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Battlefield 2 - Tactics and Missions Discussion Discussion about Battlefield 2 tactics, maps and missions.

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Old 07-21-2008, 10:00 PM   #31 (permalink)
 
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Heavy defences - one way spawning

Ok this USMC on Ejod, typically the marines get wiped off the map if they lose ruins.

I load up the game and Im on a pubbing side, I recognise about 2 or 3 guys on my side with most IHS on the other side.
Very predictable what happens next, no one goes commander so I decide to play bob the builder.





This is intended to be a last refugee, not a drive through. The idea of this base is it to be heavily defensive, you must hop over the wall in order to exit, its 1 way only. Obviously you should set an rp, etc

Ideally we would have nicer bunker elsewhere but the team never had a chance so it was defending ruins from the first 5 mins.

One guy didnt understand or care for the idea and blew up the wire, bunker and himself most likely with c4. The team had to spawn at HQ then because they didnt really have RP. Shortly after we lost ruin and gas as normally happens.

It was a success for 20 mins due to an increased population at ruins purely from the spawn spam off this bunker. They should have set rp asap but theres no bypass for a decent team unfortunately



I dont believe the MEC can jump on their truck or vodnik, not sure. With hindsight I could have maybe got a spec ops kit hook up for guys to easily climb over but I think that is only temporary
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Old 07-22-2008, 11:45 PM   #32 (permalink)
 
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Re: 1 minute tactical tips

An attempt at hull down




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Old 08-09-2008, 11:33 AM   #33 (permalink)
 
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Re: 1 minute tactical tips

I has one:

Dont bring a sniper/marksman into the woods... You will lose.

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Old 08-09-2008, 11:46 AM   #34 (permalink)
 
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Re: 1 minute tactical tips

Yea I agree except if you have guys on your flank then you can afford to concentrate down the scope.
Also sitting on a hill can be good as they will have to break cover to approach you
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Old 08-10-2008, 01:51 PM   #35 (permalink)
 
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Re: 1 minute tactical tips

But if you are sitting on a hill.. then theres nothing to approach.. you dont even have a front door, let alone a back..

The problem isnt that the fighting is messy.. the problem is that the rifles are ment to be long range. There are VERY few long range spots in forests.. and most of them are shooting out of it.

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Old 08-11-2008, 09:14 PM   #36 (permalink)
 
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Re: 1 minute tactical tips

Sitting on a hill can mean your back is covered because they can only approach you from one side.
A good position is a ledge just below the top so even if they do climb, they will still overlook you. I need to get a screenshot to show it but a sudden change in horizon can mean people will look less at their feet.

Wouldnt really apply if you had just fired a sniper rifle but still, cover can be found even in relatively open areas sometimes I think.




Anyway just posting because I thought of another small tip.
The MEC AAV is a pain in the butt to drive because the driver cannot view the direction of the hull. However if you drive it backwards you do receive this clue as to your orientation and it can save the task becoming totally awkward. The reverse speed is similar to forward
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Old 08-18-2008, 01:51 AM   #37 (permalink)
 
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Blind corner on the vertical axis

Quote:
REVERSE SLOPE DEFENSE

An alternative to defending on the forward slope of a hill or a ridge is to defend on a reverse slope (Figure 5-13). In such a defense, the company is deployed on terrain that is masked from enemy direct fire and ground observation by the crest of a hill. Although some units and weapons may be positioned on the forward slope, the crest, or the counterslope (a forward slope of a hill to the rear of a reverse slope), most forces are on the reverse slope. The key to this defense is control of the crest by direct fire. The MGS platoon is located on the counterslope to maximize its standoff.

a. General Considerations. These considerations generally apply when defending on a reverse slope.

(1) The crest protects the company from direct fire. This is a distinct advantage if the attacker has greater weapons range than the defender. The reverse slope defense can eliminate or reduce the standoff advantage of the attacker. It also makes enemy adjustment of his indirect fire more difficult since he cannot see his rounds impact. It keeps the enemy's second echelon from supporting his first echelon's assault.

(2) The enemy may be deceived and may advance to close contact before he discovers the defensive position. Therefore, the defender may gain the advantage of surprise.




http://www.globalsecurity.org/milita...-21-11/c05.htm
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Old 08-23-2008, 11:55 AM   #38 (permalink)
 
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Re: 1 minute tactical tips

Short basic video tip


I figure a whole load of these could be done easily and quickly to stop littlebirds being flipped, etc
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Old 08-30-2008, 05:18 PM   #39 (permalink)
 
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Vantage point

This is just a short video I made a while back giving a good position that anyone can use on Ejod, I presume its still good for 0.8



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Old 09-01-2008, 01:09 PM   #40 (permalink)
 
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Re: 1 minute tactical tips

A simple tip video from Charity

http://www.wegame.com/watch/Project_...nade_tutorial/
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Old 09-01-2008, 01:51 PM   #41 (permalink)
 
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Re: 1 minute tactical tips

Standing behind wall - good
Standing on Grenade - bad
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Old 09-28-2008, 03:10 PM   #42 (permalink)
 
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Re: 1 minute tactical tips

A couple of tip videos


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Old 10-08-2008, 01:05 AM   #43 (permalink)
 
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Arrow Medics in PR 0.8

When you are wounded & dying on the ground you are restricted to 2 calls for a medic. Each call of the medic gives them a marker on the map where your dead body is, in order that may find & revive you

If you right click on the 'give up' button it will allow you to call further times in order that they may find you over the couple of minutes the game now allows.

However if you are not revived within 30 seconds of your lethal shot then your bodybag kit will disappear. Any revival past that time will mean you return to life with whatever spawn kit you have currently selected on the kit choice screen.


medic call tip courtesy of soccer
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Old 10-14-2008, 08:39 PM   #44 (permalink)
 
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Re: 1 minute tactical tips

Just a couple shots of what I reckon is decent improvised cover







Wrecks will take a full HAT hit and leave you fine behind it, because of the game engine the wreck model is often stronger then the original vehicle so even a jeep wreck is good to use
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Old 10-25-2008, 03:58 PM   #45 (permalink)
 
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Re: 1 minute tactical tips

Signal smoke last 90 seconds and normal smoke last 60 seconds

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