Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Technical Support & FAQs


Battlefield 2 - Technical Support & FAQs Technical Support and FAQs for Battlefield 2 and related mods.

Reply
 
Thread Tools
Old 08-23-2005, 12:01 AM   #1 (permalink)
 
ImJustMito's Avatar
 
Join Date: Aug 2004
Posts: 253
How to make Custom Binds

First of all, I did not write this. I am just good at finding stuff sometimes, and this, I must say, is a good find.

This is a long post, so I'm going to include most of it in code brackets for easier reading.

The file that you can edit to manually set your bindings is Controls.con found in your BF2 Profile directory ( "My Documents\Battlefield 2\Profiles\0001" is where mine is stored).

In there if you do a find for "wheel" you'll find these two default entries for your Mouse wheel.

Code:
ControlMap.addAxisToTriggerMapping c_GIMouseWheelUp -1 IDFMouse IDAxis_2 0
ControlMap.addAxisToTriggerMapping -1 c_GIMouseWheelDown IDFMouse IDAxis_2 0
Using this as a search, I found this thread that can give you guys a hand in doing what you want. Basically though, you can edit those lines to bind any control you want to the mouse wheel. If you don't know the syntax, bind something else to that action, then lookup the syntax by looking in that file for that key, and copying it over to the mouse wheel.

Here's the quote I found in my search:
Quote:
Originally Posted by http://www.tribalwar.com/forums/showthread.php?t=390019
the code below was originally found in the thread quoted here
Code:
This is probably OFN to those that have dug into the controls.con file with notepad and made adjustments to their keybinds directly. The mousewheel defaults to the next-weapon, previous-weapon menu on the right which is painfully slow and if you’re using it as your main weapon select system chances are you’re getting owned. Some people use the numbers across the top which is also subject to problems of striking the wrong key at the wrong time, forward strafe and try to select you knife.

My Documents\Battlefield 2\Profiles\0001 is where your primary controls.con file is located, open it up in notepad.

Down towards the bottom you'll find the default mouse wheel assignments:

ControlMap.addAxisToTriggerMapping c_PINextItem -1 IDFMouse IDAxis_2 0
ControlMap.addAxisToTriggerMapping -1 c_PIPrevItem IDFMouse IDAxis_2 0

The first one is mousewheel up, second one mousewheel down

Cut the first line and paste under the heading at the top of the file labeled:

ControlMap.create InfantryPlayerInputControlMap

paste it under the line:
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 10000 0
ControlMap.addAxisToTriggerMapping c_PINextItem -1 IDFMouse IDAxis_2 0

now change it to read like so:

ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 10000 0
ControlMap.addAxisToTriggerMapping c_PIWeaponSelect1 -1 IDFMouse IDAxis_2 1

We've now assigned the mousewheel up action to select the knife directly, changing the 0 to a 1 at the end tells the game that this is your secondary key/button assignment. You can do the same thing for the mousewheel down action only assign it to the pistol.

ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard IDKey_2 10000 0
ControlMap.addAxisToTriggerMapping -1 c_PIWeaponSelect2 IDFMouse IDAxis_2 1

Happy knifing and pistol sniping, or assign whatever weapon you want to this fast switch method.
This code below lists all of the different things you can assign to keys etc. It also includes a description in the begining as to what the syntax in the command means, which is helpful in many ways.

Quote:
Originally Posted by http://www.forumplanet.com/planetbattlefield/topic.asp?fid=7419&tid=1671636
the code below was originally found in the thread quoted here
Code:
The file is separated into 7 sections.

1. Infantry
2. Land
3. Air
4. Helicopter
5. Sea
6. Game Control (GUI, and other ingame things)
7. Player Input (Mouse look, camera, change inventory)

-------------------
Anatomy of the bind
-------------------

ControlMap.[Type of control] [action] [controller type] [key, button, axis] [key variable] [primary or alternate]

Everything starts with ControlMap. Don't change this or forget to add it.

