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Discussion: Battlefield 2 Tactical Mod / Battlefield 2 Tactical Mod - Announcements - Tactical Mod 1.1 Features Preview - Tactical Mod 1.1 Features Preview The feature list for release 1.1 is fairly solidified at
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    asch's Avatar

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    Tactical Mod 1.1 Features Preview

    Tactical Mod 1.1 Features Preview

    The feature list for release 1.1 is fairly solidified at this point. The biggest hang-up at the moment is waiting for the BF2 1.3 patch to come out so that we don't need another release in such a short time-frame. For those who can't wait, here's a quick look at the upcoming release feature list:
    1. Increased AT missile speed
    2. Increased jet cannon damage
    3. Increased maximum sprint distance and stamina recharge time
    4. Decreased damage done to vehicles from fire when critically damaged
    5. Increased sniper rifle accuracy and decreased ammunition
    6. Decreased pistol accuracy and ammunition
    7. Decreased maximum zip line length
    8. Improved blood effect
    9. Increased starting tickets on all maps
    10. Added new visual and sound effects (thanks Djukel!)
    11. Decreased AT mine damage
    12. Disconnected shock paddle usage and heal ability meter
    13. Increased APC speed in water
    14. Removed external camera
    15. Added crosshairs to zoomed view of grenade launcher, shotgun, and tear gas launcher
    16. Decreased Special Forces rifle damage
    17. Added SIMRAD to all classes for use as binoculars
    18. Decreased 'Critically Wounded' time
    19. Decreased medikit heal speed
    20. Added support for FuShe Pass and Songhua Stalemate
    21. Updated Bocage 2005 for gameplay
    Last edited by asch; 05-18-2006 at 12:32 AM.

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  3. #2

    asch's Avatar

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    Re: Tactical Mod 1.1 Features Preview

    Release v1.1 Update

    We are currently waiting for the BF2 1.3 patch to be released. We would like to make any additional changes required to support the new patch without requiring a follow-up release.

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