Welcome to Tactical Gamer

Page 1 of 2 12 LastLast
Results 1 to 15 of 16
Discussion: Battlefield 2 Tactical Mod / Battlefield 2 Tactical Mod - Feedback & Suggestions - Increase splash damage on mounted guns - Guns like the .50 on top of humvee's, etc. were hard enough to use in
  1. #1


    Tempus's Avatar

    Join Date
    May 2003
    Location
    Miami, FL
    Age
    43
    Posts
    8,756

    Increase splash damage on mounted guns

    Guns like the .50 on top of humvee's, etc. were hard enough to use in vanilla when we had the crosshairs, but now that they're gone, it's harder than ever. Fixed placement guns should be fearsome, but presently it is easier for a soldier to shoot the gunner out than it is for the gunner to hit that soldier.

    So, my suggestion is to increase the splash damage on these guns to help make up for the difficulty in aiming and to make them the feared weapon they are intended to be.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

  2.  
  3. #2

    SmokingTarpan's Avatar

    Join Date
    Jun 2005
    Posts
    2,546

    Re: Increase splash damage on mounted guns

    Hmm... I understand the difficulty with aiming these things, and it frustrates the hell out of me (the tip/sights of the .50 cal nowhere near match where the bullets go). I don't like the idea of adding splash damage to bullets, though. Enough damage is done when you get winged, I don't want to have some guy able to spray the wall above or next to me for 5sec and get a kill for not ever hitting me; bad enough that the APC's do that.

    [squadl]
    "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo

  4.  
  5. #3

    kin3's Avatar

    Join Date
    Jun 2005
    Location
    Mobile, Al
    Age
    66
    Posts
    1,954

    Talking Re: Increase splash damage on mounted guns

    I don't know about splash damage but a machine gun should be a feared weapon and you should have to use tactics to take them out.
    The Old Guy
    kin3



  6.  

     
  7. #4

    KeithMann's Avatar

    Join Date
    Jun 2005
    Location
    Hamilton, Ontario, Canada
    Posts
    687

    Re: Increase splash damage on mounted guns

    Mounted MGs should indeed be formidable weapons, and right now they indeed are not. I'd be in favour of putting the crosshairs back in. Failing that, how about more (and/or more visible) tracers?
    [TG]1stMIP-Manner

  8.  
  9. #5



    WhiskeySix's Avatar

    Join Date
    Oct 2005
    Posts
    14,511
    Blog Entries
    3

    Re: Increase splash damage on mounted guns

    or what about just increasing the damage per round? a .50 cal round should do a LOT more damage than a bullet from an assault rifle or pistol...

  10.  
  11. #6

    Rick_the_new_guy's Avatar

    Join Date
    Apr 2006
    Location
    Virginia Beach
    Age
    33
    Posts
    1,788

    Thumbs up Re: Increase splash damage on mounted guns

    Quote Originally Posted by KeithMann
    Mounted MGs should indeed be formidable weapons, and right now they indeed are not. I'd be in favour of putting the crosshairs back in. Failing that, how about more (and/or more visible) tracers?
    I agree with this.
    (PO3) Marcinko_R. (BF2 PR .509) Squad Member
    (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
    (LCDR) Marcinko_R. (BF2 PR .509) Commander

    Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
    Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
    Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html

  12.  

     
  13. #7


    Join Date
    Sep 2005
    Posts
    4

    Re: Increase splash damage on mounted guns

    Would it be possible to adjust the eyepoint when using the 50 cals so the sight is more on target?

  14.  
  15. #8


    Tempus's Avatar

    Join Date
    May 2003
    Location
    Miami, FL
    Age
    43
    Posts
    8,756

    Re: Increase splash damage on mounted guns

    We all seem to agree that something needs to be done with these guns. Sadly, it's more effective to just drive up close to a person and then jump out and use your regular gun to kill them than it is to try to use the gun mounted on top of the vehicle.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

  16.  
  17. #9

    asch's Avatar

    Join Date
    Oct 2003
    Location
    Lake Wylie, SC
    Age
    37
    Posts
    11,925

    Re: Increase splash damage on mounted guns

    When we get a chance, we do want to look at the tracers. We just haven't had time to get to them.

