Q: What are the objectives of Tactical Mod?
A: The main objectives for this mod are:
Create a framework & environment where players feel immersed in the battle.
Promote the execution of planned squad-based strategy & tactics.
Balance classes, kits, and vehicles.
Provide a near-simulation / realistic experience.
To understand more about the gaming experience at Tactical Gamer, please read through the Tactical Gamer Primer.
Q: Are you looking for the server files to host your own Tactical Mod server?
A: We would be happy to help you get setup with a Tactical Mod server. Please email asch (email link in sig below) and we'll get you rolling.
Q: Why can't I join a Tactical Mod server because it says I have modified content?
A: Make sure that the server is running the same version of Tactical Mod that you have installed
Q: Why did the server say I do not have the current map in play?
A: The server was probably running a custom map. Make sure check the installation page.
Q: After loading the map and reaching the "join" button, the game crashes to desktop.
A: The server was probably running a custom map based. Make sure check the installation page.
Q: What is the flag capture logic?
Neutralize the flag when the assaulting team has more units within the capture zone than the defending team. This simulates a contested flag.
A contested flag will remain neutral until one team has a four times (4x) the number of units within the capture zone than the defending team.
The flag capture zone has been increased to cover the simulated battle area.
In some cases, the flag position has been moved from the standard vanilla coordinates.
Q: Why do some un-manned vehicles show up as blue on my map?
A: The mod locks vehicles to the appropriate team so the enemy cannot use them. The BF2 1.2 patch introduced some logic that makes any locked vehicle appear blue on the map. If you see a blue vehicle on your map, it may or may not be occupied.
Q: Why can I not enter some vehicles?
A: It sounds like you may be trying to enter an enemy vehicle. The mod locks some vehicles (armor / aircraft) to the appropriate team. If a vehicle spawned at an enemy controlled CP, that vehicle is owned by that team. If your team captures the CP, the vehicle must be destroyed so that a vehicle can spawn controlled by your team.
Q: My squad was surrounding the flag but the flag wouldn't raise.
A: The new flag capture logic requires that the capture zone be occupied by only one team before the flag will raise.
Last edited by asch; 07-20-2006 at 12:37 AM.
Reason: Added flag capture logic Q&A