-
05-17-2009, 07:44 AM #1
Tunis Commanding Question
Ok, so I was questioned about a decision while commanding the PAC team on Tunis Harbour because people would like to know my reasoning. They're perfectly right to and it's good of them to take the interest to find out.
The situation was:- It was nearing the end of the round, PAC were up on tickets somewhat, and held 2 of 3 flags. One PAC squad (+ a single man squad) were on Eastern, guarding it against possible attacks, while the rest of my forces defended Power. The EU decided they needed another flag and, because no one was attacking Junkyard, they were able to throw their entire team at Power:

This worried me, we were down 7 people defending at Power and were therefore, outnumbered. The enemy were close to the flag and it was unclear who was winning the battle. Losing Power would have been costly, and while Junkyard flag was empty, it would have been easy for the enemy to fall back and defend it.
- Suddenly I realised that I need not take Junkyard, but merely make the enemy think I am trying to, to get them to fall back, I decided to send the squad at Eastern across the barge, towards Junkyard. The Idea being as follows:

With at least one squad pulling back to Junk, if not more, the pressure would be eased on Power, and either the rest of their team would keep pushing to the flag and die, or also fall back and defend having lost the advantage of numbers.
- Unfortunately, things did not fair quite as well as hoped/expected. Firstly the squad pushing to Junkyard got caught on the barge; an enemy squad having responded rather fast. Secondly a buggy rush headed to Eastern and began capturing the flag:

I was trying to watch the advance, while staying aware of Power, and was busy talking to SLers about the push saying a number of times that I "just want to get their attention". I was entirely caught off guard by the buggy as, put simply, there were so many people at Power, I didn't expect there to be any more of the damn enemy left on their team XD Anyway by the time I spotted the buggy I also realised the advance had been stopped and we lost Eastern.
- After that I needed to work out whether Eastern or Junkyard had more opponents on. They had fallen back to Junk and I think must've lost some people on the way, who had then spawned at Eastern. I decided to push on Junk, and had a buggy going that way too when the round ended. I think so anyway, there was so much back and forth that round I'm suddenly trying hard to remember! But PAC won

Just another point, when crossing an open area it is down to the SLer to call the timing. If the order is given by the commander then it is entirely an option, after assessing the situation, to tell him that it can't be done. This would have been the alternative:

Still moving the enemy forces; and the squad would be able to fall back to the flag. However, often you think you can make it before a squad cuts you off, and this can easily go wrong for even the most experienced players.
Summary
In the future I will remember that, although it is best to explain your reasoning, sometimes you are too busy and it is better to tell them not to question until after the round.
I hope this clears up the confusion behind my reasoning, comments?Last edited by MrJengles; 05-17-2009 at 11:24 AM.
- It was nearing the end of the round, PAC were up on tickets somewhat, and held 2 of 3 flags. One PAC squad (+ a single man squad) were on Eastern, guarding it against possible attacks, while the rest of my forces defended Power. The EU decided they needed another flag and, because no one was attacking Junkyard, they were able to throw their entire team at Power:
-
05-17-2009, 11:11 AM #2
Re: Tunis Commanding Question
You made a reasoned call. It backfired but it was a decision made in the best interests of the team. A good explanation as well.
I wasn't there, did PAC lose in the end?In Order to Dance



-
05-17-2009, 11:30 AM #3
Re: Tunis Commanding Question
Haha, I kept thinking I was forgetting something...yes by a little bit I believe (the other post now edited). It was really the buggy that messed it up, ok it went bad but it still moved their forces, the buggy was what actually made it backfire lol. Seriously how many players did their team have? I could see enough red dots on my map as it was XD
-
05-17-2009, 11:30 AM #4
Re: Tunis Commanding Question
Sounds to me like you handled the situation fine, it just was countered and apparently the enemy CO had the same idea...only with Junk.
I have found that, as a Sl, if the commander orders us to move out I will assess the situation and advise the CO if I have any reservations about the order. I may even object with a reason, usually the CO will either rethink the order or advise us as to why we are moving. Clearly the SL knows the situation on the battlefield and the CO is looking at the big picture. While we should follow CO's orders, I do believe that if you do not think it is a wise move you should explain(quickly) why and possibly bring another view to the CO.
-
05-17-2009, 11:43 AM #5
Re: Tunis Commanding Question
Yes exactly Fubar, well put. I commanded a few rounds that night but I barely got any feedback unless I asked...quite possibly because I talked too much. Usually I try to select the correct squad and use V as much as I can unless I have a reason to tell everyone something...but maybe I was tired XD
But back to the point, SLers that actually mention they are likely to need assistance, and things like that, are more likely to get it, how is the commander to know that squad is losing the particular battle until most of them are already dead lol, and by then it's too late.
And very well done to the enemy commander; I think they had one, I'm trying to remember who...
That tactic of throwing everyone at the next flag when you only have one is technically a very good (albeit risky) one. The enemy are spread more thinly so by doing that you are more likely to succeed, and faster. You may also desperately need that second flag. Although if a buggy drives by, your screwed.
-
05-17-2009, 02:34 PM #6
-
05-17-2009, 02:43 PM #7
-
05-17-2009, 02:44 PM #8
-
05-17-2009, 03:06 PM #9
- Join Date
- Mar 2008
- Location
- Lowell/Medford, MA
- Age
- 26
- Posts
- 549
Re: Tunis Commanding Question
Jengles, I gotta ask, did you use GTactix for that pic? One of my friends recently showed me it and it's perfect for things like this.
-
05-17-2009, 03:12 PM #10
Re: Tunis Commanding Question
Er as far as I know its B for all. I think for BF2 it's reversed, randomly played the game one night with a friend and the number of times I'd get those muddled...
Yep lol, basically I saw it mentioned somewhere on here while browsing...downloaded it to take a look and now I've used it at the first excuse I could find XD
-
05-17-2009, 03:35 PM #11
Re: Tunis Commanding Question
The best thing for PAC on power is to have your walker there. It can easily compensate for the missing squad that is a eastern. If you don't have the walker just have the squad at eastern move near the barge where they can fire rocket on the ennemy that is attacking power and they also can still fall back fast if you can warn them of an incomming buggy rush.
By the power of Ponyskull
I AM THE POWERRRRRRR!!!!




-
05-17-2009, 03:56 PM #12
Re: Tunis Commanding Question
I have used V for specific squads and I have never gotten any response / reaction to it, it doesn't show the mic in use icon in the player list either...
So how does it work, click squad number and then V to speak to it?
-
05-17-2009, 04:18 PM #13
Re: Tunis Commanding Question
Yes I believe you have to click on the desired squad first and then use V to communicate. If you keep pressing B, all squads including the one you have selected, will hear what you are saying.
-
05-17-2009, 04:27 PM #14
Re: Tunis Commanding Question
a big thanks goes to EA for their precious time taken to outline this in their manual.
In Order to Dance



-
05-17-2009, 10:33 PM #15
Re: Tunis Commanding Question
Here ay go guys, some very good reading....and it is V for individual squads. I use that to have direct communication when helping a specific squad take a flag. Select the squad and then v to talk to them, you can hit b and address all of the SL's, then v to talk to just that squad.
http://www.tacticalgamer.com/battlef...ommanding.html
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote























Bookmarks