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Discussion: Battlefield 2 Tactical Mod / Battlefield 2 Tactical Mod - General Discussion - Tac Mod 1.4 points/ statistics ideas - Greetings Tac Mod community. Me again with more ideas to improve the Mod. I was
  1. #1

    Rick_the_new_guy's Avatar

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    Lightbulb Tac Mod 1.4 points/ statistics ideas

    Greetings Tac Mod community.

    Me again with more ideas to improve the Mod.

    I was thinking that it would be nice to have some statistics up. Here goes the general idea.

    When the first after action map loads up it stays the same as it is now. The person who dies the most is at the bottum of the list and such.
    The second page is the same also. So the players who dies the least get top player and the lowest numbered squad gets first place.

    However, the last page is totally differnt. Here the player who actually recieved the most teamwork points is scored. Same for Combat. It bascially is the same as vanillia. It is good to see such things to see how your doing and to get the proper respects for getting the most repair points cause you spent most the round working on your teamates tanks. Although I am hard core role playing, I believe stats are needed to asses the battle post game.

    This way allows the player to get name regonized for their work and focus. If a medic wants to points whore by reviving, so be it, but remember they need to work on their subject a little longer. Running around just to revive will be easliy noticed and rejected by their squad leader or C.O.
    Same with amo bags. they recharge after 20 seconds, and if u spam them out and keep three hunger AT kits happy, then by grannies you need your name on the stats board for resupply.

    The flag caps/ assist/ and defense should be back also.

    This way, indivual overall points are not looked at but action/kits specific points are looked at.

    I believe the points like this should be in Tac Mod cause they are honest points that give the players a idea of who did what during the battle so as to perhaps improve themselves and for general feedback.

    I also believe this will help get more people interested in the Tac Mod

    P.S. the C.O. points system would need to be redone. Maybe just go back to a vanillia make up but still prevent them from getting kicked for being idle.

    These are just ideas, no biggy.
    If anyone would like to make a suggustion feel free to.
    (PO3) Marcinko_R. (BF2 PR .509) Squad Member
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  3. #2

    Lorian's Avatar

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    Re: Tac Mod 1.4 points/ statistics ideas

    That kinda defeats the point of the Tac Mod, if there are points people may start looking for points again instead of actual teamwork.
    |TG| Lorian
    Member since 18th February 2006


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  5. #3


    Coridon's Avatar

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    Re: Tac Mod 1.4 points/ statistics ideas

    Lorian is correct. The scoring system in BF2 is both illogical and paradoxical in trying to promote teamwork while glorifying individual exploits, IMO.

    A scoreboard isn't needed to determine if you or your squad played well.

    Quote Originally Posted by Rick_the_new_guy
    Although I am hard core role playing, I believe stats are needed to asses the battle post game.
    There is another typo here, Rick. I'll let you find it on your own, though...
    |TG-1stMIP|Coridon

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  7. #4


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    Re: Tac Mod 1.4 points/ statistics ideas

    Could we just remove the screens entirely? Or have them just show who played. Could we add pages? Mabey even go fancy and get the RSS feed of the newest TacMod news item on the forums?

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  9. #5

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    Re: Tac Mod 1.4 points/ statistics ideas

    That's a good idea Acid. If anything, have some educational material.
    The three pages are nearly pointless.

    All we know is that it represents a statistic on how many times you die.

    Someone who is assault and in a squad that goes to were the action will die often. All we know at the end of the round is that they died a lot. What we do not know is that they had the most flag cap assits, and got first place in the assault kit.

    Same for persons who die very view times. You could say, darn they played the whole round, what were they doing? Later u see they got first place in flag defense. So your all like, darn, they were busy after all.

    Not being a normal player of vanillia, this would allow myself and others to make better ribbion nominations if we have some feedback post match.

