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Discussion: Battlefield 2 Tactical Mod / Battlefield 2 Tactical Mod - Information & FAQ - Tactical Mod: Change Log - Tactical Mod Change Log v1.4 (17 Aug 2006) Increased OpFor sniper rifle scope power Increased
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    asch's Avatar

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    Tactical Mod: Change Log

    Tactical Mod Change Log

    v1.4 (17 Aug 2006)
    • Increased OpFor sniper rifle scope power
    • Increased speed required to trigger claymores
      • Players can now move in front of a claymore while prone without triggering it
    • Added 7th seat to transport helos
    • Increased flag capture time
    • Increased attack helo cannon explosion radius
    • Increased transport helo armor

      Tactical Mod Map Pack 2
    • Port Fear (thanks Shiner)
    • Operation Frog
    • Operation Compton
    • Operation Greasy Mullet
    • Operation Phoenix (thanks Kilrogg)

    v1.3 (19 July 2006)
    • Added 6th seat to APCs
    • Adjusted flag position and capture radius for each CP
    • Flag capture apture logic: team with a 4:1 force ratio in the capture zone can raise the flag
    • Restored flag capture meter
    • Decreased flag capture time
    • Added MEC transport helo to Strike at Karkand 2
    • Fixed rare ticket bleed bug
    • Increased tracer frequency and added tracers to assault rifles
    • Removed generic "Enemy spotted" radio message
    • Removed shock paddle related text messages
    • Increased critically wounded time and decreased killed time
    • Increased duration of tinnitus effect
    • Removed parachutes
    • Increased AA missile damage
    • Removed unused Commo-rose and map menu items
    • Replaced F-35Bs with F-18s
    • Decreased AT missile ammo to 3
    • Increased number of bots in singleplayer to 32
    • Give points to commander for kills by teammates (so CO isn't kicked for being "idle")

    v1.2 (11 June 2006)
    • Removed audible notification when friendly CP neutralized
    • Added additional seats to heavy jeeps
    • Decreased volume of distant vehicle and weapon sounds
    • Increased sniper rifle accuracy
    • Increased M24 damage
    • Restored death scoring
    • Increased flag capture radius
    • Removed flag capture meter (under mini-map)
    • Changed flag capture logic so that a flag can only be raised when there are no enemy in the capture radius
    • Increased AT mine damage
    • Added new visual effects for aircraft wrecks (thanks Djukel!)
    • Added new menu background (thanks DrunkenSoul!)

      Maps
    • Checkpoint Abadan (thanks -=f&f=- ali-tom)
    • Steel Thunder (thanks IllicitFilms)
    • Maszarqi Siege (thanks wolfataud)
    • Jibbel City (thanks .:XDR:.FRIJJ)
    • Inishail Forest (thanks Kilrogg)
      • Special thanks to WhiskeySix, DrunkenSoul, H-Hour, and jmaker for creating the custom billboards!

    v1.11 (24 May 2006)
    • Updated for 1.3 patch compatibility
    • Decreased tank engine volume
    • Increased sniper rifle scope power
    • Disabled vehicle drop commander ability

    v1.1 (20 May 2006)
    • Increased AT missile speed
    • Increased jet cannon damage
    • Increased maximum sprint distance and stamina recharge time
    • Decreased damage done to vehicles from fire when critically damaged
    • Increased sniper rifle accuracy and decreased ammunition
    • Decreased pistol accuracy and ammunition
    • Decreased maximum zip line length
    • Improved blood effect
    • Increased starting tickets on all maps
    • Added new visual and sound effects (thanks Djukel!)
    • Decreased AT mine damage
    • Disconnected shock paddle usage and heal ability meter
    • Increased APC speed in water
    • Removed external camera
    • Added crosshairs to zoomed view of grenade launcher, shotgun, and tear gas launcher
    • Decreased Special Forces rifle damage
    • Added SIMRAD to all classes for use as binoculars
    • Decreased 'Critically Wounded' time
    • Decreased medikit heal speed
    • Added support for FuShe Pass and Songhua Stalemate

