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Discussion: Battlefield 2 Tactical Mod / Battlefield 2 Tactical Mod - Feedback & Suggestions - New Map Feedback (TacMod) - Just to keep any feedback for the new maps in Tac seperate from the feedback
  1. #1

    Hephador's Avatar

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    New Map Feedback (TacMod)

    Just to keep any feedback for the new maps in Tac seperate from the feedback relating to the Mod itself.
    Have little time so my biggest issue...
    Not enough vehicles (jeeps, buggies, hmvees). And little effective cover to move behind on Valhalla
    Last edited by Hephador; 04-03-2006 at 12:10 AM.
    Never rub another man's rhubarb!

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  3. #2

    jmaker's Avatar

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    Re: New Map Feedback (TacMod)

    That first one was extremely boring. I forget what it was called, Bocage maybe. We, the USMC, had capture those flags by the river and it was basically just a standstill. That map didn't work out too well. I think because it was the first map and everyone was just coming in.

    I came back on Valhalla pretty late. It seemed like a cool map. We were on that far left flag defending it.

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  5. #3

    asch's Avatar

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    Re: New Map Feedback (TacMod)

    Quote Originally Posted by jmaker
    That first one was extremely boring. I forget what it was called, Bocage maybe. We, the USMC, had capture those flags by the river and it was basically just a standstill. That map didn't work out too well. I think because it was the first map and everyone was just coming in.
    The first map of the night usually ends up like this as people are still joining and organizing.

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  7. #4

    Kilrogg's Avatar

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    Re: New Map Feedback (TacMod)

    I think all of the custom maps are pretty bad, and even worse with TacMod. When that mappack was released there simply wasn't any good custom maps so they had to do with what was released and frankly none of those maps are of good quality gameplay-wise. The only decent one would have to be Power Failure.

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  9. #5

    Shiner's Avatar

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    Re: New Map Feedback (TacMod)

    Asch, not sure if you were on for Bocage, but that map is REALLY terrible for tacmod. Zero cover when trying to approach the island from the MEC base.
    |TG-12th| SHINER


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  11. #6

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    Re: New Map Feedback (TacMod)

    I think the addition of more vehicles would help immensely... it's nearly impossible to advance on foot on most maps because of A) increased lethality of all weapons B) lack of consistent cover

    |TG-12th|WhiskeySix

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  13. #7

    asch's Avatar

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    Re: New Map Feedback (TacMod)

    I plan on making a separate request... but we're definitely looking for any suggestions for new custom maps to incorporate.

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  15. #8


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    Re: New Map Feedback (TacMod)

    Quote Originally Posted by asch
    I plan on making a separate request... but we're definitely looking for any suggestions for new custom maps to incorporate.
    Hey, I know, we should have a contest and award prizes for the best map!
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