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10-28-2005, 07:15 PM
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#1 (permalink)
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Join Date: Oct 2003
Location: Fort Mill, SC
Age: 34
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Tactical Mod: Change Log
Tactical Mod Change Log
v1.4 (17 Aug 2006) - Increased OpFor sniper rifle scope power
- Increased speed required to trigger claymores
- Players can now move in front of a claymore while prone without triggering it
- Added 7th seat to transport helos
- Increased flag capture time
- Increased attack helo cannon explosion radius
- Increased transport helo armor
Tactical Mod Map Pack 2
- Port Fear (thanks Shiner)
- Operation Frog
- Operation Compton
- Operation Greasy Mullet
- Operation Phoenix (thanks Kilrogg)
v1.3 (19 July 2006) - Added 6th seat to APCs
- Adjusted flag position and capture radius for each CP
- Flag capture apture logic: team with a 4:1 force ratio in the capture zone can raise the flag
- Restored flag capture meter
- Decreased flag capture time
- Added MEC transport helo to Strike at Karkand 2
- Fixed rare ticket bleed bug
- Increased tracer frequency and added tracers to assault rifles
- Removed generic "Enemy spotted" radio message
- Removed shock paddle related text messages
- Increased critically wounded time and decreased killed time
- Increased duration of tinnitus effect
- Removed parachutes
- Increased AA missile damage
- Removed unused Commo-rose and map menu items
- Replaced F-35Bs with F-18s
- Decreased AT missile ammo to 3
- Increased number of bots in singleplayer to 32
- Give points to commander for kills by teammates (so CO isn't kicked for being "idle")
v1.2 (11 June 2006) - Removed audible notification when friendly CP neutralized
- Added additional seats to heavy jeeps
- Decreased volume of distant vehicle and weapon sounds
- Increased sniper rifle accuracy
- Increased M24 damage
- Restored death scoring
- Increased flag capture radius
- Removed flag capture meter (under mini-map)
- Changed flag capture logic so that a flag can only be raised when there are no enemy in the capture radius
- Increased AT mine damage
- Added new visual effects for aircraft wrecks (thanks Djukel!)
- Added new menu background (thanks DrunkenSoul!)
Maps
- Checkpoint Abadan (thanks -=f&f=- ali-tom)
- Steel Thunder (thanks IllicitFilms)
- Maszarqi Siege (thanks wolfataud)
- Jibbel City (thanks .:XDR:.FRIJJ)
- Inishail Forest (thanks Kilrogg)
- Special thanks to WhiskeySix, DrunkenSoul, H-Hour, and jmaker for creating the custom billboards!
v1.11 (24 May 2006) - Updated for 1.3 patch compatibility
- Decreased tank engine volume
- Increased sniper rifle scope power
- Disabled vehicle drop commander ability
v1.1 (20 May 2006) - Increased AT missile speed
- Increased jet cannon damage
- Increased maximum sprint distance and stamina recharge time
- Decreased damage done to vehicles from fire when critically damaged
- Increased sniper rifle accuracy and decreased ammunition
- Decreased pistol accuracy and ammunition
- Decreased maximum zip line length
- Improved blood effect
- Increased starting tickets on all maps
- Added new visual and sound effects (thanks Djukel!)
