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Battlefield 2 - Tactical Gamer Irregulars Discussion for TG Irregular squads

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Old 03-28-2006, 01:37 PM   #1 (permalink)
 
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Practice feedback

What do you guys look for in your practice sessions?

Do you see it mainly as chance to knock about with other irregs or do you see it as a chance to hone your gameplay? If so, what do you think would be most useful for you guys?

A lot of the SOPs were designed with in house squads in mind who can practice and train together on a regular basis as well as play on server together a lot of the time. As such they dont seem so applicable. Correct me if im wrong. As such would you prefer training in the basics such as individual kits/vehicles and general procedures like radio comms or more complicated squad based stuff?

Also what makes the practice fun for you?

Feedback appreciated.
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The tactical and strategic application of textile accoutrements is a constantly underrated part of battle.
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Old 03-28-2006, 03:08 PM   #2 (permalink)
 
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Re: Practice feedback

Personally,

I'd like our practices to be based on improving our squad tactics...defending as a unit...attacking as a unit. What kit is best in a certain situation...etc...This would also help develop a cohesiveness that would improve our effectiveness during a match.

However, due to the irregular nature of the Irregulars that is not always possible...and quite understandable..I know because I'm not able to put in the amount of time I'd like to.

Because of that it's probably best that our practices are more of a basic training, that occasionally cover more advanced topics...like kit strengths, vehicle characteristics..etc...

anyway, gotta go...soccer match tonight...

cya on the battlefield...

Chappie
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Old 03-28-2006, 03:55 PM   #3 (permalink)
 
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Re: Practice feedback

I look for more detailed teamplay, more practide in basic movements/interaction, in order to obtain good mutual understanding between irregs and those who are willing. After that we can go further to squad interaction, overall strategy etc. But basics - first.

All we did our last practice we should repeat, on different maps, different locations, with different partners, and the more people take part in such training, the more they understand what to do in different game situations. All that we read in theory we MUST try in practice, and repeat to master. That way we will not only KNOW what to do, but UNDERSTAND why, and in this case we will be able to make desicions basing not only on what we read and remember, but basing on our experience and situation analysis. Here comes all basic movement of 2/3/4/5 members, formations (it's almost imposible to read and aply them to the game without a practice since they seem very theoretical and in practice looks pretty different), fire teams (yep, fire teams strategy always rely on constant squad staff, but still there's a big benefit of knowing HOW to quickly divide even an inconstant squad, WHICH kits should be in each fireteam upon different situations, HOW fireteams should interact. Finally we should know and understand pros and cons of fireteam division to see when there's a reason to divide and not to divide)...

Maybe I've written my thoughts a little messy, but here's the summary of what I wanted to say: taking specific of irregs into consideration I think that the most attention we should pay to basic things, micromanagement. That will give us understanding and ability to play much better in different inconstant TG-irr (and no irr) squads, under leadership of different SLs and COs, we will be a real support for our in-house squads in situations when they need us, and we will be able to manage much better when it's our turn.
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Old 03-28-2006, 04:52 PM   #4 (permalink)
 
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Re: Practice feedback

Quote:
Originally Posted by Chappie
Personally,

I'd like our practices to be based on improving our squad tactics...defending as a unit...attacking as a unit. What kit is best in a certain situation...etc...This would also help develop a cohesiveness that would improve our effectiveness during a match.


Chappie
I agree.

I'll add that the essential SOPs should be part of every practice somehow (see this post www.tacticalgamer.com/456608-post6.html).

Since we are Irregs after all, we'll take all the drilling we can get, SIR!

DB
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Old 03-28-2006, 06:57 PM   #5 (permalink)
 
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Re: Practice feedback

Squad cohesivness is my big thing. I'd also like to work on more advanced tactics such as fire teams, gun buddy's, flanking.

Kit usage is also another thing I' dlike see worked on. I mainly play Support as its the only kit that I feel I'm competant at. I mean I can hit my target and kill my target usually with the support kit. I'm cofortable with it.

But I'd like to learn how to use the other kits. Pointers on how to aim, when to shoot, how to shoot. Which is why I like the Support kit so much, since I don't really have to fine tune where and whom I shoot with it. I used the medic kit for the first time last night. I swear it took me 10 seconds of the guy I revived 12 second Critical Wounded status just to figure out how to use the paddles.

I'd also like to cover more of the basics as well. Its always good to practice the things you use the most.
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Old 03-28-2006, 11:26 PM   #6 (permalink)
 
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Re: Practice feedback

Interesting. Nice to hear a lot of people mentioning "the basics". DB, good point on the SOPs especially radio/sitrep/contact protocols. Anything else people want to add in there?
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Old 03-29-2006, 12:51 AM   #7 (permalink)
 
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Re: Practice feedback

WARNING: Verbose and lengthy diatribe to follow...read at your own peril.

Quote:
Originally Posted by JimmyTwoHand
What do you guys look for in your practice sessions?

Do you see it mainly as chance to knock about with other irregs or do you see it as a chance to hone your gameplay? If so, what do you think would be most useful for you guys?

A lot of the SOPs were designed with in house squads in mind who can practice and train together on a regular basis as well as play on server together a lot of the time. As such they dont seem so applicable. Correct me if im wrong...
As you may have guessed, I have an opinion...

"Knock about", definitely not my objective.
"hone your gameplay", absolutely what I'm looking for.

"Don't seem applicable", SIR! Not to suggest you are wrong SIR!, but I disagree, SIR!

