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05-02-2006, 02:00 AM #1
Tactical Mod 1.1 Features Preview
Tactical Mod 1.1 Features Preview
The feature list for release 1.1 is fairly solidified at this point. The biggest hang-up at the moment is waiting for the BF2 1.3 patch to come out so that we don't need another release in such a short time-frame. For those who can't wait, here's a quick look at the upcoming release feature list:- Increased AT missile speed
- Increased jet cannon damage
- Increased maximum sprint distance and stamina recharge time
- Decreased damage done to vehicles from fire when critically damaged
- Increased sniper rifle accuracy and decreased ammunition
- Decreased pistol accuracy and ammunition
- Decreased maximum zip line length
- Improved blood effect
- Increased starting tickets on all maps
- Added new visual and sound effects (thanks Djukel!)
- Decreased AT mine damage
- Disconnected shock paddle usage and heal ability meter
- Increased APC speed in water
- Removed external camera
- Added crosshairs to zoomed view of grenade launcher, shotgun, and tear gas launcher
- Decreased Special Forces rifle damage
- Added SIMRAD to all classes for use as binoculars
- Decreased 'Critically Wounded' time
- Decreased medikit heal speed
- Added support for FuShe Pass and Songhua Stalemate
- Updated Bocage 2005 for gameplay
Last edited by asch; 05-18-2006 at 12:32 AM.
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05-12-2006, 09:46 AM #2
Re: Tactical Mod 1.1 Features Preview
Release v1.1 Update
We are currently waiting for the BF2 1.3 patch to be released. We would like to make any additional changes required to support the new patch without requiring a follow-up release.
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