      Maps
    • UPDATED: Bocage 2005 for gameplay

    v1.0 (31 March 2006)
    • Added blood effect to limb hits
    • Increased small arms bullet damage
    • Removed death penalty and dynamic respawn time
    • Decreased sniper rifle damage and accuracy
    • Returned heal ability to supply crates
    • Decreased flashbang ammo to 2
    • Removed weapon round count
    • Increased vehicle wreck time
    • Increased the importance of holding CPs and causing ticket bleed
    • Increased nametag display time of critically wounded soldiers
    • Increased jet and helo cannon explosion radius
    • Removed anti-tank missile guidance
    • Increased anti-tank missile ammunition to 4
    • Decreased SVD and Type 88 fire rate

      Maps (from TotalBF2 Map Pack 3)
    • A.T.O.M
    • Bocage 2005
    • Codename Valhalla
    • Operation Power Failure

    v.9 (11 Mar 2006)
    • Updated for patch 1.21 compatibility
    • Added map auto-sizer
    • Decreased grenade launcher arming delay
    • Decreased anti-tank missile damage to heavy jeeps so they are set on fire
    • Increased damage required to instantly kill a soldier (can't be revived)
    • Decreased anti-tank missile ammunition to 3
    • Decreased max grenade throw to realistic distance (pre-1.2)
    • Decreased flashbang grenade effects to realistic freeze/glow/blur duration
    • Decreased AA missile damage
    • Decreased player movement speed, increased sprint time
    • Increased time that dead soldiers and destroyed vehicles stay in the world
    • Decreased vehicle wreck explosion damage so destroyed vehicles can be used for cover
    • Decreased damage done to vehicles when in water or upside down
    • Decreased TV guided missile damage to helicopters
    • Increased boat armor and speed
    • Decreased smoke grenade ammunition by half
    • Decreased jet cannon explosion radius and damage
    • Removed handheld weapon crosshairs
    • Removed heal and repair ability of supply crates
    • Removed vehicle ability icons (resupply, repair, heal)
    • Fixed neutral flag bug
    • Added support for Operation Clean Sweep
    • Added second Black Hawk spawn on USMC carrier on Wake Island 2007
    • Added dynamic team balancing by adjusting player respawn time based on team performance
    • Created Tactical Mod: Special Forces (tactical-xpack)
      • Added SF items to USMC, MEC, and Chinese armies (for use on vanilla maps)
      • Added zip line to Special Forces and Sniper
        • Increased maximum length of zip line
      • Added grappling hook to Sniper, Assault, and Anti-tank
        • Increased throw strength and length of rope
      • Added tear gas launcher to Support
      • Added gas mask to all classes

    v.8 (18 Feb 2006)
    • Updated for 1.2 patch compatibility
    • Increased friendly name tag display distance
    • Decreased sniper rifle accuracy
      • M24 is the same as it was in 1.12
      • SVD and Type 88 are halfway between 1.12 and 1.2
    • Limit snipers to 2 claymores out at once
    • Increased Mi-28 cannon explosion radius
    • Removed improved AA missile changes (covered in 1.2 patch)
    • Removed indestructible mine change (covered in 1.2 patch)
    • Removed increased Support LMG accuracy change (covered in 1.2 patch)
    • Removed Black Hawk minigun ammunition limit
    • Decreased vehicle respawn time to 90 seconds
    • Increased grenade launcher ammo to 3 rounds
    • Increased grenade launcher arming delay to .7 seconds
    • Removed all personal scoring except for deaths
    • Added boats to and increased the combat area of Strait of Hormuz (thanks icky!)
    • Comments: Empty friendly locked vehicles (armor & aircraft) now appear blue
      on the map (as if a player was in them). Empty enemy locked vehicles do not
      show up on the map at all. This is a side effect of how locked vehicles are
      displayed with the 1.2 patch.


    v.7 (09 Feb 2006)
    • Created automatic installer (thanks for artwork Apophis!)
    • Created custom desktop shortcut icon (thanks for help DrunkenSoul!)
    • Increased number of tickets on all maps
    • Adjusted assaulting team ticket lead for balance
    • Removed hit indicator
    • Increased duration of smoke from smoke grenades
    • Removed accumulation of global points
    • Reduced AA missile damage to helicopters
    • Increased number of attack helicopter TV guided missiles to 4

