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Discussion: Battlefield 2142 / Battlefield 2142 - After Action Reports - The run-around in Belgrade...05/27/08 12:30 PST - Today, on May 27, 2008 I encountered a very problematic tactical decision. I was leading
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    DocGuo's Avatar

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    The run-around in Belgrade...05/27/08 12:30 PST

    Today, on May 27, 2008 I encountered a very problematic tactical decision. I was leading a squad on Belgrade. We were on the PAC side and held Pond, Ruins, & Statue at all times.

    I had to continuously choose between taking Com Tower or Monorail as a flag choice for my entire squad to attack. Unfortunately a squad led by reaperassualt continuously rebuffed our advances and we lost with around a 25 ticket deficit.

    I have to give props to their squad for their quick and efficient responses to retaking our captured flag.
    I went for monorail twice and held the flag for maybe 3 minutes. EU retook the flag, but since their forces were drawn on Monorail, I was able to retake the Com flag (twice as well). The problem was that we were never able to hold either flag for any significant amount of time.

    Should I have accepted the fact that we could not take one more flag to start bleeding the EU team? We could have stayed around ruin and just waited for the PAC side to attack us.

    If anybody remembers playing this round, could you please tell me what was going on around the other parts of the battlefield. Even if you were on the opposite team!!

    One thing that I noticed was that the walker was continuously empty and that was a horrible waste of assets!
    I swear that Statue actually detracted attention and soldiers from the infantry battle that was fiercely fought between monorail and com tower.

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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    One thing you can try is ninja-cap a flag, then lay down a handful of traps for the enemy who's going to be capping. Especially at Monorail, you can set up a blockade of motion mines that are likely to delay the enemy vehicles for a little while and keep them off your back. For infantry, place whatever APMs and sentry guns you have on hand, anything to annoy your foes. Once that's done, vanish.

    Depending on how the enemy reacts, you may be able to attempt to catch them as they start capping. Desploying an IDS to check out their behavior is a good thing. With this knowledge in hand, you can figure out your next traps.

    What you seek here is a way to take advantage of the enemy squad's behavior and use that against them. If they bunch up together around the flag, some RDX or a well-placed grenade can do the trick. If they spread out, divide and conquer with nourished fire.
    GOD IS DEAD. THE N00BS TEAMKILLED HIM.


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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    Yeah, I think I played that map as PAC with ya DocGuo. I led a squad that stayed at Statue for pretty much the entire round. While this may seem a good idea, I think it would have helped if I had split the squad. Since my squad was mostly TGers and some very well-played pubbies, I think we could have easily taken and held Statue with 3 defending including myself. The other three could have gone off to help with Comm or Monorail.

    With respect to bleeding, it's a hard call to make even in hindsight. Should I have sat tight, or go for it? Should I have just kept up revives and won by sheer killing of the other team? Those are hard questions to answer. As for the reason you couldn't hold Comm or Monorail, I can't give any insight because I really didn't spend much time away from statue.

    One thing i'd like to point out that you said is the fact that the attack on Mono allowed PAC to take Comm. This tactic to draw the other team onto a larger area of defense usually works well.
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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    Quote Originally Posted by timusafa View Post
    Yeah, I think I played that map as PAC with ya DocGuo. I led a squad that stayed at Statue for pretty much the entire round. While this may seem a good idea, I think it would have helped if I had split the squad. Since my squad was mostly TGers and some very well-played pubbies, I think we could have easily taken and held Statue with 3 defending including myself. The other three could have gone off to help with Comm or Monorail.

    With respect to bleeding, it's a hard call to make even in hindsight. Should I have sat tight, or go for it? Should I have just kept up revives and won by sheer killing of the other team? Those are hard questions to answer. As for the reason you couldn't hold Comm or Monorail, I can't give any insight because I really didn't spend much time away from statue.

    One thing i'd like to point out that you said is the fact that the attack on Mono allowed PAC to take Comm. This tactic to draw the other team onto a larger area of defense usually works well.

    I wasn't in this round, but don't underestimate the advantage of holding Statue. It's worth dedicating a squad to it's capture and defense. From Statue you can easily attack any flag except Monorail and Pond. It's a highly defensible position. It spawns the only walker on the map, an APC up there with a Supply Crate can rain mortor hell on just about any flag. Now if the enemy never attacks you, your job is easy, granted. But if it comes to that I'd try to find some way to support your troops on the the nearby flags, and pull your squad back to the flag if needed.

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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    Quote Originally Posted by timusafa View Post
    Yeah, I think I played that map as PAC with ya DocGuo. I led a squad that stayed at Statue for pretty much the entire round. While this may seem a good idea, I think it would have helped if I had split the squad. Since my squad was mostly TGers and some very well-played pubbies, I think we could have easily taken and held Statue with 3 defending including myself. The other three could have gone off to help with Comm or Monorail.