    Personally, I don't have a problem with the .50 cals. I practiced for five minutes in SP. I can see the tracers and the impact points to know where I'm hitting. I'm not 100% positive, but in regards to the sights I wouldn't expect anyone to be using them. It's not like you would be putting your head down near the weapon. If it's a problem of hitting targets off in the distance I also wouldn't expect great to be able to line the weapon up.

    If you're going up against a sniper at a distance, I would expect the sniper to win. You may be able to suppress them or even spray and kill them, but I wouldn't expect the sniper to be an easy target.

    So are people having problems hitting targets at (short/med/long) range?

    Are you having problems seeing where you're hitting?

    Are you having problems lining up that first strike?
    My Gaming Rig
    |TG-12th| asch

  18.  

     
  19. #10

    Beatnik's Avatar

    Join Date
    Jun 2005
    Location
    Austin, TX
    Age
    37
    Posts
    4,437

    Re: Increase splash damage on mounted guns

    My squad was defending the Suburbs CP on Karkand last night. While the rest of my squad defended south, I got on the mounted MG on top of the building and spent a few minutes trying to get the feel of the gun at different distances (this was far from my first time trying to experiment with the MG). It seems like at different distances (at least from a position up high on top of the CP), the bullets arrive at different points above the sight, i.e. closer to the sight at short range, higher off the site at longer range.

    So after practicing for a few minutes, a support guy reached the top of the hill. I sprayed him, shot all around him, he stayed prone and killed me at medium range with not much effort. I'd say that the MG position was...less than intimidating. I didn't touch another MG that round. Those things are death traps now.
    Beatnik

  20.  
  21. #11
    E0_
    E0_ is offline


    Join Date
    Sep 2005
    Location
    Albuquerque, NM
    Age
    63
    Posts
    423

    Re: Increase splash damage on mounted guns

    I thought it was just me, but I can't hit a thing with them. IMHO they are almost useless in TacMod. I don't like the idea of splash damage, but better aiming seems a must.

  22.  
  23. #12


    Join Date
    Jul 2005
    Posts
    1,355

    Re: Increase splash damage on mounted guns

    Quote Originally Posted by Beatnik
    It seems like at different distances (at least from a position up high on top of the CP), the bullets arrive at different points above the sight, i.e. closer to the sight at short range, higher off the site at longer range.
    I think the sights are pretty worthless, except for maybe horizontal alignment and a general sense of direction. Once you start firing you have to watch the tracers and bullet impacts and adjust your aim based on those.

  24.  

     
  25. #13


    Tempus's Avatar

    Join Date
    May 2003
    Location
    Miami, FL
    Age
    43
    Posts
    8,756

    Re: Increase splash damage on mounted guns

    For me, the accuracy at close- to mid- range is terrible. A similar problem exists in vanilla: drive a vodnik about 20 feet away and open fire on someone, and you're more likely than not to miss him altogether, while he will surely shoot you out of your chair. That's why I proposed more splash damage.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

  26.  
  27. #14

    Coridon's Avatar

    Join Date
    Jul 2005
    Location
    Indianapolis, Indiana
    Age
    38
    Posts
    2,803

    Re: Increase splash damage on mounted guns

    I don't think splash damage is the answer. I'm with Duke and Asch...spend a little time in single player and you get used to aiming the .50s pretty quickly. I hardly ever touch those wimpy .30s because they don't have much hitting power and their spread is too great.

    During last Thursdays TacMod I was able to help defend a particular flag on Mashtuur by parking my Humvee far away from the flag and putting accurate fire onto it. Multiple times MEC rushed the flag with vodniks, and even though it was 2 vs. 1 you could tell they didn't have much practice and couldn't successfully return fire with their own .50 cals.

    I'm pretty sure if you added splash damage then nothing would make it past the guys that have put in a lot of practice with the .50s, and you would see complaints in the other direction.

    About the only thing I'd tweak is making the tracers more visible, especially against bright skies.

  28.  
  29. #15



    WhiskeySix's Avatar

    Join Date
    Oct 2005
    Posts
    14,511
    Blog Entries
    3

    Re: Increase splash damage on mounted guns

    one interesting thing I noticed the other day when playing w/ graphics settings is that the ammo can on the side of the .50's actually describes the tracer load-out of the belt... it says something like "4:1" on it.. i then fired it and counted, and sure enough.. 4 rounds and then a tracer! thought it was pretty cool....

  30.  

     
Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


  
 

Back to top