      Maps
    • Strike at Abu Dhabi
    • Strait of Hormuz
    • Dragon Valley
    • Kubra Dam
    • UPDATED: Wake Island for balance

    v.6 (11 Jan 2006)
    • Replace Assault smoke grenades with flashbang grenades
    • Double number of smoke grenades for other classes
    • Change Gulf of Oman ticket bleed to 50% + 1, give MEC 25 ticket lead
    • Reduce attack helicopter resupply time so it is about the same as jets
    • Decrease number of AA missiles per reload to 6
    • Return attack helicopter armor to default
    • Increase TV guided missile damage so it sets undamaged armor on fire
    • Increase medic rifle ammo to 3 magazines
    • Remove flags from Strike at Karkand
    • Add Strike at Karkand 2, remove flags, clean up CP names
    • Remove resupply, repair, and heal abilities while in vehicles
    • Decrease jet resupply time on carrier
    • Move jet repair area on carrier from back to middle

      Maps
    • Strike at Karkand 2

    v.5 (15 Dec 2005)
    • UPDATED: Adjust support LMG accuracy when prone (was too accurate in .4)
    • Limit support class ammokit availability
    • UPDATED: Increase anti-air missile effectiveness
    • Decrease attack helicopter armor, ammunition, and weapon damage
    • Increase starting tickets for assaulting team on assault maps

    v.4 (07 Dec 2005)
    • Increase Support LMG accuracy when prone
    • Don't allow medics to throw medkits
    • Increase anti-air missile effectiveness
    • Limit Black Hawk minigun ammunition
    • Reduce Mi-28 Havoc cannon explosion radius and damage
    • UPDATED: Changed player spawn time to 30 seconds + 2 seconds * # of deaths; Max player spawn time of 60 seconds.
    • Gave an additional smoke grenade to the Sniper, Engineer, and Medic classes.

      Maps
    • Daqing Oilfields
    • Sharqi Peninsula
    • UPDATED: Wake Island 2007 (32 and 16 player versions)

    v.3
    • Revive players with only a fraction of their health
    • Decrease friendly name tag display distance
    • Remove enemy name tags
    • Redistribute grenades
    • Make anti-tank mines indestructible
    • Increase anti-air missile effectiveness
    • Neutralize flag when enemy starts to capture it FIXED
    • Reduce aircraft spawn time to equal that of all armored vehicles
    • Blood visual effect

      Maps
    • Strike at Karkand
    • Wake Island 2007 (including new 32 and 16 player versions)
    • Zatar Wetlands

    v.2
    • Changed to a client-side mod
    • Added two more smoke grenades to assault class

    v.1
    • Server side mod
    • Increased player spawn time to 30 seconds + 3 seconds * # of deaths
    • Increased anti-tank missile damage
    • Increased vehicle spawn time to 120 seconds
    • Locked armored vehicles to team
    • Removed enemy vehicle spawn at team's main flag when captured
    • Replaced bombers with fighter jets
    • Decreased repair rate of jets
    • Decreased resupply rate of jets to require landing
    • Decrease repair and resupply rate of helocopters
    • Removed aircraft nose camera
    • Removed commander assets (Radar, UAV, Artillery)
    • Decreased flag capture radius to 3 meters
    • Neutralized flag immediately upon an enemy entering it's radius
    • Disabled aircraft from capturing flags
    • Modified ticket bleed requirements. Double assault maps require 50%+1. Single assault maps required 50%+2 for assaulting team and 50% for defending team.

      Maps
    • Dalian Plant
    • Gulf of Oman
    • Mashtuur City
    Last edited by asch; 08-17-2006 at 08:45 PM. Reason: added v1.4

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  3. #2

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    Re: Tactical Mod: Change Log

    Version v.4 has been released!

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    Re: Tactical Mod: Change Log

    Version .6 has been released!

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    Re: Tactical Mod: Change Log

    Version .9 has been released.

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  9. #5

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    Re: Tactical Mod: Change Log

    Version 1.0 has been released.

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  11. #6

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    Re: Tactical Mod: Change Log

    Version 1.1 has been released.

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  13. #7

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    Re: Tactical Mod: Change Log

    Version 1.11 has been released primarily to support the BF2 v1.3 patch.

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  15. #8

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    Re: Tactical Mod: Change Log

    Version 1.2 and map pack #1 has been released!

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  17. #9

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    Re: Tactical Mod: Change Log


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  19. #10

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    Re: Tactical Mod: Change Log

    Tactical Mod v1.4 released!
    Tactical Mod Map Pack #2 released!

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