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| Battlefield 2 - Tactics and Missions Discussion Discussion about Battlefield 2 tactics, maps and missions. |
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#1 (permalink) |
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Join Date: Jul 2005
Age: 26
Posts: 207
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Artillery
It would be great if when placing artillery there was an "outer edge" that delineated where the shells would not fall beyond. This would help in situations where you were dropping arty "danger close" to friendly units to take out enemies that are massed near them... Or maybe i just didnt notice the last time i was commander and this is actually in the game :|
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#2 (permalink) |
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Join Date: May 2005
Location: Norwich, UK
Age: 28
Posts: 4,236
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Re: Artillery
When the arty sign appears on the navmap having been placed I have always taken it that the shells will fall within the solid red line near the edge, but that if you are within the outer red line at all you could be caught in the shell blast. Nothing to back this up as true, but seems to work pretty well. Dunno about when placing it tho as I've not played CO.
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#4 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,077
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Re: Artillery
That would be a bit too unrealistic for my tastes.. Artillery is supposed to be imprecise..
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#5 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,607
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Re: Artillery
Quote:
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#6 (permalink) |
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Join Date: Jul 2005
Age: 26
Posts: 207
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Re: Artillery
It might be inpercise, but you know when targetting a position that the artillery will fall within an area +/- some distance from the actual target point. That +/- distance should give you an area that you could use to avoid FF
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#8 (permalink) | |
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Join Date: Jun 2005
Posts: 2,445
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Re: Artillery
Quote:
The radius for the artillery and UAV doesn't ever change, so you should be able to pinpoint it pretty good after your first few uses. |
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#9 (permalink) | |
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Join Date: May 2005
Location: Norwich, UK
Age: 28
Posts: 4,236
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Re: Artillery
Quote:
![]() TEMM - just announce to the SL that you are putting an arty strike near them. That bit of warning can be enough for us SL's to get our guys safely out. Of course sometimes it is nice to be asked as well.
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#10 (permalink) | |
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Join Date: Jun 2005
Location: Tennessee
Age: 32
Posts: 267
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Quote:
SHOOT, MOVE, and COMMUNICATE!!! KING OF BATTLE, FOLLOW ME!!!
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"Artillery lends dignity to what would otherwise be an ugly brawl." |
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#11 (permalink) |
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Join Date: Jun 2005
Posts: 62
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Re: Artillery
As a former 19D who has called for his fair share of arty over the years, and now gets to do it again in the comfort of his home-office, I'll tell you straight up, Arty lands where you tell howbat to drop it.
Taking the Earths rotation, windspeed, humidity, heat index and how much the howbat was partying in the rear with the gear and the beer into consideration, that is.
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#12 (permalink) | |
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Join Date: Jun 2005
Posts: 2,445
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Re: Artillery
Quote:
I've seen a lot of people call artillery down right on top of an enemy position. Now if the enemy were to stand still, that's great; but most of the time they're moving in one direction or another, and by the time the strike arrives it's well behind the target. I can't tell you how many times my squad has survived artillery because it ends up falling where we just were, and not where we are. |
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#13 (permalink) | |
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Join Date: May 2005
Location: Norwich, UK
Age: 28
Posts: 4,236
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Re: Artillery
Quote:
But I think all us SL's are getting pretty good at predicting when arty is going to be dropped on us.
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