    With respect to bleeding, it's a hard call to make even in hindsight. Should I have sat tight, or go for it? Should I have just kept up revives and won by sheer killing of the other team? Those are hard questions to answer. As for the reason you couldn't hold Comm or Monorail, I can't give any insight because I really didn't spend much time away from statue.

    One thing i'd like to point out that you said is the fact that the attack on Mono allowed PAC to take Comm. This tactic to draw the other team onto a larger area of defense usually works well.
    Yea I was there w/ you timusafa, did a good job Sadly though I didnt get to play to the best of my ability as I didn't have my assault/medic kit w/ the amazing Baur-H hehe. But yea was a tough call to decide on sending us to Comms or Monorail.

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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    I was in reaper's squad. You fellas certainly gave us the runaround between Comm and Monorail.

    Had I been in your shoes, I would have realized that reaper's squad will probably respond to Monorail and Playground even though that's a boring job with lots of walking. Reaper would have responded as any other TG SL would have -- because it's a boring job but a crucial one and no one else will do it.

    At that point, I would have decided to be a thorn in reaper's side. Even if my squad takes deaths, I can annoy and defocus the enemy's best squad by buzzard tactics -- essentially, spreading out as much between Monorail and Playground and staying alive there for as long as possible. If you six relatively average players draw out the six best from the other team, you've done an excellent job, and all things being equal made a large difference for the people fighting it out at Comm.

    This is really the funnest aspect of SLing on TG -- figuring out a) who the enemy's best SL is, and b) predicting what he'll do and stopping him.

    Who is the SL here? Reaper.
    What would reaper do? He would do the critical job that everone else is too lazy to do.
    Most likely enemy CO? Unaware, not any help, will not order enemy squads around.

    Put simply, if I bark and the enemy's best SL jumps, I am happy.
    Fight!

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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    Quote Originally Posted by Zhohar View Post
    This is really the funnest aspect of SLing on TG -- figuring out a) who the enemy's best SL is, and b) predicting what he'll do and stopping him.
    The chess game between SLs is very very fun. Some of the best rounds I have had as an SL have been trying to outsmart other great TG squads.


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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    I was on DocGuo's team, but did not manage to get a squad going sadly. Our main problem was that our squads weren't many nor organised. If i could have gotten a squad going i would have gone for the other flags that DocGuo and reaper wasn't on. Or atleast drawn reaper's squad away from the com tower area so our team could have moved more in.

    Instead i ended up with alot of solo capping of the back flags, and just pestering reaper and the gang. But that wasn't very effective sadly. But it was a fun round!




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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    Thank you Superfast! haha... i wish you had consolidated some of the other squads because we had a very dispersed team....sigh

    oh...and Zhohar....I thought you were squad leading!
    btw...did you have an effective commander?

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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    Yeah, now that I've SLed a bunch on the TG server it is getting easier to predict which SLs will do what. You can almost bet on at least one TG squad doing the dirty work of Inner Bridge Defense, or the Toll - D, or the Comm Tower Cap...

    As an SL I try not to use the same paths too frequently. Hopefully I'll have you guys shakin' in yer boots to figure out where I'll go next.
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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    AHHH!!!! it happened again....now at cerbere landing (this time at command center).....sigh......the TG squads are too good and their commander |TG| HellHarry....geez he blew the rdx on the flag and we lost the flag!!!

    We can distract but it's never enough to actually cause a sizable dent in the ticket count........

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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    Hang in there Doc.

    To beat some of our better TG squads, you'll need to organise a couple squads and divide them between flags/couple flags. Then it comes down to player skills if they win/lose those flags to create a bleed or not. Other options if the squads have less experienced players are to avoid contact all together and just cap back-flags, if you can keep track of where the other opposing squads are.

    But there aren't any sure things, so just relax and have fun with it. You win some and loose some.




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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    Quote Originally Posted by Superfast View Post
    You win some and loose some.
    so true so true...sometimes i get lost in the idea of having to win all the time....hah

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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    haha yeah i know how it is!

    Another fun thing about less experienced squads. If you can get a squad of newcomers AND a squad of TG'ers to work together it's great. But the most fun i had lately is actually with newcomers. I mean they start out not talking and not listening, but after a while they do. And when we win, wow, it almost brings tears to my eyes hearing them discovering teamwork and fun. It's the TG classic

    Enough babbeling, of to work! Later.




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    Re: The run-around in Belgrade...05/27/08 12:30 PST

    Sigh... and to think there was a day when the 3rd used to field two full squads every night.
    |TG-6th|Damonte



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