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| Battlefield 2 Tactical Mod - Information & FAQ Information and FAQs for the Battlefield 2 Tactical Mod |
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![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,831
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Tactical Mod FAQs
Tactical Mod FAQs
Q: What are the objectives of Tactical Mod? A: The main objectives for this mod are:
To understand more about the gaming experience at Tactical Gamer, please read through the Tactical Gamer Primer. Technical FAQs Q: Are you looking for the server files to host your own Tactical Mod server? A: We would be happy to help you get setup with a Tactical Mod server. Please email asch (email link in sig below) and we'll get you rolling. Q: Why can't I join a Tactical Mod server because it says I have modified content? A: Make sure that the server is running the same version of Tactical Mod that you have installed Q: Why did the server say I do not have the current map in play? A: The server was probably running a custom map. Make sure check the installation page. Q: After loading the map and reaching the "join" button, the game crashes to desktop. A: The server was probably running a custom map based. Make sure check the installation page. Game-play FAQs Q: What is the flag capture logic? A:
Q: Why do some un-manned vehicles show up as blue on my map? A: The mod locks vehicles to the appropriate team so the enemy cannot use them. The BF2 1.2 patch introduced some logic that makes any locked vehicle appear blue on the map. If you see a blue vehicle on your map, it may or may not be occupied. Q: Why can I not enter some vehicles? A: It sounds like you may be trying to enter an enemy vehicle. The mod locks some vehicles (armor / aircraft) to the appropriate team. If a vehicle spawned at an enemy controlled CP, that vehicle is owned by that team. If your team captures the CP, the vehicle must be destroyed so that a vehicle can spawn controlled by your team. Q: My squad was surrounding the flag but the flag wouldn't raise. A: The new flag capture logic requires that the capture zone be occupied by only one team before the flag will raise.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer Last edited by asch; 07-20-2006 at 12:37 AM. Reason: Added flag capture logic Q&A |
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