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Battlefield 2 - Tactics and Missions Discussion Discussion about Battlefield 2 tactics, maps and missions.

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Old 06-07-2006, 07:14 PM   #16 (permalink)
 
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Re: Thoughts on the OH-6

The first thing that popped in my head when I read about the scout helos is that I could pilot them as a Support and have a specops on the side, fly in real fast behind a distracted tank, c4 it and blow it up.

Well the very first thing I did when I joined my first AF game last night was just that. Joined Bonehead's Scout Helo squad, got in as support with him as specops, flew right up to the side of 2 tanks and an APC repairing each other, getting literally like 2 meters away from them as they were distracted and didn't see/hear me, then Bonehead put 3 C4s on one of the tanks and blew all 3 up. Of course he got trigger happy after that and spammed the button and blew us up in mid air in plain camera view of the guys we had just killed but that's irrelevant .

I think it's a fine tactic...the guns do zero damage to armor and the helo is so weak you can take it out in like 2 seconds. The people on the side are also totally exposed to fire and can easily be killed by infantry on the ground.

It's also very hard to do it again once people learned they need to watch out for it. It worked perfectly on my first try last night cause it was probably the first time the people we were attacking were getting attacked that way, but we failed to kill any armor that way the other few times we tried cause they would shoot at us first instead of ignoring us.
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Old 06-08-2006, 11:31 AM   #17 (permalink)
 
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Re: Thoughts on the OH-6

I see the use of this chopper as multi-role: Scout, fast insertion of a squad, harassment, infantry killer and airborne anti-armor.

I think we'll see some very unique was in which to use the chopper in the coming weeks. I do think it's wasted in the role of infantry killer alone though, although it is quite effective at that.

I can just imagine using it for fast insertion into a flag - drop off a few spec ops, flip the flag, booby trap the flag and move on to the next while reinforcments take over at the abandoned flag. Or, assest destruction.

Hell, load it up with a few AT's as already described and go armor hunting.

But, I think it's biggest advantage will come from providing support to squads under fire because of the radar. Another thing would be sniper hunting - it would be a good way to get at those pesky snipers hiding in hills and rooftops.
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Old 06-08-2006, 11:39 AM   #18 (permalink)
 
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Re: Thoughts on the OH-6

Hmm. I'm going to round up a few guys and hop on a pub manning a little bird with me, squad leader and pilot, as support; one man as a spec ops and one man as an AT... You can take out assets, armor, cars, bridges, infantry, booby trap flags, and serve as a UAV! (and maybe take down a couple Mi-28s if you're lucky!!)

I'll see how well it works.
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Old 06-08-2006, 12:52 PM   #19 (permalink)

 
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Re: Thoughts on the OH-6

Good luck getting hold of one even on a sparsly populated public server
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Old 06-09-2006, 01:24 AM   #20 (permalink)
 
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Re: Thoughts on the OH-6

A possible tactic would be to fly really high loaded with two AT. By using the radar, you can locate tanks, dive bomb into a hover just behind the tank, get of the two AT shots, and speed back off into the clouds. Rinse and repeat as neccessary.
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Old 06-09-2006, 01:06 PM   #21 (permalink)
 
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Re: Thoughts on the OH-6

The little bird doesn't really "speed" anywhere. It's actually extremely sluggish despite its small size. I suspect that this is realistic; after all, a 747 is said to be extremely maneuverable and agile. The Cobra and Blackhawk both have tons of power pushing their heavy frames. The little bird, not so much.
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Old 06-09-2006, 01:11 PM   #22 (permalink)
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Re: Thoughts on the OH-6

yeah - not much straightline speed, but the tail rotor really torques the thing around like a top!!
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Old 06-14-2006, 01:00 AM   #23 (permalink)
 
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Re: Thoughts on the OH-6

I changed my opinion. I'm pretty sure this things primary role on certain maps should be anti-attack helo. Its rediculous, really, how fast it can take them down. Maybe the attack helo and scout should fly together and defend each other.
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Old 06-14-2006, 01:38 AM   #24 (permalink)
 
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Re: Thoughts on the OH-6

After being killed non-stop for an hour tonite on Harvest with Bodofooko flying this so-called "scout" copter I have to say this thing is waaaaaaay overpowered. You cant hide from it. The guns are extremely accurate. Bodofooko shot and killed me while laying prone inside of a building and he was so far away I couldnt even hear the copter. The armor is on par with a tank. I hit it with an AT round directly after Santa also hit it and it was still in the air. Yes it was smoking, but I highly doubt a scout copter should take three AT rounds to kill it. And here I thought EA\Dice couldnt come up with a worse creation than the original blackhawk. Well they have surpassed themselves. A flying, chaingun tank with a UAV inside. Doesnt seem like there was any balance testing done at all. For those folks with a different opinion, I suggest you play opposite from Bodofooko and let him show you what that copter can do in the hands of a master.

