The 4th is SpecOps and Sinper. The 2nd is armor? I am starting to forget, but Wulfyn's post explains all. I am just saying that the Irr squad is meant as being a squad for the irregular or non-SM players. All of these new squads are just like the 42nd and 7th, with little or no focus. Some of them probably do, but they just turn out to be yet another squad.

I am just expressing my opinion on the squad status, you may agree or not, this is not supposed to cause hard feelings or anything.
Its an interesting point you raise and i dont think anyone will take offence from it. I agree the irregulars have a nice niche to operate in and the new 12th doesnt as yet. We do however want to try new things, look at new tactics and generally give vent to our enthusiasm. We realised that the level of play and organisation we wanted was not something that could be imposed on the irregulars without destroying its core and best functions. To some degree it was more a personal decision. The 12th is a general purpose squad in the vein of the 7th and 42nd, however with neither squad actively seeking or promoting a recruitment drive they didnt seem too accessible. Especially for 10 plus people who liked playing together and wanted to refine that. Im sure there would also be problems of diluting the strength of the inhouse squads if they became too large.

The only real solution therefore seemed a new squad. I cant see that as a bad thing though. There is now a bunch of guys who are even more committed to TG than ever before and undoubtedly our future commitment, financial contributions and willingness to volunteer will be that much greater. I see this as a benefit to TG rather than a problem. I also think it is natural for those BF2 squads who have been playing the game together a long time to wander off and check out new games and kicks. The 12th will be into BF2 in a serious way for a good while to come. In my opinion it freshens the blood pool and puts a degree of new zest in there.

Are the number of inhouse squads growing out of proportion to the number of members there are? I would have thought new squads is a good sign of growth and progression. Maybe im wrong but i dont see how new squads, even if they do not have a fixed role, are a bad thing. I think they have positive benefits. I could have completely misunderstood your point though....
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Old 02-04-2006, 12:09 PM   #32 (permalink)
 
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Re: Irregs and the 12th

Phew, you didn't. I was just becoming worried that everyone wanted their own squad and that they would have no focus or anything. I would actually like to get a list of what squads are focusing on what. I'll check Wulfyn's post again.
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Old 02-04-2006, 12:37 PM   #33 (permalink)
 
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Post Re: Irregs and the 12th IMPORTANT

Ok I compiled a list of the squads and their roles in the attached file. I find the results staggering that we have many general tactical squads that are just under diffrent names. Any thoughts?
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File Type: txt Inhouse_Squad_Focuses.txt (716 Bytes, 17 views)
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Old 02-04-2006, 08:18 PM   #34 (permalink)
 
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Re: Irregs and the 12th

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Phew, you didn't. I was just becoming worried that everyone wanted their own squad and that they would have no focus or anything. I would actually like to get a list of what squads are focusing on what. I'll check Wulfyn's post again.
Yes that list does seem to show a preponderence of "general squads". When the 12th was under discussion we really didnt want to be running the same mission map after map and liked the possibilities of exploring creative new avenues of play within the TG realism framework. I dont see how one super squad could really function, it makes tactics difficult, practices difficult and loses the element of competition. Although we are a general squad we want to have a different approach to beign general. I think the flavours of the inhouse squads are all differentiated to a certain degree and similar in others.

I just think it is inevitable you will have quite a few in house squads when you have participation such as TG does and a growing one at that. Im also sure Apo keeps a good eye on things when he is oking new squads.

It is an interesting point and might spark some creativity or good debate so it might be worth sticking a post up in the general Bf2 forum directed here to see if there is some good input to be had from the community.
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Old 02-04-2006, 08:22 PM   #35 (permalink)



 
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Re: Irregs and the 12th

What's unique about the 12th?

http://www.tacticalgamer.com/battlef...hangeable.html
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Old 02-05-2006, 12:08 PM   #36 (permalink)
 
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Re: Irregs and the 12th

I'm all for general squads, its just that its getting harder to distinguish between them. I'm just asking for a sence of direction for the community so we can know the meaning of your squad.
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Old 02-06-2006, 09:15 PM   #37 (permalink)
 
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Re: Irregs and the 12th

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Originally Posted by WhiskeySix
The People is what makes the 12th unique. They aren't the 42nd, but then no one is. No one but the 7th are like the 7th. There is no duplication of the 2nd, or the 96th. It's the members of those groups that make them unique and there is no way I can say that the 12th is the same as any of the other In House Squads. When their people change, so does the characteristics of their squad. I know that's over simplistic, but it's very true.

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Old 02-06-2006, 09:37 PM   #38 (permalink)



 
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Re: Irregs and the 12th

excellent post, lucky... no truer words have been spoken (or typed).

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Old 02-06-2006, 11:21 PM   #39 (permalink)
 
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Re: Irregs and the 12th

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Originally Posted by black death5
I'm all for general squads, its just that its getting harder to distinguish between them. I'm just asking for a sence of direction for the community so we can know the meaning of your squad.
Actually, there is a member limitation of 24 to the squads. This comes direct from Apophis if you're wondering where I got it from. So the creation of new squads has more to do with the amount of new members that TG is bringing into the fold. But each squad will have their own playstyles just due to the difference in members.
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