---------------
Type of Control
---------------

The following are the available types of control

1. addbuttontotriggermapping (Mouse or joystick/pad button)
2. addkeytotriggermapping (Keyboard key)
3. addaxistotriggermapping (Mouse or Joystick axis)
4. addkeystotriggermapping (Keyboard keys that are bound to joint controls; walk forward/back, strafe left/right)
5. addbuttonstotriggermapping (Mouse or Joystick buttos that are bound to joint controls; walk forward/back, strafe 

left/right)

------
Action
------

The following is a list of all available actions and their definitions divided into their appropriate categories

--------
Infantry
--------

C_PIYaw - Strafe (Joint Bind)
C_PIThrottle - Forward/Back (Joint Bind)
C_PIFire - Fire
C_PIAltFire - Alternate Fire (Usually zooms weapon)
C_PIAction - Jump
C_PISprint - Sprint
C_PIAltSprint - Key that is double tapped to sprint (make this the same as your foreward key)
C_PIWeaponSelect1 - Knife
C_PIWeaponSelect2 - Sidearm (Pistol)
C_PIWeaponSelect3 - Main Weapon
C_PIWeaponSelect4 - Various (Grenade Launcher, Rocket Launcher
C_PIWeaponSelect5 - Various
C_PIWeaponSelect6 - Various
C_PIWeaponSelect7 - Various
C_PIWeaponSelect8 - Various
C_PIWeaponSelect9 - Parachute
C_PIPositionSelect1 - Position when in vehicle
C_PIPositionSelect2
C_PIPositionSelect3
C_PIPositionSelect4
C_PIPositionSelect5
C_PIPositionSelect6
C_PIPositionSelect7
C_PIPositionSelect8
C_PIDrop - Drop/Pickup Kit
C_PILie - Prone
C_PICrouch - Crouch
C_PICameraMode1 - Inside
C_PICameraMode2 - From Back
C_PICameraMode3 - From Front
C_PICameraMode4 - Cinema
C_PIToggleWeapon - Weapon Switch (cycles one way)

----
Land
----

c_PIYaw - Turning
c_PIThrottle - Accel/Decel
c_PIFire - Main Weapon
c_PIAltFire - If the vehicle has 2 weapons
c_PISprint - Boost (If applicapable)
c_PIWeaponSelect1
c_PIWeaponSelect2
c_PIWeaponSelect3
c_PIWeaponSelect4
c_PIWeaponSelect5
c_PIWeaponSelect6
c_PIWeaponSelect7
c_PIWeaponSelect8
c_PIWeaponSelect9
c_PIPositionSelect1
c_PIPositionSelect2
c_PIPositionSelect3
c_PIPositionSelect4
c_PIPositionSelect5
c_PIPositionSelect6
c_PIPositionSelect7
c_PIPositionSelect8
c_PICrouch - Ducks when in a turret
c_PICameraMode1
c_PICameraMode2
c_PICameraMode3
c_PICameraMode4
c_PIToggleWeapon
c_PIFlareFire - Fires a flare

---
Air
---

c_PIYaw - Rudder Left and Right
C_PIPitch - Up/Down
C_PIRoll - Rolls left and right
c_PIThrottle - Accel/Decel
c_PIFire - Main Weapon
c_PIAltFire - If the vehicle has 2 weapons
c_PISprint - Afterburner
C_PIAltSprint - Double tap for afterburner
C_PIMouseLook - Trigger Mouse Look on/off
c_PIWeaponSelect1
c_PIWeaponSelect2
c_PIWeaponSelect3
c_PIWeaponSelect4
c_PIWeaponSelect5
c_PIWeaponSelect6
c_PIWeaponSelect7
c_PIWeaponSelect8
c_PIWeaponSelect9
c_PIPositionSelect1
c_PIPositionSelect2
c_PIPositionSelect3
c_PIPositionSelect4
c_PIPositionSelect5
c_PIPositionSelect6
c_PIPositionSelect7
c_PIPositionSelect8
c_PICameraMode1
c_PICameraMode2
c_PICameraMode3
c_PICameraMode4
c_PIToggleWeapon
c_PIFlareFire - Fires a flare

** This section is followed by this line
ControlMap.mouseSensitivity 1.7

----------
Helicopter
----------

c_PIYaw - Rudder Left and Right
C_PIPitch - Up/Down
C_PIRoll - Rolls left and right
c_PIThrottle - Accel/Decel
c_PIFire - Main Weapon
c_PIAltFire - If the vehicle has 2 weapons
c_PISprint - Afterburner
C_PIAltSprint - Double tap for afterburner
C_PIMouseLook - Trigger Mouse Look on/off
c_PIWeaponSelect1
c_PIWeaponSelect2
c_PIWeaponSelect3
c_PIWeaponSelect4
c_PIWeaponSelect5
c_PIWeaponSelect6
c_PIWeaponSelect7
c_PIWeaponSelect8
c_PIWeaponSelect9
c_PIPositionSelect1
c_PIPositionSelect2
c_PIPositionSelect3
c_PIPositionSelect4
c_PIPositionSelect5
c_PIPositionSelect6
c_PIPositionSelect7
c_PIPositionSelect8
c_PICameraMode1
c_PICameraMode2
c_PICameraMode3
c_PICameraMode4
c_PIToggleWeapon
c_PIFlareFire - Fires a flare

