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01-13-2009, 12:40 PM #1
Successful Minsk break out
01/10/09 Minsk
Set-up: 3 full squad and a couple partial squads. One of the full squads was led by Fubar.
Quick communication by Fubar told that me would be spawning at south-forward spawn point. I had the other squads all spawn north-forward as the diversion. Of course a couple single soldiers would spawn in the back to bring up the armor.
It worked nearly flawlessly. Once Fubar was mostly past the south trenches, I dropped an orbital between the Bunker and the south area. This discouraged any rocket fire and made any armor scramble allowing Fubar and his squad to get past. The rest of the squads kept everyone busy at Frontline while he took his time running to South Outpost. Once he was close I had the rest of the squads hold any spawns till S. Outpost was taken. Once it was taken, the rest of the map was wide open. One partial squad was left to harass Frontline while the rest battled for the other flags. The rest of the battle went back and forth, but once you have the break-out, it favors PAC.
Now I am not saying this can work every time. If the EU commander is keeping a good eye out, he might be able to call in some support from behind. But he has probably already used his Sat-Track and will be waiting for it to recharge. By then, the break-out squad will be well on its way.
Overall the battle was fun, no longer being the grind so many despise about Minsk. By the way. Nice job Fubar.
"Remember to pillage BEFORE you burn!"


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01-13-2009, 01:14 PM #2
Re: Successful Minsk break out
It's a good strategy, though one well placed IDS with a squad paying attention would probably end it. The good timing and co-ordination certainly helps be successful.
Minsk is a tough nut to crack, it's all about trying different spot and being unpredictable as PAC, I still find the best way to beat the roadblock is taking the north pass in a jeep personally. Though even that is not guaranteed to work.
Something I always wanted to try was taking an APC just close enough to pod onto the middle bunker and trying to lock that down. In there your safe from EU armor attacks, there are only 3 entrances to defend, and you can cap the flag from behind the wall.
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01-13-2009, 01:25 PM #3
Re: Successful Minsk break out
I often use that tactic. It's very effective if you get enough of you on top. If everyone works well taking the bunker, it's pretty simple from there. You do need lots of engineers on top. I'm not sure everyone realises that you can take the flag from inside, as I often find myself repeatedly shouting "come and stand next to me!".
In Order to Dance



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01-13-2009, 04:01 PM #4
Re: Successful Minsk break out
logical and fubar both led squads... I was with logical... good SL-ding mate
2412: TG Displacio or TG Wazzaup

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01-14-2009, 12:37 AM #5
Re: Successful Minsk break out
Thanks, Let me elaborate a bit.
When you first spawn in, I prefer the south, you run as fast as you can toward the south bunkers. The CO drops an orbital and Emp in the south corner of Front Line. The orbital disrupts infantry and armor, the emp makes everything fuzzy and pretty, thus negating the IDS in the corner.
Most teams have a few spawn in the back and bring the armor up, therefore the defense is not as strong as it could be.
Once we got to Front Line, I instructed Gunney to take the EMPTY APC and begin shelling the bunker and infantry, I then instructed(I forget who- sorry)and Engy to drop motion mines near the bunkers. Now the armor must react and this keeps everyone busy, the rest of the squad was told to attack Front Line.
As they do this, I move towards S. Outpost and have my squad spawn on me. One person becomes six and I instruct them to ALL attack S. Outpost. They cap it with very little resistance as I am STILL MOVING towards Monument. I tell the dead soldiers to spawn on me and the others to catch up with us, leave no armor behind.
We cap Monument and then apply pressure on Hillside. I stay behind to watch the Monument flag and wait for the enemy to try and retake it.
This gave the enemy no less than three fronts to fight at one time in combination with the other squads.
The squad loadout was one engineer and the rest Medics. The most important objective was to get thru and keep me alive. My squad performed with great excellence and Neph was on top of it with the intel as the CO and support.
Well done to everyone.
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01-14-2009, 03:39 AM #6
Re: Successful Minsk break out
Here's some food for thought.....
Have one squad member with motion mine bait spawn in a forward spawn point and chuck mine bait into center of the road...
Have the squad leader run the car through the center of the road and speed into the back flags....
Things to watch for....don't turn too hard when running through the road since there are minor road block objects.....save some sprint for the main stretch...
This has worked at 80% of the time...
I have never been stopped by emp mines (YET)!!! haha
I have been stopped by me driving right into a road block object.

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01-14-2009, 09:35 AM #7
Re: Successful Minsk break out
"Remember to pillage BEFORE you burn!"


