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Discussion: Battlefield 2142 / Battlefield 2142 - After Action Reports - An evening in the command post. - The night started on Tunis. The start of the round was the typical rush to
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    draeh's Avatar

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    An evening in the command post.

    The night started on Tunis. The start of the round was the typical rush to Power Station by two full squads. Bleed was initially put on and defenses set. Eastern docks came under heavy assault and one squad pulled back from Power to help. EU shifted their forces and overwhelmed a now lean Power Station. Recognizing this, a squad broke away and took Junkyard. With the security of Eastern in question, no one was able to back up the squad at Junkyard. Though they put up a great defense, Junkyard finally fell. With the bulk of EU forces now on Junkyard, an all out assault was launched at Power under the umbrella of an OS on the flag itself. The assaulting squads were able to weather the OS and capture the flag. Backup arrived in the form of a second squad and Walker to once again secure the bleed. For the rest of the round, Power remained strong. The EU forces shifted their focus to repeated assaults on Eastern docks. The squads at Eastern held firm to end the round.







    Next up was Cerebere Landing. PAC started divided with assaults on both Office Ruins & Church. The assault of Office Ruins succeeded, removing the bleed. The second force at Church was initially aided by the Walker. The Walker quickly became neutralized by OS strike leaving the infantry in a precarious position and pinned down by EU forces. As the battle waged a PAC buggy rush quickly put a squad in position to cap Roadblock. With our flags split, two EU squads were tasked with neutralizing the opposition at Roadblock. As the battle for Roadblock raged, EU forces managed to hold on to Southtown, but Church was sacrificed. After securing Roadblock, a PAC squad had made its way to Command Center and squads fell back to respond. With diminished forces, Southtown was overrun as PAC made another push to capture Roadblock. PAC secured Roadblock, but their victory was short lived as returning EU forces from Command once again pushed them off the flag. Here the line was drawn and a pitched battle from East to West was raged in the open ground seperating Roadblock from Southtown/Church. The EU forces held strong to win the round.







    Last of the night was Camp Gibraltar. PAC took Harbor swiftly. With a greater than 20 ticket lead and bleed neutralized, PAC sought to capitalize on their good fortune by repeatedly attempting to circumvent Toll station in a bid to divide EU. For a time, the battle was pitched with PAC held outside the gates of Toll Station. PAC held their ticket lead exacting the same losses on EU as their own. Many attempted buggy rushes failed under the weight of the EU defenders. Unsatisfied with their lead, a final buggy rush through an EU OS penetrated the Toll Station defenses and had a PAC squad rushing for Central Camp. Central Camp fell, but EU defenders were successful is stopping a quick PAC push towards Ruins/Command. The EU forces were divided with a ragtag group pinched in the middle defending Toll Station as EU regrouped to assault Central Camp. In the end flags were traded with PAC winning Toll Station, but losing Central Camp. In the bid to retake Central EU was able to negate PAC's ticket lead to a dead even 104-104. The call went out to hold the line and revive, revive, revive. PAC's agenda was clear, they intended to die trying to divide the EU forces. Wave after wave of breakthrough attempts were launched. Swift response by the EU forces stopped every attempt paving the way for a narrow win.








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    Reaperassault's Avatar

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    Re: An evening in the command post.

    Some of the most fun rounds (cerbere and Camp G) I've had in a while!

    Great write up and great commanding!
    Reapator, overlord of ponies


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    Re: An evening in the command post.

    Was this yesterday's games? If so, I am sad I missed them

    On the other hand, I was getting drunk and celebrating my birthday so that evens it out.

    Nice writeup anyways.

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    Re: An evening in the command post.

    Great write up but i found one thing.. the office ruins flag does not stop the bleed for the PAC team on Cerebere Landing. Or at least this is what i got teached.
    I remember those games quite well. The Camp G round was intense
    His capacity for love lost, the man accepts it into his glas of dispair. The Flames of burning anger unquenched, the man keeps drinking... but never gets drunk

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    draeh's Avatar

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    Re: An evening in the command post.

    Quote Originally Posted by black_Mirror View Post
    Great write up but i found one thing.. the office ruins flag does not stop the bleed for the PAC team on Cerebere Landing.
    You are quite correct. In that case, PAC did not cease the bleed until the breakthrough squad first capped Roadblock.



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    Re: An evening in the command post.

    HAha!!! I loved the Camp G game.....the critical point was when the PAC side left the car in front of Central Camp.....I led the Harbor Squad and we were the ones who broke through with the help of that car.

    The first time...I just stole the car and went to harbor...I almost died with 5 people running to neutralize my threat, but I had some excellent SM keeping me alive while recapturing the flag down. I realized that my squad could start a 2 front war and fracture the PAC's attacking stance on Ruin and EU Base. We started shifting the PAC's attacking line and caught them at Toll totally unprepared.

    The 2nd time was when the PAC side had Central Camp but they weren't watching the alley between central and ruins. I was on foot the entire time and sneaked right past them and recaptured Harbor again. I think we also captured Toll again.

    If the squad leaders of the MAGCPONY and TACTICAL could give an assessment...did the harbor flag provide a good distraction or was the situation already under control??

    Somewhere in those two "sneaks" we captured central camp but I forgot which one it was.

    It was a grueling game since we thought for sure that the PAC side was organized well enough to notice this squad running behind their lines.
    We were down by so much in the beginning, I had almost given up hope....

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    Re: An evening in the command post.

    Toll was situated during/just before you ran out there. We were down by a good margin in the beginning but because of that margin PAC continued to push and therefore die to a well organized defense.

    If you know your team is not going to hold its own in a grind off (on defense) it is best to make sure that you hold bleed as long as possible, that is why I usually defend harbor for as long as possible, more bleed equals less tickets my team has to make up.
    Reapator, overlord of ponies


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    Re: An evening in the command post.

    i remember that first failed attempt....I ran that car right into the walker!!!

    I guess you could consider my previous post as my squad's 2nd and 3rd attempt on harbor


    *EDIT!
    OMG!!! I'm remembering the wrong game!!! I just rewatched the BR and this was the game where my walker held off the eastern section of the Central Camp Area....
    Last edited by DocGuo; 01-23-2009 at 03:40 AM.

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    Re: An evening in the command post.

    Great writeup Draeh - I have not played much since that night (out of town etc.) and must say it was a night well worth a write-up.

    You may see how after that first match (which was a great match) a few players switched -- Zho and Arun in particular made a squad, which was nice because SL's are who you need to balance a game.

    In anycase thanks for the write-up and screen shots - heck of night.

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