    Again, I argue that due to the more realistic gameplay of Tac Mod the points given are more relivant and honest than found in vanillia.
    (PO3) Marcinko_R. (BF2 PR .509) Squad Member
    (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
    (LCDR) Marcinko_R. (BF2 PR .509) Commander

    Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
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  11. #6


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    Re: Tac Mod 1.4 points/ statistics ideas

    If its for ribbon nominations, I would never give a nomination through the scoreboard. I would play with the player and if it was one of my squad members picking off a whole squad before they could reach the flag time and time again, then that would deserve a ribbon, not just seeing they got best sniper that round.

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  13. #7

    Rick_the_new_guy's Avatar

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    Re: Tac Mod 1.4 points/ statistics ideas

    agreed.

    however, If is see a player chronically get most flag defense over the night and weeks I may go a head and nominate them. Especially if like you said, I have worked with them before.

    Sometimes when Commanding u do not know who did what cause your not with them taking the flag or defending it.
    (PO3) Marcinko_R. (BF2 PR .509) Squad Member
    (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
    (LCDR) Marcinko_R. (BF2 PR .509) Commander

    Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
    Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
    Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html

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    Re: Tac Mod 1.4 points/ statistics ideas

    I have a question, why does it count deaths and nothing else? It shouldn't count anyting at all...
    |TG| Lorian
    Member since 18th February 2006


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    Re: Tac Mod 1.4 points/ statistics ideas

    Quote Originally Posted by Acid
    Could we just remove the screens entirely? Or have them just show who played. Could we add pages? Mabey even go fancy and get the RSS feed of the newest TacMod news item on the forums?
    I don't think we have any control over the post-round screens.

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  19. #10

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    Re: Tac Mod 1.4 points/ statistics ideas

    Quote Originally Posted by Lorian
    I have a question, why does it count deaths and nothing else? It shouldn't count anyting at all...

    To see how many times you died.
    |TG-12th|Undead


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  21. #11

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    Re: Tac Mod 1.4 points/ statistics ideas

    What's the point in that? I don't want to see how many times I died thanks.
    |TG| Lorian
    Member since 18th February 2006


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    Re: Tac Mod 1.4 points/ statistics ideas

    Quote Originally Posted by Lorian
    What's the point in that? I don't want to see how many times I died thanks.
    LOL

    I believe in an initial 0.X version we had the screens totally zeroed out. Death count was added as some feedback requested by players to help them slow down and act more cautiously. It should be looked at as a purely individual item and there is NO attempt to have any scoring based on your performance compared to the server.
    |TG-12th| SHINER


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  25. #13

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    Re: Tac Mod 1.4 points/ statistics ideas

    right - if you die 40 times and everyone else on your team dies 8 times - you know you've got to be more careful

    |TG-12th|WhiskeySix

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    Re: Tac Mod 1.4 points/ statistics ideas

    So, are we back to looking for points then? Points for not dying... If merely noting the number of deaths you had during a round does not hamper teamwork why would noting the number of kills, or number of revives, or number of repairs? I'm not trying to argue that we should reinstate any point system; however, I don't see how the vanilla scoring system is illogical or paradoxical. I don't think the scoring system is meant to promote teamwork. Features like the CO position, the squad leader system, and squad VOIP are meant to promote teamwork.

    The scoring system just provides some feedback about how you individually did during a round. There's nothing inherent in that which is detrimental to teamwork. You wouldn't, as a coach of a basketball team, scout out your opponents merely be looking at the final scores of their games. There's nothing inherently detrimental to the team by keeping statistics about how your individual players are doing. In fact, as evidenced by 82games.com, it's probably better that you deeply analyze as many as possible, if you want to be competitive as a team.

    The ranking system gives a way for EA to keep people interested in the game. Sure, it means there will be point whores here and there. EA's got to do what they have to do. In any case, when I play on pub servers and squad up with non-tg players, I find that most of them aren't point whores and are willing to work as a team.

    Honestly, I don't find, on average, any more or any less teamwork during a round of tacmod than during a round of vanilla on server 1. Maybe I'm just lucky during nontacmod nights - or unlucky during tacmod nights.

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  29. #15
    JMJ
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    Re: Tac Mod 1.4 points/ statistics ideas

    I think it's fine, leave it as is.

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