Discussion: Battlefield 2 Tactical Mod / Battlefield 2 Tactical Mod - Feedback & Suggestions - Sniper Feedback - Could you guys reduce the deviation added per shot on the AK74U (from vanilla settings).
Could you guys reduce the deviation added per shot on the AK74U (from vanilla settings).
The additional 2 damage on it is useless because the full auto accuracy is just....incredibly unbalanced. Its worse then the Mp5, I got way more kills during Tac Mod with my pistol.
The M4 has a far better auto accuracy which should be the case, but not like this.
The AK74U should simply have an overall lesser accuracy, with the fullauto fire in tone with that (so if the M4 is 10% more accurate, then so is its deviation added per shot.
Could you guys reduce the deviation added per shot on the AK74U (from vanilla settings).
The additional 2 damage on it is useless because the full auto accuracy is just....incredibly unbalanced. Its worse then the Mp5
As it should be. The MP5 fires a 9mm round, the recoil is nil, even on full auto (yes, I have fired one). The AK74U fires a 5.45x39mm round, far more recoil than a 9mm pistol round.
As it should be. The MP5 fires a 9mm round, the recoil is nil, even on full auto (yes, I have fired one). The AK74U fires a 5.45x39mm round, far more recoil than a 9mm pistol round.
Drifiting OT here, but how long is a 9mm round? 20mm? (have any good links that list the dimensions/"power"/whatever for different types of ammo?)
thanks guys.. was just curious why the kick from a long, skinny round (5.45x39) is a lot more than from a short, fat round (9x19)... so was trying to find how much of the round is ball and how much is charge.
thanks guys.. was just curious why the kick from a long, skinny round (5.45x39) is a lot more than from a short, fat round (9x19)... so was trying to find how much of the round is ball and how much is charge.
Not a lot of powder in the 9mm round, and there is definitely a lot more powder in the AK round. A 9mm round out of a full size pistol has almost no kick to it, so you put that in the MP5 and it's very easy to control....and very fun to shoot
Not a lot of powder in the 9mm round, and there is definitely a lot more powder in the AK round. A 9mm round out of a full size pistol has almost no kick to it, so you put that in the MP5 and it's very easy to control....and very fun to shoot
I concur, the MP-5 is a "blast" (get it?) to shoot. Also, I think the AK74U is gas operated vice the MP-5 which is blow-back operated. In my experience there is a big difference in the two that affects recoil and ability to control.
In both TacMod I just seem to be able to get far more kills when holding my pistol over the Mp5, only the PP19 is worth it for me when it comes to stock weapons.
I was frankly disgusted by the accuracy of weapons in the tac-mod. I played for the first time yesterday, and the problems from vanilla were only worse. I dont know the excact solution, but in regular BF2 the sniper rifle is amazing when in the right hands, and its my baby. But yesterday, i get with the rifle, and at 100 meters there is 4 FEET! of bullet drop! And, when the round hits, it doesn't really do much. I was completely innefective, i couldn't help my squad at all, and i was frustrated.
The thing is, the accuracy of all the weapons needs to be redone. Its disgusting when you have a spec-ops gun, and are shooting dead accurate at 250 meters with a round much smaller than that of the ak-47 or m-16. Most weapons should be able to be shot accuratly at 50-75 meters with no problems. The support guns should not be spot on, but you know what i mean.
I would not call the sniper rifle nerfed. More handicapped. The spec ops gun is not god, but rather reverse handicapped.
my points,
1. Sniper rifle accuracy and damage need to be MUCH improved
2. Anti-Tank kit guns should also have MUCH increased accuracy and damage.
3. Engineer shotgun bullet spread is completely too wide, i feel like i'm shooting a sawed off shotgun
4. Spec ops guns accuracy needs to be dialed down a great deal
5. Assault weapons accuracy should be much better, and an ironsite for the grenade is needed
Promote tactical gameplay through effective TACTICS, not handicapping weapons
Here's some thoughts. From my point of view, most all of these issues have been recognized, and to my knowledge and understanding the folks working on the development of the Tac Mod have these in their notebooks for a fix-to-come.
I too agree that the sniper needs better accuracy as do many folks here. But we've adapted thus far and just started using the spec ops gun. There are a few here, that can use the sniper rifles with dead accuracy, so I just have to go with the old saying "practice makes perfect".
That was my one and only real concern here with the Tac Mod when I first came on. And it remains to be as well.
The AT damage. Doesn't it take about 2 direct hits to the side of the tank to kill it? I may be wrong, since I don't use AT that much. I know you can still kill a jeep, humvee, vodnik, buggy, with one as long as you hit the right spot? Tanks typically take two or three normally, sometimes more then that if they are sitting and getting repaired while under fire. I've seen a tank outlast five AT's with direct hits, just because it was being repaired. Does that make sense?
THE GOOD'OLE SHOTGUN - I think at close range, which is what it's meant for you should have no problem hitting your target? Am I wrong? LOL
Again most of these issues are being addressed.
I think I speak for most here when I say we all here appreciate the feedback and welcome you to Tac Mod! Hopefully these issues will not discourage you from staying to play with us since they are being addressed and/or will not go unrecognized.
Hopefully I didn't "over state" myself
Just my $.02
Good day!
Last edited by matt_g_geier; 05-08-2006 at 02:37 PM.
Oh, for the AT-gun, i meant the dinky lil submachine gun that is less powerful than a pistol, not the at rocket.
And not at all, i was ranting and raving, so dont mind me. I cant wait to see what we pull out next!
-Kaine
I was frankly disgusted by the accuracy of weapons in the tac-mod.
Duke will have to correct me if I'm wrong, but I believe only the accuracy of the sniper rifle has been modified. So any inaccuracies you are feeling with other weapons also exist in vanilla.
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