Welcome to Tactical Gamer

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 15 of 21
Discussion: Battlefield 2 Tactical Mod / Battlefield 2 Tactical Mod - General Discussion - low turnouts for tackmod sunday - The last two tacmod sundays we've had some awesome games, but it was barely 2
  1. #1


    Join Date
    Sep 2005
    Posts
    23

    low turnouts for tackmod sunday

    The last two tacmod sundays we've had some awesome games, but it was barely 2 squads vs 2 each time. What's up? How come no one plays tac mod anymore?

    I've been joining the server right when the mod starts and have stayed on up until the end, but the population never seemed to increase. We gotta rally the masses for tomorrow somehow. I'll try to remind people during poe2 tomorrow before tacmod time comes.

  2.  
  3. #2

    asch's Avatar

    Join Date
    Oct 2003
    Location
    Lake Wylie, SC
    Age
    36
    Posts
    11,578

    Re: low turnouts for tackmod sunday

    We've started a few hours earlier for the euro players, but that hasn't quite drawn as many as hoped. We're still getting up to 26 or so players around 8p / 9p. That's been the trend ever since PoE2 came out. Players are drawn to the larger server.

  4.  
  5. #3

    Bisclaveret's Avatar

    Join Date
    Jan 2006
    Location
    Camp Hill, Pennsylvania
    Posts
    998

    Re: low turnouts for tackmod sunday

    I'd attend more often, but I get off of work and have a DnD session from EST ~7:30 till whenever (typically midnight) and thursday, I don't get off of work and onto my computer till ~10:40 as long as I don't stop at a bar along the way.

    <04:11:24> *** You are now talking in channel: "TFP - Task Force Proteus"
    <04:16:25> "|TG-XV| Tralic": this channel is so gay


  6.  

     
  7. #4


    Grunt 70's Avatar

    Join Date
    Sep 2005
    Location
    Attleboro, MA
    Age
    46
    Posts
    3,669

    Re: low turnouts for tackmod sunday

    Quote Originally Posted by Bisclaveret View Post
    I'd attend more often, but I get off of work and have a DnD session from EST ~7:30 till whenever (typically midnight) and thursday, I don't get off of work and onto my computer till ~10:40 as long as I don't stop at a bar along the way.
    we miss you bisc...cmon back when you can
    |TG-1st|Grunt

  8.  
  9. #5

    Shiner's Avatar

    Join Date
    Jul 2005
    Location
    Dallas, TX
    Age
    34
    Posts
    2,380

    Re: low turnouts for tackmod sunday

    Sadly it seems those interested in playing TacMod has limited us to these <30p games. It would be nice to grow the player base, but I fear bf2142 and the other slew of non bf2 titles being released this christmas will put further strains on the TacMod population.
    |TG-12th| SHINER


  10.  
  11. #6

    thebleakaffinity's Avatar

    Join Date
    Nov 2005
    Location
    Boulder, Colorado
    Age
    24
    Posts
    1,133

    Re: low turnouts for tackmod sunday

    The obvious solution is to cause the POE and 2142 servers to crash mysteriously during tacmod nights.

  12.  

     
  13. #7

    ThePenguineer's Avatar

    Join Date
    Dec 2005
    Location
    Houston, TX
    Posts
    1,309

    Re: low turnouts for tackmod sunday

    Quote Originally Posted by thebleakaffinity View Post
    The obvious solution is to cause the POE and 2142 servers to crash mysteriously during tacmod nights.
    At least we don't have to cause mysterious CTD's

    Usually, I can jump in to play TacMod on Sundays, provided I haven't already been playing some form of BF2 all weekend already. Thursday is a no go as I have class 'til 8:30 and home is an hour drive away.

    |TG-Irr| ThePenguineer ::: |TG-Irr| Pengie the Noob
    TG-Irregulars Commanding Officer
    X-Fire || Steam
    Want to be more involved in TG? Think Irregulars!