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01-14-2009, 11:50 AM #8
Re: Successful Minsk break out
Wow, I'm surprised you haven't. The motion mines are a pain, but like you say, have an engie spawn close and take it down with motion mines.
Obviously, this still leaves emp mines. Which is why both buggies need to be working together. One to take the fall at the choke, and the other to bust a move behind it to the back flags.
Other than this tactic (and the out of bounds rush which I have never tried), you can use an APC rush, or Recon rush.
The key to any of these tactics, firstly, is an orbital in the centre bridge immediately to discourage mine placement. Or, if that fails, continual bombardment of this bridge with APC mortars.
APC rush works a lot of the time. You do sacrifice armor for it though, however it's mostly ineffective on Minsk until you have frontline. Everyone needs to be ready to pod, but not too early. Get as many engineers as you can on top, and take out enemy APC's as a matter of course. Clear the bunker, and you have 2 spots within the bunker to hold the flag from, while you wait for reinforcement.
Another thing I try which has worked quite a few times, is take the buggy for a rush, but don't go for the back flags. The enemy assumes you're moving for the back flags so will usually over compensate their shots. Jump out right next to the doorway to the bunker, get in and have your squad spawn. Again, enemy APC's are a priority.
One major problem I have seen everytime I've been on Minsk, is the lack of air support. I know you can't have great pilots all the time, but if you've got a decent pilot/gunner, all they have to do is hover behind the large hill covering the south of the UCB, and take out any armor. Simple really.In Order to Dance



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01-14-2009, 03:16 PM #9
Re: Successful Minsk break out
I think the fact that when a squad gets through it deserves a thread says enough about the map.



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01-14-2009, 03:27 PM #10
Re: Successful Minsk break out
Well, there is a lot of dislike for Minsk by many. I thought I would do a AAR for one round to demonstrate it really isn't that bad. It just takes a little coordination between the CO and SLs. The true carnage of Minsk comes from disorganization. If someone doesn't like Minsk and you see you are on PAC for it, be sure your SL is talking to your CO at the beginning. Or step up to CO or SL and get organized. Minsk is a test of your ability to use strategy and tactics. Not just being able to shoot better than the other guy or swarming a flag with bodies.
"Remember to pillage BEFORE you burn!"


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01-14-2009, 03:52 PM #11
Re: Successful Minsk break out
Nice breakthrough. What makes Minsk so difficult is because of how many pieces must fall into place in order to succeed. The squads and the commander and the armor must support each other perfectly and that is normally very hard to pull off on that map when you got a lot of pubbies (not necessarily a bad thing but makes it more difficult to breakthrough successfully).
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01-14-2009, 04:24 PM #12
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01-14-2009, 05:00 PM #13
- Join Date
- Mar 2008
- Location
- Lowell/Medford, MA
- Age
- 26
- Posts
- 549
Re: Successful Minsk break out
A few months ago I had a way to get Frontlines that worked often.
Spawn recon with decoy and cloak on north side, have squad spawn in south side. Instruct squad to rocket the main building's roof, and to not revive and hold spawn on death. Get in the trenches and run in with anyone else who spawns in, but instead of going up north, go under the bridge, drop the decoy, and go to the south side and cloak across into the open to the building. The squad's rockets will keep their heads down so they won't see the cloak, plus the explosions and chaos will hide the buzz of the cloak. Once inside instruct squad to spawn in and wait on the staircase with lambert pointing down the stairs ready to kill enemies coming up the stairs.
Another way I've approached frontlines also works well. Have your squad hold spawn except two people. Grab the buggy and hop in the 3rd seat and get the cloak ready. Instruct the driver to driver for hill. Instruct the gunner to bail just before the bridge and run to the north trenches. When the gunner bails, you bail and cloak to just south of the bridge, drop the decoy, cloak in. If the buggy makes it past the MMs and armor everyone will be looking north while you cloak into the building on the south side with your whole squad spawning on you. If your other SM does happen to make it past everything, he's got a free shot at Hill, with potentially free armor.
There's plenty of ways to assault Frontlines, just no guarenteed solutions.
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01-14-2009, 06:26 PM #14
Re: Successful Minsk break out
Interesting moves. I like the second. You kinda need a squad who knows about it before hand though.
In Order to Dance



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01-14-2009, 06:59 PM #15
- Join Date
- Mar 2008
- Location
- Lowell/Medford, MA
- Age
- 26
- Posts
- 549
Re: Successful Minsk break out
I'm usually pretty good at explaining complicated game plans like that in about a minute. As long as everyone's following orders, it works great! It's as simple as "SM1 try to drive the buggy to Hill. SM2 get in the gunner seat and bail at Frontlines and go to the north trenches. Everyone else hold spawn." The squad doesn't need to know the details of the SL's movements. =)
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