The other extremely annoying thing was the combination of the scout and attack copter. No one can hide since you have a constant UAV above you. Infantry get slaughtered from either of the guns. The attack copter takes down any of the armor. And while I couldnt tell what classes the pilots were, the optimal combination would be an engineer and support. So you would have an anti-ground and anti-helo air duo that has the capability to repair and resupply on the fly (literally). In my book, this is ridiculous.
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Old 06-14-2006, 03:47 AM   #25 (permalink)
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Re: Thoughts on the OH-6

Part of the problem may have been the lack of players - only ten on each team, if I remember correctly, and half of our team was in the air. In these cases, air almost always wins out. In my experiences playing on a full public server, the thing goes down very quickly if it's trying to function as an attack helo.
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Old 06-14-2006, 06:43 AM   #26 (permalink)
 
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Re: Thoughts on the OH-6

bleak is right...i played on a full 64 player harvest and that thing never lasted too long....either AA, tanks, 50. cal fire...theres way too much fire it takes to be as effective as it is with fewer people. The 64 version also has more stingers and mobile AA.
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Old 06-14-2006, 11:22 AM   #27 (permalink)
 
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Re: Thoughts on the OH-6

Yeah, sorry for whoring the scout chopper on a low pop server, but it was my first go at really just using it as an attack helo. While I agree that it wouldn't be as devastating on a full server, it is still pretty silly at some points. The first night I played operation harvest, fattybear was dominating with it, and it seems like there were about 50 people on then. The guns are very accurate at long range, and I found myself getting kills by just pointing at where the UAV was half way across the map and strafing back and forth. The main thing I noticed, especially while taking out attack helos, was that the gun takes forever to overheat. I think you can go through about half your ammo in one heat cycle, and it has quite a bit of ammo.

I'm not saying we should nerf it or anything yet, since it is still a fairly new toy, and I'm sure counter measures will be developed to take it out quicker, but I just thought I'd share my initial observations.
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Old 06-14-2006, 12:38 PM   #28 (permalink)
 
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Re: Thoughts on the OH-6

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Originally Posted by Snail88
bleak is right...i played on a full 64 player harvest and that thing never lasted too long....either AA, tanks, 50. cal fire...theres way too much fire it takes to be as effective as it is with fewer people. The 64 version also has more stingers and mobile AA.
This was the 32 player version of Harvest and lemme say, that map's AA is lacking. The other thing about playing on other servers is that there is no teamplay. Bodo did a very fine job of backing up his teammates. I also highly doubt that you've seen the combination of scout copter and attack copter together on other servers, which was very devastating. Also, I'm sure the majority of helo pilots arent on par with Bodo.
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Old 06-14-2006, 12:47 PM   #29 (permalink)
 
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Re: Thoughts on the OH-6

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Originally Posted by Bodofooko
Yeah, sorry for whoring the scout chopper on a low pop server, but it was my first go at really just using it as an attack helo. While I agree that it wouldn't be as devastating on a full server, it is still pretty silly at some points. The first night I played operation harvest, fattybear was dominating with it, and it seems like there were about 50 people on then. The guns are very accurate at long range, and I found myself getting kills by just pointing at where the UAV was half way across the map and strafing back and forth. The main thing I noticed, especially while taking out attack helos, was that the gun takes forever to overheat. I think you can go through about half your ammo in one heat cycle, and it has quite a bit of ammo.

I'm not saying we should nerf it or anything yet, since it is still a fairly new toy, and I'm sure counter measures will be developed to take it out quicker, but I just thought I'd share my initial observations.
It was interesting to see it in action last nite and you put it through it's paces. That was my first contact with the scout copter since I only got the booster on Tuesday. And that experience definitely in no way represented what has been posted here previously. I think the scout's armor is way too strong. Silly me. I would have thought EA would not have made it's armor on par with other helicopters. As for not being agile, that copter is harder to hit than the others since it is smaller.

I respect your mad helo skillz, Bodo. I'm just complaining because we've gone through this with the original blackhawk. You would think balancing issues wouldnt be a problem a year after the game has been out. Bodo was getting so bored killing us last nite, that at the end he was running us over with the damn thing. And I was in the middle of a wheat field no where near a flag and he found me because of the copter's UAV.
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Old 06-14-2006, 04:26 PM   #30 (permalink)
 
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Re: Thoughts on the OH-6

I think there is a tragedy in that this helo is not used often for insertions. I think it would be badass to add a transport version to all of our maps. Think about this, we nerf it by taking off the radar and the miniguns but we add 4 or 5 of them to the bigger maps. How cool would it be for squads to regularly deploy via two low, fast flying little-birds. I guess I'm thinking BH Down style. I think this would add excitement and mobility to our games.



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