- Decreased AT mine damage
- Disconnected shock paddle usage and heal ability meter
- Increased APC speed in water
- Removed external camera
- Added crosshairs to zoomed view of grenade launcher, shotgun, and tear gas launcher
- Decreased Special Forces rifle damage
- Added SIMRAD to all classes for use as binoculars
- Decreased 'Critically Wounded' time
- Decreased medikit heal speed
- Added support for FuShe Pass and Songhua Stalemate
Maps
- UPDATED: Bocage 2005 for gameplay
v1.0 (31 March 2006) - Added blood effect to limb hits
- Increased small arms bullet damage
- Removed death penalty and dynamic respawn time
- Decreased sniper rifle damage and accuracy
- Returned heal ability to supply crates
- Decreased flashbang ammo to 2
- Removed weapon round count
- Increased vehicle wreck time
- Increased the importance of holding CPs and causing ticket bleed
- Increased nametag display time of critically wounded soldiers
- Increased jet and helo cannon explosion radius
- Removed anti-tank missile guidance
- Increased anti-tank missile ammunition to 4
- Decreased SVD and Type 88 fire rate
Maps (from TotalBF2 Map Pack 3)
- A.T.O.M
- Bocage 2005
- Codename Valhalla
- Operation Power Failure
v.9 (11 Mar 2006) - Updated for patch 1.21 compatibility
- Added map auto-sizer
- Decreased grenade launcher arming delay
- Decreased anti-tank missile damage to heavy jeeps so they are set on fire
- Increased damage required to instantly kill a soldier (can't be revived)
- Decreased anti-tank missile ammunition to 3
- Decreased max grenade throw to realistic distance (pre-1.2)
- Decreased flashbang grenade effects to realistic freeze/glow/blur duration
- Decreased AA missile damage
- Decreased player movement speed, increased sprint time
- Increased time that dead soldiers and destroyed vehicles stay in the world
- Decreased vehicle wreck explosion damage so destroyed vehicles can be used for cover
- Decreased damage done to vehicles when in water or upside down
- Decreased TV guided missile damage to helicopters
- Increased boat armor and speed
- Decreased smoke grenade ammunition by half
- Decreased jet cannon explosion radius and damage
- Removed handheld weapon crosshairs
- Removed heal and repair ability of supply crates
- Removed vehicle ability icons (resupply, repair, heal)
- Fixed neutral flag bug
- Added support for Operation Clean Sweep
- Added second Black Hawk spawn on USMC carrier on Wake Island 2007
- Added dynamic team balancing by adjusting player respawn time based on team performance
- Created Tactical Mod: Special Forces (tactical-xpack)
- Added SF items to USMC, MEC, and Chinese armies (for use on vanilla maps)
- Added zip line to Special Forces and Sniper
- Increased maximum length of zip line
- Added grappling hook to Sniper, Assault, and Anti-tank
- Increased throw strength and length of rope
- Added tear gas launcher to Support
- Added gas mask to all classes
v.8 (18 Feb 2006) - Updated for 1.2 patch compatibility
- Increased friendly name tag display distance
- Decreased sniper rifle accuracy
- M24 is the same as it was in 1.12
- SVD and Type 88 are halfway between 1.12 and 1.2
- Limit snipers to 2 claymores out at once
- Increased Mi-28 cannon explosion radius
- Removed improved AA missile changes (covered in 1.2 patch)
- Removed indestructible mine change (covered in 1.2 patch)
- Removed increased Support LMG accuracy change (covered in 1.2 patch)
- Removed Black Hawk minigun ammunition limit
- Decreased vehicle respawn time to 90 seconds
- Increased grenade launcher ammo to 3 rounds
- Increased grenade launcher arming delay to .7 seconds
- Removed all personal scoring except for deaths
- Added boats to and increased the combat area of Strait of Hormuz (thanks icky!)
- Comments: Empty friendly locked vehicles (armor & aircraft) now appear blue
on the map (as if a player was in them). Empty enemy locked vehicles do not
show up on the map at all. This is a side effect of how locked vehicles are
displayed with the 1.2 patch.
v.7 (09 Feb 2006) - Created automatic installer (thanks for artwork Apophis!)
- Created custom desktop shortcut icon (thanks for help DrunkenSoul!)
- Increased number of tickets on all maps
- Adjusted assaulting team ticket lead for balance
- Removed hit indicator
- Increased duration of smoke from smoke grenades
- Removed accumulation of global points
- Reduced AA missile damage to helicopters
- Increased number of attack helicopter TV guided missiles to 4
Maps
- Strike at Abu Dhabi
- Strait of Hormuz
- Dragon Valley
- Kubra Dam
- UPDATED: Wake Island for balance
v.6 (11 Jan 2006) - Replace Assault smoke grenades with flashbang grenades
- Double number of smoke grenades for other classes
- Change Gulf of Oman ticket bleed to 50% + 1, give MEC 25 ticket lead
- Reduce attack helicopter resupply time so it is about the same as jets
- Decrease number of AA missiles per reload to 6
- Return attack helicopter armor to default
- Increase TV guided missile damage so it sets undamaged armor on fire
- Increase medic rifle ammo to 3 magazines
- Remove flags from Strike at Karkand
- Add Strike at Karkand 2, remove flags, clean up CP names
- Remove resupply, repair, and heal abilities while in vehicles
- Decrease jet resupply time on carrier
- Move jet repair area on carrier from back to middle
Maps
- Strike at Karkand 2
v.5 (15 Dec 2005) - UPDATED: Adjust support LMG accuracy when prone (was too accurate in .4)
- Limit support class ammokit availability
- UPDATED: Increase anti-air missile effectiveness
- Decrease attack helicopter armor, ammunition, and weapon damage
- Increase starting tickets for assaulting team on assault maps
v.4 (07 Dec 2005) - Increase Support LMG accuracy when prone
- Don't allow medics to throw medkits
- Increase anti-air missile effectiveness
- Limit Black Hawk minigun ammunition
- Reduce Mi-28 Havoc cannon explosion radius and damage
- UPDATED: Changed player spawn time to 30 seconds + 2 seconds * # of deaths; Max player spawn time of 60 seconds.
