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Battlefield 2 - Tactics and Missions Discussion Discussion about Battlefield 2 tactics, maps and missions.

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Old 06-21-2005, 04:34 PM   #31 (permalink)
 
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Re: Sniper role....

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Originally Posted by JBRanger
LOL! I shot Gapenator so many times and yet I keep seeing in my crosshairs "gapenator". I was like how in the .....?
Hehe, I was a medic during that battle (if you can call it that...more like a masacre!) and kept reviving squaddies. We had another medic too that was reviving, not to mention our SL was behind that fence so we just kept respawning and getting plinked over and over again. Weebles wobble but they don't fall down...
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Old 06-21-2005, 04:38 PM   #32 (permalink)
 
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Re: Sniper role....

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Originally Posted by Trooper[SNPR]
whats really fun to do is find that sniper that keeps killing go up behind him and lay a claymore.....he wont know it unitl he moves or gets up...BOOM!


you killed *******
Or you just knife him
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Old 06-21-2005, 09:48 PM   #33 (permalink)
 
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Re: Sniper role....

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Originally Posted by octavius
What exactly are you defining as "hidden" here (in terms of 3D rendering in the game)?

Grass at close range makes sense, due to the grass actually being rendered - identification depends on your ability to discern camo from nature. At greater distances, some PCs may not render grass, making you easily visible (?). I haven't noticed, but going prone in grass covered areas doesn't cover you in the Joint Ops "green film" at distances, does it?

If toning down graphical settings means grass or objects are not rendered in certain cases, is that a potential exploit for easy identification?
its the same as AH octard

in AH it does the oposite though, bushes are see through able when close so you can see that Tiger, but just blocks of green that you cant see through far away....which is rubbish.

where as in BF2 grass is nice close up but disapears totaly when at range.

welcome to TG dude
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Old 06-26-2005, 01:10 PM   #34 (permalink)
 
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Question Re: Sniper role....

I too have been playing as a sniper primarily, trying to learn the fine tuning of judging distances. I noticed a mention of a range-finder on a previous post and wondered what that meant? I usually have a hella hard time guessing how far off a target is and give my position away trying to learn it. Any suggestions?
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Old 06-19-2008, 08:04 PM   #35 (permalink)
 
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Re: Sniper role....

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Originally Posted by Mateo View Post
IAs noted, you can't take out an entire squad from half-way across the map-that's a bit of a shock, after Joint Ops and a bunch of other games. Head shots are hard to get at range, but are one shot, one kill. Otherwise, expect to take up to 4 shots.

BTW, where is my .50? With so much armor, how come snipers cannot have a sufficiently calibered weapon to cause some damage!
Well, what sniper rifle are you using, because the barrett M95 can take out helicopters and jets, and i have never used any of the rifles where its taken 4+ shots to kill, headshots become easier when you play for a bit, but when the target is static they're easy, and also if american use M24, if chinese use Type 88, if MEC use M95 or L96A1...
avoid the SVD its ****.
First thing to do shoot through cover dont just stand around propelling rounds at people you'll be counter sniped. Find a bush lie prone in the bush with just the barrel sticking out.
Secondly ignore the only shoot if you have a headshot rule, unless you've been playing for a while you'll find it hard to headshot. The chances are anyone who's running will not be on full health so shoot for the chest. the barrett takes 90% of health unless headshot, and M24 is 80%, type 88 is about 75%. L96A1 is about 85%.
Finally place claymores where people are likely to run, screw protecting your position because your position will change as the battlefront does.
Take out the key enemies, Support gunners are pinning back your squad, snipe them. Medics are hard to snipe until they've revived someone then they're on the floor and vulnerable, kill them then. Other Snipers will look for you, keep well hidden and if you heard a sniper round then look for the sniper. But most importantly kill the enemy forerunners, save your squad having to charge across the map to recapture a control point, just shoot the enemy before they get to the flag. Have fun...
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Old 06-19-2008, 08:05 PM   #36 (permalink)
 
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Re: Sniper role....

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Originally Posted by Harmsway View Post
I too have been playing as a sniper primarily, trying to learn the fine tuning of judging distances. I noticed a mention of a range-finder on a previous post and wondered what that meant? I usually have a hella hard time guessing how far off a target is and give my position away trying to learn it. Any suggestions?
Judge by there distance from the flag, or if your squad leader place an order next to them and tell from that. Bullet drop takes effect at around 350 metres i think.
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Old 06-05-2009, 07:20 AM   #37 (permalink)
 
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Re: Sniper role....

