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07-20-2006, 01:15 AM #1
Tactical Mod v1.3 Released!
Tactical Mod v1.3 Released!
Tactical Gamer, the premier gaming site for team based and tactical gameplay announces new features for the upcoming 1.3 version of Tactical Mod for Battlefield 2.
(download and installation information)
Updates to this Tactical Gamer community driven project include:
# Added 6th seat to APCs
# Adjusted flag position and capture radius for each CP
# Flag capture apture logic: team with a 4:1 force ratio in the capture zone can raise the flag
# Restored flag capture meter
# Decreased flag capture time
# Added MEC transport helo to Strike at Karkand 2
# Fixed rare ticket bleed bug
# Increased tracer frequency and added tracers to assault rifles
# Removed generic "Enemy spotted" radio message
# Removed shock paddle related text messages
# Increased critically wounded time and decreased killed time
# Increased duration of tinnitus effect
# Removed parachutes
# Increased AA missile damage
# Removed unused Commo-rose and map menu items
# Replaced F-35Bs with F-18s
# Decreased AT missile ammo to 3
# Increased number of bots in singleplayer to 32
# Give points to commander for kills by teammates (so CO isn't kicked for being "idle")
(complete change log)
Official Tactical Mod Nights!
Tactical Gamer continues to host the tactical mod two nights per week on their primary 64-player server. Please join us on Thursday & Sunday nights starting around 8pm ET. (more info)
About Tactical Mod
Battlefield 2 takes the next logical step in team-based gaming with the introduction of squads and the commander chair. Together these two concepts provide the opportunity to execute a more cohesive strategy & squad-based tactics to complete the map objectives. The game, however, caters more towards the action gamer and offers up some features that detract from the immersive experience we're looking for.
This is where the Tactical Mod steps in to create a framework and environment to enhance the overall game-play and player experience. The mod attempts to create an immersive environment and place an emphasis on the execution of the team strategy and squad-based tactics. We also adjust the player classes, kit make-up, weapon & vehicle settings to balance the game-play for a more enjoyable experience.
For more information, please visit http://www.tacticalmod.com
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07-20-2006, 10:01 AM #2
Re: Tactical Mod v1.3 Released!
Congrats again to Duke and the entire team for some great well reasoned changes.
|TG-12th| SHINER









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