- Gave an additional smoke grenade to the Sniper, Engineer, and Medic classes.
Maps
- Daqing Oilfields
- Sharqi Peninsula
- UPDATED: Wake Island 2007 (32 and 16 player versions)
v.3- Revive players with only a fraction of their health
- Decrease friendly name tag display distance
- Remove enemy name tags
- Redistribute grenades
- Make anti-tank mines indestructible
- Increase anti-air missile effectiveness
- Neutralize flag when enemy starts to capture it FIXED
- Reduce aircraft spawn time to equal that of all armored vehicles
- Blood visual effect
Maps
- Strike at Karkand
- Wake Island 2007 (including new 32 and 16 player versions)
- Zatar Wetlands
v.2- Changed to a client-side mod
- Added two more smoke grenades to assault class
v.1- Server side mod
- Increased player spawn time to 30 seconds + 3 seconds * # of deaths
- Increased anti-tank missile damage
- Increased vehicle spawn time to 120 seconds
- Locked armored vehicles to team
- Removed enemy vehicle spawn at team's main flag when captured
- Replaced bombers with fighter jets
- Decreased repair rate of jets
- Decreased resupply rate of jets to require landing
- Decrease repair and resupply rate of helocopters
- Removed aircraft nose camera
- Removed commander assets (Radar, UAV, Artillery)
- Decreased flag capture radius to 3 meters
- Neutralized flag immediately upon an enemy entering it's radius
- Disabled aircraft from capturing flags
- Modified ticket bleed requirements. Double assault maps require 50%+1. Single assault maps required 50%+2 for assaulting team and 50% for defending team.
Maps
- Dalian Plant
- Gulf of Oman
- Mashtuur City
Last edited by asch; 08-17-2006 at 08:45 PM.
Reason: added v1.4
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12-08-2005, 07:54 AM
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#2 (permalink)
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Join Date: Oct 2003
Location: Fort Mill, SC
Age: 34
Posts: 10,851
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Re: Tactical Mod: Change Log
Version v.4 has been released!
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01-11-2006, 08:34 AM
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#3 (permalink)
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Join Date: Oct 2003
Location: Fort Mill, SC
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Re: Tactical Mod: Change Log
Version .6 has been released!
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03-11-2006, 02:46 AM
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#4 (permalink)
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Join Date: Oct 2003
Location: Fort Mill, SC
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Re: Tactical Mod: Change Log
Version .9 has been released.
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04-01-2006, 09:55 PM
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#5 (permalink)
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Join Date: Oct 2003
Location: Fort Mill, SC
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Re: Tactical Mod: Change Log
Version 1.0 has been released.
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05-20-2006, 03:12 AM
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#6 (permalink)
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Join Date: Oct 2003
Location: Fort Mill, SC
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Re: Tactical Mod: Change Log
Version 1.1 has been released.
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05-25-2006, 12:10 AM
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#7 (permalink)
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Join Date: Oct 2003
Location: Fort Mill, SC
Age: 34
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Re: Tactical Mod: Change Log
Version 1.11 has been released primarily to support the BF2 v1.3 patch.
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06-11-2006, 12:11 PM
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#8 (permalink)
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Join Date: Oct 2003
Location: Fort Mill, SC
Age: 34
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Re: Tactical Mod: Change Log
Version 1.2 and map pack #1 has been released!
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07-20-2006, 01:15 AM
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#9 (permalink)
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Join Date: Oct 2003
Location: Fort Mill, SC
Age: 34
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Re: Tactical Mod: Change Log
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08-17-2006, 08:46 PM
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#10 (permalink)
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Join Date: Oct 2003
Location: Fort Mill, SC
Age: 34
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Re: Tactical Mod: Change Log
Tactical Mod v1.4 released!
Tactical Mod Map Pack #2 released!
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