Last night I was a squaddie with you in Whiskey's squad (Whiskey6, Sgt.Homan, Jimmy2Hand, Znol, A><_is_ofEeevil, eGoatBoy). 3 guys from the 12th, 3 regular players. If Whiskey called for "Fire-team Pink take us into Power station, Fire-team Brown rear guard, column formation, MOVE OUT!" then everything you've taught us means all the difference between contributing versus inhibiting.

To push my point even further, I had a squad last Sunday on TacMod (Snail88, Clawhamr, Phoenixxfire, 4evar, Staerling, eGoatBoy). 2 guys from the 33rd, and certainly at least one other regular TG'er. I tried what you taught us. At the outset I organized the squad into fire-teams. Team Hammer lead by, you guessed it Clawhamr, with 4evar and Staerling. Fire-team Phoenix with Phoenixxfire and Snail88. I didn't get any resistance to this, as I think at least 4 of 6 in the squad knew what I was on about.

That said I had mixed success...I had to corral 4evar & Staerling to stay close to Claw...I gave him point responsibility and asked him to choose our routes to objectives. However we did not move in formation, nor was move/cover/move practiced. I also had little to no impact on Phoenixxfire and Snail88 as far as I could tell. Team Hammer though seemed to be regularly outgunning the OpFor, and at one point someone commented that they could not believe how long we held Surveillance on Sharqi (it was the focus of all hell at the time). Need feedback from the guys in the squad to really know if the organization made a difference though.

Also last night when a handgun-only battle broke out on the private server (running Sharqi) I worked with a gamer (damn I forget who and don't have a screenshot) I tried to use the move/cover/move stuff and it made a big difference. We were horribly out-classed and being badly raped, but 2 guns are always better than 1.
Anyway, what I would like to see this Sunday:
  1. the basics
  2. squad tactics (movement & maneuver, cohesion)
  3. perhaps some shooting tips
Last practice has already made an impact on my play and now I'm real hungry for more

So, Jimmy, please keep the pearls of wisdom coming 'cause they are very applicable to the Irregulars


Oh yeah, one more request for the practice...things got unruly at times and I couldn't hear what you were saying...can we make an effort to reign the rowdiness in. Shooting the irritant only helps for about 20 seconds.

Cheers.
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Old 03-29-2006, 08:46 AM   #8 (permalink)
 
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Re: Practice feedback

+rep for Goat (if it'll let me add to your rep.)
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Old 03-29-2006, 08:50 AM   #9 (permalink)
 
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Re: Practice feedback

Quote:
Originally Posted by eGoatBoy
WARNING: Verbose and lengthy diatribe to follow...read at your own peril.




Hold your fire

Some interesting reference material, courtesy of various .edu's:

http://lp1.electronicbox.net/index_f...ce_info/cf.htm

This one is neat

http://lp1.electronicbox.net/index_f...ce_info/sf.htm

http://lp1.electronicbox.net/index_f...FORMATIONS.htm


DB
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Old 03-29-2006, 10:44 AM   #10 (permalink)
 
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Re: Practice feedback

Goat, great feedback, exactly what i was looking for. Dick, nice resources, im sure theres some things that can be pillaged from there.

When i was talking about the SOPs being not so applicable to the irregs it was from a complexity point of view. I was also thinking about extrapolating your thoughts out to the community at large and new TGers who have even less opportunity of regular partners. I wasnt trying to say that using advanced tactics was not right for you guys or that you shouldnt be doing it. I was trying to say the SOPs that are in place at the moment (like those of the 1stmip rather than the general SOPs) are not right for you. They probably need streamlining down to their core aim and then finding the simplest way to get it done and explained. It may need a whole new book written.

As you mentioned, that system we tried last week was a little cumbersome despite being stripped down a lot. In all its glory it would sound something like:

"Squad this is SL, form on me, loose column formation, bounding overwatch, alternate bounds, fire condition red."
"copy"
"contact north, full squad, engaging!"
"cover"
"alpha providing covering fire"
"Bravo, flank left"
"alpha, enemy suppressed"
"Bravo flanking, lets go B2".......

Thats just going to confuse the hell out of anyone who hasnt drilled it to death. Im glad there is enthusiasm for these sort of tactics as it will allow us to develop more and more flexible solutions....
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The tactical and strategic application of textile accoutrements is a constantly underrated part of battle.
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Old 03-29-2006, 11:22 AM   #11 (permalink)
 
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Re: Practice feedback

Pillage ?

http://www.armyrotc.vt.edu/cadets/fm7-8.htm

héhé
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Old 03-29-2006, 12:30 PM   #12 (permalink)
 
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Re: Practice feedback

Cheers for the link. Ill delve into that at some stage. Oh and happy birthday.
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Quote:
Originally Posted by Ribbons
The tactical and strategic application of textile accoutrements is a constantly underrated part of battle.
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Old 03-29-2006, 12:56 PM   #13 (permalink)
 
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Re: Practice feedback

Tks
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Old 03-29-2006, 05:02 PM   #14 (permalink)
 
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Re: Practice feedback

Oh man, so much to read... Now I know how to spend a bunch of boring hours
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Old 03-29-2006, 08:57 PM   #15 (permalink)
 
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Re: Practice feedback

I'm reading through all the lnks now actually. I totally forgot about the 1.22 patch so I've got an hour till its done DLing. Looks like I won't be on for tonights practice.
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