** This section is followed by this line
ControlMap.mouseSensitivity 3

---
Sea
---

c_PIYaw - Rudder Left and Right
C_PIPitch - Up/Down hatches or doors
c_PIThrottle - Accel/Decel
c_PIFire - Main Weapon
c_PIAltFire - If the vehicle has 2 weapons
c_PISprint - Afterburner
C_PIAltSprint - Double tap for afterburner
C_PIMouseLook - Trigger Mouse Look on/off
c_PIWeaponSelect1
c_PIWeaponSelect2
c_PIWeaponSelect3
c_PIWeaponSelect4
c_PIWeaponSelect5
c_PIWeaponSelect6
c_PIWeaponSelect7
c_PIWeaponSelect8
c_PIWeaponSelect9
c_PIPositionSelect1
c_PIPositionSelect2
c_PIPositionSelect3
c_PIPositionSelect4
c_PIPositionSelect5
c_PIPositionSelect6
c_PIPositionSelect7
c_PIPositionSelect8
C_PICrouch - Crouches when in turret
c_PICameraMode1
c_PICameraMode2
c_PICameraMode3
c_PICameraMode4
c_PIToggleWeapon
c_PIFlareFire - Fires a flare

------------
Game Control (This one is a bit messy) (The * ones should probably be left how they are by default.(I've included the 
default line for them as opposed to what they do))
!!! - Mouse wheel is a bit odd, PAY ATTENTION - !!!
------------

c_GIMouseLookX - Axis for moving cursor Left/Right
c_GIMouseLookY - Axis for moving cursor up/down
*c_GIMenu IDFKeyboard IDKey_Escape 10000 0 (main menu)
*c_GIToggleConsole IDFKeyboard IDKey_Grave 10000 0 (` console) (this also has an alt bind to the End key)
*c_GIEscape IDFKeyboard IDKey_Escape 10000 0
*c_GIUp IDFKeyboard IDKey_ArrowUp 10000 0
*c_GIDown IDFKeyboard IDKey_ArrowDown 10000 0
*c_GILeft IDFKeyboard IDKey_ArrowLeft 10000 0
*c_GIRight IDFKeyboard IDKey_ArrowRight 10000 0
*c_GIPageUp IDFKeyboard IDKey_PageUp 10000 0
*c_GIPageDown IDFKeyboard IDKey_PageDown 10000 0
*c_GIRightShift IDFKeyboard IDKey_RightShift 0 0
*c_GILeftShift IDFKeyboard IDKey_LeftShift 0 0
*c_GILeftCtrl IDFKeyboard IDKey_LeftCtrl 0 0
*c_GIRightCtrl IDFKeyboard IDKey_RightCtrl 10000 0
*c_GIRightAlt IDFKeyboard IDKey_RightAlt 0 0
*c_GIOk IDFMouse IDButton_0 0 0
*c_GIAltOk IDFMouse IDButton_1 0 0
c_GIScreenShot - Makes a screenshot (default is PrintScreen)
c_GITogglePause - Pauses Singleplayer Game
c_GISayAll - Type to all
c_GISayTeam - Type to Team
c_GISaySquad - Type to Squad
!!! c_GIMouseWheelUp -1 IDFMouse IDAxis_2 0 DON'T CHANGE THESE. THIS DEFINES THE MOUSEWHEEL BIND LATER ON
!!! -1 c_GIMouseWheelDown IDFMouse IDAxis_2 0
*c_GITab IDFKeyboard IDKey_Tab 10000 0
*c_GIEnter IDFKeyboard IDKey_Enter 10000 0
*c_GIDelete IDFKeyboard IDKey_Delete 10000 0
*c_GIBack IDFKeyboard IDKey_Backspace 10000 0
c_GITacticalComm - Direct Squad Popup Comm
c_GIRadioComm - Normal Radio Popup Comm
c_GIMapSize - Map fullscreen toggle
c_GIMapZoom - Minimap Zoom
*c_GIMenuSelect0 IDFKeyboard IDKey_0 10000 0
*c_GIMenuSelect1 IDFKeyboard IDKey_1 10000 0
*c_GIMenuSelect2 IDFKeyboard IDKey_2 10000 0
*c_GIMenuSelect3 IDFKeyboard IDKey_3 10000 0
*c_GIMenuSelect4 IDFKeyboard IDKey_4 10000 0
*c_GIMenuSelect5 IDFKeyboard IDKey_5 10000 0
*c_GIMenuSelect6 IDFKeyboard IDKey_6 10000 0
*c_GIMenuSelect7 IDFKeyboard IDKey_7 10000 0
*c_GIMenuSelect8 IDFKeyboard IDKey_8 10000 0
*c_GIMenuSelect9 IDFKeyboard IDKey_9 10000 0
c_GIYes - Confirm request (Orders, TK Forgiv)
c_GINo - Same as above
c_GICreateSquad - Creates a Squad
c_GISelectSquad - Selects a Squad
c_GIToggleFreeCamera - Toggles the Free Cam on/off (not sure when this is used)
c_GIHotRankUp - Don't know about this feature either DEFAULT is Numpad +
c_GIShowScoreboard - Shows Scoreboard (TAB)
c_GIVoipUseLeaderChannel - Talk to Commander (VOIP)
c_GI3dMap - Toggle 3D map on/off
c_GISelectAll - Not sure what this is
c_GIDeselectAll - Same here
c_GILeader - Pulls up the Squads/Commander board (Default is CAPS)
c_GIVoipPushToTalk - Talk to Squad (VOIP)

