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| Battlefield 2 - Technical Support & FAQs Technical Support and FAQs for Battlefield 2 and related mods. |
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#1 (permalink) |
![]() Join Date: Jan 2006
Location: Triad of North Carolina
Posts: 177
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Ammo Pack & Spawn Point Problems
I noticed that when playing as support I cannot throw more than one ammo pack at a time. It won't let me select the ammo pack again until after I've fired my weapon once. I think it only happens when playing Tacmod. Is this normal?
Also in general I have a hard time spawning at a different locale. I cannot seem to click on the location as the spawn "icon" (the circle with the the star shape inside) does not appear to let me select it even though the flag is "ours". The same thing happens when I try and spawn on my SL. I end up hitting the 'C' key repeatedly until the map pops back up with a selectable spawn point or my respawn timer runs down and I end up spawning at my last location and I have to hoof it to get back with my squad. It's not fun for an old fart like me who has a hard time running. |
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#4 (permalink) |
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Join Date: Mar 2005
Age: 21
Posts: 108
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Re: Ammo Pack & Spawn Point Problems
TacMod is meant to have it so you can only throw 1 support pack down. So you conserve and don't just throw packs everywhere (Medics can't even throw them anymore).
Also, some maps have that issue where you can't click a spawn too easily. Mainly Zatar Wetlands. I click above and to the right of the actual spawn. After a few clicks I usually tend to get the spawn.
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![]() -StubbedToe |
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#5 (permalink) | |
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Join Date: Apr 2006
Location: Minneapolis / St Paul USA
Age: 27
Posts: 240
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Re: Ammo Pack & Spawn Point Problems
Quote:
Think about this for a minute. Take your ammo bag and multiply it by 5 (I beleive that's the number in the retail version.) Now, wouldn't that be hard to "support" as a single man, carrying 5 ammo bags, it's an uneeded item in Tac Mod, isnt it? Maybe not, if your a natural "Rambo" LOL Do you understand? TG focuses on Teamwork, Tactics and playing as close to "real world" experience that the game engine is allowing us to as a squad, team, force, etc... Now, I could be way off base with my theory, and I would expect someone to step in on it and correct me if I am Does that make sense? Anyone??????
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[TG-Irr]Vulcher |
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#6 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,763
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Re: Ammo Pack & Spawn Point Problems
In the Tac Mod, the support class does have one ammo pack to drop. There are several reasons behind it. We wanted to stop ammo / medpack spamming... make the support class more critical to the actual resupply of their troops... etc. We have other ideas we wanted to try with the support class, but we weren't able to get access to mod what we wanted.
As for the spawn selection problem... there are problems with a few maps (outside of the mod) that cause this. The biggest problem seems to come on Zatar Wetlands 32 player. It's nearly a half inch off target.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#7 (permalink) |
![]() Join Date: Jan 2006
Location: Triad of North Carolina
Posts: 177
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Re: Ammo Pack & Spawn Point Problems
Okay that makes sense now. I didn't know that just by standing next to someone while holding the ammo pack will resupply him. I will remember that.
Thanks. |
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