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Old 06-05-2006, 03:04 PM   #1 (permalink)

 
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TV missle in tac mod

Well after playing on the Chopper squad in Tac Mod yesterday I noticed that the TV missles were really dumbed down. I think its pretty unrealistic (an annoying) that you can score a direct hit on a tank, apc, and even helos without them exploding, or even getting extremely hurt. The pilot for that map (forget who it was) said it would be better if they made the damage the same as in vanilla, but made the missle move faster to make it more difficulta to aim and more realistic.
Any thoughts?
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Old 06-05-2006, 03:28 PM   #2 (permalink)



 
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Re: TV missle in tac mod

Quote:
Originally Posted by thegreatnardini
... made the damage the same as in vanilla, but made the missle move faster to make it more difficulta to aim and more realistic.
Any thoughts?

I really like this idea..
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Old 06-05-2006, 03:32 PM   #3 (permalink)
 
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Re: TV missle in tac mod

I'd like faster missiles as well, but only if there was a longer range and a way to increase the vehicle render range for the TV missile gunner. That way they could use it for long-range anti-vehicle support which is probably what it's used for in real life.

I've always wanted to see really fast missiles in the game.

I wish the anti-air missiles looked like this:

http://www.youtube.com/watch?v=WJBGV...search=aviatic

They pop out of the tube and then ignite and WEEEEEEEEeeeeeeeeee . So much cooler looking.
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Old 06-05-2006, 03:34 PM   #4 (permalink)



 
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Re: TV missle in tac mod

turns out missle range is measured in time, not distance... 3 seconds for example. So increasing velocity would automatically increase range
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Old 06-05-2006, 04:15 PM   #5 (permalink)
 
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Re: TV missle in tac mod

Quote:
Originally Posted by thegreatnardini
you can score a direct hit on a tank, apc, and even helos without them exploding, or even getting extremely hurt.
Undamaged armor or attack helos will be set on fire (and blow up if not quickly repaired) when hit by a TV missile. Does that qualify as "extremely hurt"? If they've taken almost any damage previously (or are hit by almost anything after (few cannon rounds)) then they will be destroyed immediately. The idea is to disable the vehicle, but allow the occupant(s) to get out and continue on foot. With the fairly long respawn time, we want to limit the amount that players are unexpectedly and instantly killed without the possibility of revive.
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Old 06-05-2006, 04:59 PM   #6 (permalink)
 
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Re: TV missle in tac mod

Quote:
Originally Posted by WhiskeySix
turns out missle range is measured in time, not distance... 3 seconds for example. So increasing velocity would automatically increase range
Then lower the amount of seconds.
I have also had this during Tacmod, a chopper vs chopper fight. I fired a TV missile at a chopper, it hit, but didnt destroy it. If you guys dont want a direct kill, then set the damage to get them burning.
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Old 06-05-2006, 05:15 PM   #7 (permalink)

 
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Re: TV missle in tac mod

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Originally Posted by SgtDuke
Undamaged armor or attack helos will be set on fire (and blow up if not quickly repaired) when hit by a TV missile. Does that qualify as "extremely hurt"? If they've taken almost any damage previously (or are hit by almost anything after (few cannon rounds)) then they will be destroyed immediately. The idea is to disable the vehicle, but allow the occupant(s) to get out and continue on foot. With the fairly long respawn time, we want to limit the amount that players are unexpectedly and instantly killed without the possibility of revive.
You sure (although your probably right since you made the thing )? Because I definately remember hitting vehicles, more memorably last night a transport helo in the air, and it just started smoking, wasn't even that black smoke when you know its really damaged, just flew away and didn't blow

I do agree if it really does set them on fire though
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Old 06-05-2006, 09:20 PM   #8 (permalink)
 
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Re: TV missle in tac mod

Quote:
Originally Posted by thegreatnardini
You sure (although your probably right since you made the thing )? Because I definately remember hitting vehicles, more memorably last night a transport helo in the air, and it just started smoking, wasn't even that black smoke when you know its really damaged, just flew away and didn't blow
Yes, I'm sure about armor and attack helos. It's different for transport helos, though. Transport helos are made of the same "material" as attack helos but have more hit points. I'd like to set transport helos on fire from a TVGM as well, but we can't do that without screwing with materials and/or hit points, which would cause some balance problems by either making transport helos too fragile or attack helos too robust. Regardless, a TVGM hit to a transport helo does plenty of damage that I'd sure be abandoning it ASAP because it's probably not going to last much longer.
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