Guys the art of sniping is like art of farting one of Beethoven's symphonies correctly!!! so what i mean is there a lot of ****ing things u can do with a bushe uniform , a scoped rifle , a silenced pistol and some mines (use ur imagination) .
I found that the best way snipers can make them self usefull to a squad is being very dynamic , always find stealthy routes at a great distance from ur squad that will put u in the position of covering more ground with the scope than ure squad and eventually if they encounter enemys its a lot more easyer for u and squad to put them out of theyr misery :P.(try to avoid sniping from hilltops at greater distances ure easyly spotted ussualy the 2 meters of mud beneath u dissapear)
As in what rifle should u use its ur choice everyone is good if u know how to use it , i prefer m95 because with it i can easyly take out pilots and drivers witch is a very satisfing thing.
Always !!! ure key targets are first snipers cause they can easyly take u down if they find u second medics cause if u dont killing other classes is a waste of led , than squad leader if u figured it out who that is and if u took care of the 3 key targets /\ have fun with the rest . [THIS IS THA WAY IM DOING IT AND IM DOING IT FINE]
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Old 06-10-2009, 04:56 AM   #38 (permalink)
 
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Re: Sniper role....

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Originally Posted by deathstick09 View Post
Well, what sniper rifle are you using, because the barrett M95 can take out helicopters and jets, and i have never used any of the rifles where its taken 4+ shots to kill, headshots become easier when you play for a bit, but when the target is static they're easy, and also if american use M24, if chinese use Type 88, if MEC use M95 or L96A1...
avoid the SVD its ****.
First thing to do shoot through cover dont just stand around propelling rounds at people you'll be counter sniped. Find a bush lie prone in the bush with just the barrel sticking out.
Secondly ignore the only shoot if you have a headshot rule, unless you've been playing for a while you'll find it hard to headshot. The chances are anyone who's running will not be on full health so shoot for the chest. the barrett takes 90% of health unless headshot, and M24 is 80%, type 88 is about 75%. L96A1 is about 85%.
Finally place claymores where people are likely to run, screw protecting your position because your position will change as the battlefront does.
Take out the key enemies, Support gunners are pinning back your squad, snipe them. Medics are hard to snipe until they've revived someone then they're on the floor and vulnerable, kill them then. Other Snipers will look for you, keep well hidden and if you heard a sniper round then look for the sniper. But most importantly kill the enemy forerunners, save your squad having to charge across the map to recapture a control point, just shoot the enemy before they get to the flag. Have fun...
Congrats on bumping a 3 year old topic with your first post...

SVD is not rubbish. On maps where your view is limited (such as Karkland) you don't need the better scopes and are more likely to get the kill if you don't get the head shot. >250m i'd say the SVD is poor because its scope makes things hard to aim correctly.

Obviously cover depends on the map. Sometimes the best cover you can get such as on Karkland/Mashtur is laying down behind a hill/object then standing and laying down again. Don't just stand there scanning though. Most importantly recognize when to move, sometimes I can get multiple kills before being spotted, on some servers i've have 15+ kills and 0 deaths without having to move. Sometimes people just won't give up comming after you, especially after multiple deaths, so leave some presents for them whilst retreating to a position you can see your original spot.

Headshot prone / still people, if you can't do that within 250m (before bullet drop) sniping isn't for you. If people are sprinting then wait, it will run out making it a easier shot. Depending how close you are, using the big M95 and just lobbing a grenade to injure people can give you easy body shot kills. Most people when they see a grenade is to run and dive to the ground behind something, giving you a easy shot.

Claymores can sort of be used for personal protection. If your on a roof and the ladder is where troops commonly run put the claymore near the base of the ladder, hence covering both yourself and the path. Another way is to do the same at a sniper spot that you could be killed from. Sometimes I use them like Mines, Double claymore to the small USMC buggy kills everyone, easy 3 kills.

Sniping people in fixed positions is easy and none-revivable kills, protect your armour by sniping those TOW positions. Most AT people stand still whilst firing a rocket so snipe them in the head to.

Keep getting ammo, don't wait until your claymores have blown to find ammo to place more or you have no chance, if there's a support / box near then use it asap. It's so frustrating seing people fly through where I would have claymores but have none left due to no support/boxes near me.
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