------------
Player Input
------------

c_PIMouseLookX - Mouselook Left/Right
c_PIMouseLookY - Mouselook Up/Down
c_PICameraX - Camera Left/right (I think these are Battlefield Recorder controls)
c_PICameraY - Camera Up/Down (Same as above)
c_PIUse - Use vehicle/stationary weapon
c_PIReload - Reloads weapon
c_PIToggleCameraMode - Cycles camera modes (In, chase, front, cinema)
c_PINextItem -1 IDFMouse IDAxis_2 0 (This is for Next Item in Inventory)
-1 c_PIPrevItem IDFMouse IDAxis_2 0 (This is for Previous Item in Inventory)

---------------
Controller Type
---------------

This is tied into the second part (after the .)
It's pretty simple

IDFKeyboard - Keyboard Key
IDFMouse - Mouse
IDFGameController_0 - Joystick (If you have more than one, change the _0 to read _1, _2, etc. **It always needs a 
number and even if you have 1 stick, it should read _0. Remember computers start count at 0, not 1)

The reason why this is needed is because you can bind Axis controls to Keyboards, Mice, AND sticks. Same with 

Triggers.

-----------------
Key, Button, Axis
-----------------

This is where you select the key that is being bound.
I've included a list of what every key is called.
You should have no problem binding joystick buttons or mice buttons (I use a bunch on my Logitech MX510). I also 
didn't include what they are because every joystick and mouse are different.

-------------
Keyboard Keys
-------------

IDKey_KEYNAMEHERE

The Alphabet is just the letter (A-Z)
The Top number row are just the numbers (1-0)
The F keys just F1-F12

Special Keys
------------

` - Grave
Print Screen - PrintScreen
(Top row number line)
- - Subtract
= - Equals
Backspace - Backspace
Tab -Tab
CAPS - Capital
Shift - LeftShift/RightShift
Control - LeftCtrl/RightCtrl
Alternate - LeftAlt/RightAlt
Windows Key - LeftWin/RightWin (Yes I was suprised it used these as well!)
Space - Space
[ - LeftBracket
] - RightBracket
\ - Backslash
; - Semicolon
' - Apostrophe
, - comma
. - period
/ - slash
Return (or enter) - Enter
Insert - Insert
Delete - Delete
Home - Home
End - End
PageUp - PageUp
PageDown - PageDown
Number Pad Numbers - NumPad1-0
Number Pad / - Divide
Number Pad * - Multiply
Number Pad - - Minus
Number Pad + - Add
Number Pad Enter - NumpadEnter
Number Pad . - Decimal

I think that's all of em!

------------
Key Variable
------------

This is what defines the key to be either one shot or press and hold repeat or double tap. (Confusing??)

Okay example, when you press W to walk forward, you would set that to hold and repeat. If it was one shot, your guy 
would walk forward one step and stop. And example of one shot would be weapon select. IF you press 3 to select your 
main gun, it chooses it. Even if you hold down the key it will only go once then stop. If this was set to hold 
repeat, your gun would be continously switching between firing modes. Double tap are keys like sprint (I think that's actually the only one that is double tap).

The codes are as follows

0 - Hold and repeat
1000 - Double tap
10000 - One Shot

I experimented with changing some of these from their defaults to different types and the game doesn't like it very well. I suggest you keeping all of the defaults the way they are.

