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| Battlefield 2 Tactical Mod - General Discussion General discussion forum for the Battlefield 2 Tactical Mod |
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#1 (permalink) |
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Join Date: Apr 2006
Location: Albuquerque NM
Age: 36
Posts: 448
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A couple of questions.
I was going over some of the things in the change log and I'm not sure I understand all of them. Primarily the "removed parachutes" and "removed generic enemy spotted message".
This explains why I couldn't get the chute to work when I bailed off that 4 story building (dead) and why I just kept getting "?" marks when I'd try to spot someone. So why did these two things get removed? |
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#2 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: A couple of questions.
With parachutes, the game felt like Lemmings or "It is raining men, Hallelujah !" A jump and chute fest, airborne squads operating from cranes and rooftops...
Lack of chutes not only brought some realism but also slowed-down the speed of the game to more "tactical gaming" levels... Generic messages are those "Enemy spotted" reports when you use your spotting commo. With the change, report is heard if only you spot the enemy. If you miss, a question mark will be shown on map but no report will be heard. |
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#3 (permalink) |
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Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,359
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Re: A couple of questions.
This was done to remove some of the text "clutter" that pops up as well. "Alright, you're good to go!" and all that jazz isn't really needed to be audible and displayed in text. I don't remember exactly how much Duke was able to remove, but the theory was that when you see text up on the screen it's another squad trying to communicate with you.
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#4 (permalink) | |
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Join Date: Apr 2006
Location: Albuquerque NM
Age: 36
Posts: 448
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Re: A couple of questions.
Quote:
If so then it will be a lot faster for me just to have the ? show up and tell my squad mates what I saw at that location. Thanks for clearing that stuff up for me. |
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#6 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,763
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Re: A couple of questions.
Quote:
Reasons for the commo rose not detecting the target might be an object (i.e. tree) in your way. So basically, the only time it's not played is when it can't detect the type of target.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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