  14.  
  15. #8

    Fearfull Dave's Avatar

    Join Date
    Feb 2006
    Location
    U.S.
    Age
    22
    Posts
    170

    Re: low turnouts for tackmod sunday

    Ive downloaded Tac mod and will be joining you guys for my first tac mod night on thursday.

  16.  
  17. #9

    Private Book's Avatar

    Join Date
    Oct 2006
    Location
    California
    Posts
    77

    Re: low turnouts for tackmod sunday

    Hi.
    This should probably go in suggestions but after reading the tacgame mod features I would love to play it on the POE2 maps and toys. (I'll be at the first tmod night I can make.) Is that just a crazy amount of work to do? I noticed your tac mod package is very small indicating it's probably just rule changes and balance features (with the exception of an effects addon). Am I wrong or is it possible to blend the two? I can only speak for myself but the new maps are the biggest draw for me then secondly, the vehicles and weapons they chose.

  18.  

     
  19. #10

    asch's Avatar

    Join Date
    Oct 2003
    Location
    Lake Wylie, SC
    Age
    36
    Posts
    11,578

    Re: low turnouts for tackmod sunday

    Quote Originally Posted by Private Book View Post
    Hi.
    This should probably go in suggestions but after reading the tacgame mod features I would love to play it on the POE2 maps and toys. (I'll be at the first tmod night I can make.) Is that just a crazy amount of work to do? I noticed your tac mod package is very small indicating it's probably just rule changes and balance features (with the exception of an effects addon). Am I wrong or is it possible to blend the two? I can only speak for myself but the new maps are the biggest draw for me then secondly, the vehicles and weapons they chose.
    The actual tactical mod installation is rather small compared to other mods, however you'll notice there are four (4) map packs required. Adding all of that up is a lot of download time. Tac Mod is also more tweaks to existing features where-as other mods include new objects, vehicles, etc.

    I agree that a PoE2 tactical mod would be great but I'm not sure that will be in the near future. We shall see.

  20.  
  21. #11



    Vulcan's Avatar

    Join Date
    Jan 2005
    Location
    Manhattan, New York, United States
    Age
    33
    Posts
    10,036

    Re: low turnouts for tackmod sunday

    you'll start seeing a few more guys in Tacmod for sure from surrounding games, I know i'm looking forward to it.

  22.  
  23. #12


    Grunt 70's Avatar

    Join Date
    Sep 2005
    Location
    Attleboro, MA
    Age
    46
    Posts
    3,669

    Re: low turnouts for tackmod sunday

    right on Vulcan et al...lets get it on Sunday at 8
    |TG-1st|Grunt

  24.  

     
  25. #13



    Vulcan's Avatar

    Join Date
    Jan 2005
    Location
    Manhattan, New York, United States
    Age
    33
    Posts
    10,036

    Re: low turnouts for tackmod sunday

    Won't be able to this sunday i'm still waiting for bf2 in the mail.

  26.  
  27. #14

    Cheezyfli's Avatar

    Join Date
    Oct 2006
    Location
    Nebraska
    Posts
    63

    Re: low turnouts for tackmod sunday

    Who could forget this classic moment on the tacmod server last night?

    |TG-Irr|Cheezyfli


  28.  
  29. #15

    Dick Blonov's Avatar

    Join Date
    Feb 2006
    Location
    |xargs -r rm
    Age
    54
    Posts
    4,642
    Blog Entries
    6

    Re: low turnouts for tackmod sunday

    Quote Originally Posted by Cheezyfli View Post
    Who could forget this classic moment on the tacmod server last night?
    Now you're in trouble

    Even more if you post here.

    DB
    Last edited by Dick Blonov; 10-23-2006 at 09:36 PM.
    |TG-6th|Blonov

    «That looks like a really nice house except for that horrible bathroom.» Donrhos

    PR:How to get started | Teamspeak | Banned ? Kicked ? | The 6th Devils Brigade







  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top