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| Battlefield 2 - Tactics and Missions Discussion Discussion about Battlefield 2 tactics, maps and missions. |
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#1 (permalink) |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 29
Posts: 4,294
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TOG Campaign 1 Tactics : Daqing Oilfields
Overview:
![]() Roster: CO: Bommando Squad 1 "1ST MIP"
Squad 2 "7TH INF 1"
Squad 3 "7TH INF 2"
Squad 4 "42ND RECON"
Squad 5 "SPEC OPS"
Squad 6 "GUNSHIP 1"
Squad 7 "GUNSHIP 2"
Squad 8 "531ST VMFA"
Tactical Overview The plan is to hold the peripheral flags just enough to enforce ticket bleed. The Oil Cisterns do not spawn any armour, so are not a direct threat. The most dangerous USMC CP will be the Refinery to the SW, where they spawn Armour, Mobile AA and many transports. As long as we can defend our CPs and spread out or stay under cover to avoid enemy air, we should be able to knock back the majority of attacks. Our jets can suppress them at the Cisterns and exert heavy losses. With 2 attack helos, we can make short work of incoming armour and infantry. Kit Selection Make sure every squad (except Spec Ops) has an Engineer. This is a map that thrives on Armour and your Engineers will not only limit enemy assaults, but reinforce your own defences. Spec Ops will be needed as a last line of defence on the flags. Anti-Tank will be essential in fighting off armour. I would favour the above kits over Assault or Sniper kits. One Medic will usually be enough per squad, since there are so many vehicles that deaths will not be able to benefit from a revive. Initial Rollout It is important for everyone to know which vehicles they will occupy and where they are going as soon as they spawn. I recommend spawning only enough units to occupy single seats in vehicles. Squad Leaders should occupy the fastest movers by themselves and squad members should only spawn on them when they are approaching their destination. The squad leaders should exit the vehicles on approach and let their troops move forward to cap each CP. This way if an artillery strike or bombing run destroys the approaching force, the SL will still be nearby to spawn upon for a second wave cap. Squad 1 Defend Old City. Use Transport Helicopter to reach Old City CP and man the vehicles at their destination. Squad 2 Defend Power Station. Use Heavy Jeep and Mobile AA to reach destination. Watch for bombers and artillery on approach as this is a favourite first strike location. Squad 3 Defend West Oilfield. Use Light Jeep and Tank for transport. Speed is essential. Again watch for arty and air strikes on approach. Squad 4 Defend East Oilfield. Use Light Jeep and Heavy Jeep to reach destination. Speed is essential. Attack Helo spawns once CP is taken. Squad 5 Use Light Jeep to accompany Squad 4 to East Oilfield, then use the Eastern flank to get access to USMC assets. The East is usually light on traffic, while the West gets plenty of action. You should use the East Oilfield as a base for your operations and reinforce Squad 4 when needed. You may also get called back to defend CO assets from time to time, so you should always have a FAV at your disposal. Squad 6 East Attack Helo. 1 Engineer, 1 Support. Accompany Squad 4 and 5 to the East Oilfields CP and man the Attack Helo when it spawns. Primary targets will be armour at the Gas Station to the South and incoming infantry second. Squad 7 West Attack Helo. 2 Engineers. You will man the UCB Attack Helo and help Squad 2 and 3 defend against incoming armour from the refinery. You may get called back to defend the UCB assets, so Engineers are essential for repairs. Squad 8 Jets. Primary bombing target will be the Oil Cisterns, while the Laser Guided Missiles will be handy for the harder to bomb Refinery. The Fighter will need to be ready to engage the enemy Attack Helo when needed, but should primarily focus on supporting the friendly Bomber or taking out the enemy Bomber. Endgame I don't see this as being a particularly hard map to win as long as we maintain air superiority and have a very strong defensive strategy. We need to frustrate them by sending periodic assaults from fire teams, so they don't get comfortable at their CPs while at the same time pushing back multiple attempts of theirs. Last edited by Bommando; 10-20-2005 at 03:24 AM. |
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#5 (permalink) | |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 29
Posts: 4,294
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Re: TOG Campaign 1 Tactics : Daqing Oilfields
Quote:
I'd hope that they wouldn't bother going this far, but if they do, then good luck to them. We've pulled off many wins which didn't go exactly to plan. |
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#6 (permalink) |
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Join Date: Jul 2005
Posts: 1,355
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Re: TOG Campaign 1 Tactics : Daqing Oilfields
Either yesterday or the day before I'm pretty sure that I saw a TOG player on the private server via the server browser player list. That was curious to me but I just guessed that maybe someone from TOG did decide to become a TG supporting member because they liked playing here or maybe someone gave them the password to the private server for some reason. Dunno, but I'm a little suspicious now.
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#7 (permalink) |
![]() Join Date: Sep 2003
Age: 39
Posts: 7,514
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Re: TOG Campaign 1 Tactics : Daqing Oilfields
Does the winner get the loser's girlfriend or car? If there's team espionage going on I guess that's taking things to the next level but it seems the wrong competition for such tactics and lord knows we have plenty of people who can think on their feet and adjust in game.
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#13 (permalink) | ||
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 29
Posts: 4,294
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Re: TOG Campaign 1 Tactics : Daqing Oilfields
Quote:
I prefer to know the air squads are following the task I have assigned rather than flying off here and there on different missions. I have never had problems with the speed of air strikes, so until I do, it's best to go with what I know. Quote:
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#14 (permalink) |
![]() Join Date: Jun 2005
Posts: 397
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Re: TOG Campaign 1 Tactics : Daqing Oilfields
It should be worth noting that if you can take the Refinery below the middle and keep it, it is pretty much a win situation for the OpFor. Its the most vital point for USMC.
Az
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