If you are building the Controls.con file from the ground up, I suggest looking at the default one for the proper 
settings. I'm not going to post all of them here.

--------------------
Primary or Alternate
--------------------

It's a good idea to follow all of the lines with a 0
This signifies the default button
If you want an alternate button do the following
Copy and paste the line you want an alternate to
Change the appropriate key
Change the final 0 to a 1.
-------------
**JOINT BINDS
-------------

Treat these binds the same as single binds but you need to enter 2 keys or buttons or axis. 
UP then DOWN
RIGHT then LEFT

It's a bit backwards (normally it's left then right).

THe way these are designed you cannot make one a mouse button and one a keyboard.

The only way to go around this is to make one set primary and the other alternate.

------------------

Well I think that just about wraps it up. If anyone has any questions after, please don't hesistate to ask.

I'm also TRYING (repeat) TRYING to learn Visual Basic to create a small program to make this bind file with ease.

I'll let you know if I come up with anything or if anyone else has more programming skill than me (I can set the clock 
on the VCR), let me know if you want to help out.

Good Luck!
__________________
ImJustMito is offline   Reply With Quote
Old 08-23-2005, 12:03 AM   #2 (permalink)
 
Mishkan's Avatar
 
Join Date: Jul 2005
Location: Austin, Texas
Posts: 694
Re: How to make Custom Binds

I've asked this before without any answers. Is there a way to just toggle between two views of my choice (behind me and in the cockpit)
__________________

[age-c1] [gchq-c1] [air2] [tog-c1]
[tg-c1]<victory
Quote:
Originally Posted by Arf
:icon3: - I see it and I think, "Supplies! Your Position!" but I'm not sure.
(It's a lightbulb)
Mishkan is offline   Reply With Quote
Sponsored links
Old 08-23-2005, 12:08 AM   #3 (permalink)
 
ImJustMito's Avatar
 
Join Date: Aug 2004
Posts: 253
Re: How to make Custom Binds

Yes.....
Bind a control to one view, then another to another view.

No there is not a way to bind a single key to doing this. If you have a "hat" on your joystick like mine, it's rather easy (each direction of the hat is a different "button"), and nice for flying. Otherwise, you'll have to stick with two different keys on the keyboard.
__________________
ImJustMito is offline   Reply With Quote
Old 10-22-2005, 04:36 PM   #4 (permalink)
 
Join Date: Oct 2005
Posts: 1
Re: How to make Custom Binds

hey mito - how would i go about making a bind for leaving a squad in bf2?

would LOVE to know the solution to this.
ben_dm2003 is offline   Reply With Quote
Old 11-08-2005, 04:19 PM   #5 (permalink)
 
Join Date: Nov 2005
Posts: 1
Re: How to make Custom Binds

Quote:
Originally Posted by ben_dm2003
hey mito - how would i go about making a bind for leaving a squad in bf2?

would LOVE to know the solution to this.

Yea i would love that one too
Thomy is offline   Reply With Quote
Old 11-08-2005, 04:24 PM   #6 (permalink)
 
Join Date: Apr 2005
Location: MA
Posts: 3,581
Re: How to make Custom Binds

Hey 2 newbies to TG! Welcome and please read some of the BF2 Rules, Announcments and SOP's in my sig. If you have questions, you can use the search feature above and to the right in the blue bar to look for answers before posting new threads.
__________________
Acid is offline   Reply With Quote
Sponsored links
Old 10-13-2007, 02:56 PM   #7 (permalink)
 
Join Date: Oct 2007
Posts: 1
Re: How to make Custom Binds

hello im sorry for posting on an old topic but i would really really like to know if there is a way to completly disable the mousewheel in bf2 i really dont like that menu (the weapon choosing menu)
please help?!?!
mikey1604 is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Having Fun with the Localization Files (v1.12) SaladFork Battlefield 2 - Technical Support & FAQs 29 07-17-2008 04:12 AM
Insight Into CO'ing Preston85 Battlefield 2 - Tactics and Missions Discussion 10 09-14-2006 11:13 AM
How to make a woman happy. How to make a man happy. RocketPunch The Sandbox 8 08-08-2006 02:43 PM
Make the sniper rifle more powerful but limit it in terms of availibility? IRS_Agent Battlefield 2 Tactical Mod - Feedback & Suggestions 4 07-24-2006 09:40 PM
How do we make new players stay at TG? percu Battlefield 2 - General Discussion 39 02-06-2006 05:40 PM


All times are GMT -4. The time now is 06:48 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved