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| Battlefield 2 Tactical Mod - General Discussion General discussion forum for the Battlefield 2 Tactical Mod |
| View Poll Results: Would you like to see night maps in the Tactical Mod? | |||
| I'd like to see night maps |
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56 | 81.16% |
| I don't have an opinion on this subject |
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5 | 7.25% |
| I'm not interested in night maps |
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8 | 11.59% |
| Voters: 69. You may not vote on this poll | |||
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,833
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Would you like to see night maps in the Tactical Mod?
We may have the capabilities to put night maps into the Tactical Mod and we wanted to get everyone's opinion on the topic. Think of playing TG Tac Mod style with night maps. Players would have use of night vision goggles (NVGs). I know some people didn't care for the SF night maps with artillery, etc. raining down. I believe it will be quite different playing tac mod style, however.
So let us know what you think by responding to the poll and providing any feedback in this thread.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#2 (permalink) |
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Join Date: Jul 2005
Location: NJ/NYC
Age: 22
Posts: 1,106
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Re: Would you like to see night maps in the Tactical Mod?
its worth a shot, if it does not work..no harm
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#4 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,833
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Re: Would you like to see night maps in the Tactical Mod?
Quote:
__________________
| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#8 (permalink) |
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Join Date: Jul 2005
Posts: 4,494
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Re: Would you like to see night maps in the Tactical Mod?
So you're talkin night maps like SF and not nightmaps like the BF2 Nights minimod that came out last fall?
It's not the arty and junk that gets to me in SF, it's that I can't see a damn thing. Yea, yea, that's how it's supposed to be being that it's night and all, but I just don't like em.
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#9 (permalink) | ||
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,833
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Re: Would you like to see night maps in the Tactical Mod?
Quote:
Quote:
__________________
| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#10 (permalink) |
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Join Date: Jul 2005
Posts: 4,494
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Re: Would you like to see night maps in the Tactical Mod?
Ahh, ok. I liked the ambiance of the night maps I played in BF2 nights.
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[volun2][medic][defense3][eng2][support] [sg-c1][gchq-c1][tog-c1][ma-c1][taw-c1][tg-c2] Support TG | Write for TacticalWiki | BF2 Sig. Generator | TS Help |
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#11 (permalink) | |
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Join Date: Dec 2005
Location: Birmingham, England
Age: 28
Posts: 1,860
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Re: Would you like to see night maps in the Tactical Mod?
I voted "no opinion" but that is more because i look at map quality over ambient effects and not due to a general malaise on the subject. I dont object to night maps and they may add some nice variation to the line up.
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#12 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: Would you like to see night maps in the Tactical Mod?
No. Granted, I haven't played SF so I have no experiece with night maps, but I don't think the standard conquest style game would work well in the dark. I think battling over control points in a reduced-light evironment would make it difficult to apply sound tactics. In my limited personal experience large-scale night engagements are rare. Night time is better suited to SF type missions.
That being said, if we could incorporate different game types (extraction, asset destruction, CO "elimination") and limit each side to a max of two squads I think it would be a lot of fun.
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#14 (permalink) |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 17
Posts: 2,271
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Re: Would you like to see night maps in the Tactical Mod?
Personally, I find night maps a tad disconcerting. Countless hours of BF2 have taught me that whoever sees the enemy first will normally win any encounter (speaking very generally). On night-time maps, you can stand almost directly in front of an opponent and not be noticed - it takes some getting used to.
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#15 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,833
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Re: Would you like to see night maps in the Tactical Mod?
Quote:
__________________
| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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