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05-21-2009, 01:53 AM #1
Awesome Camp G Round
Tonight on Camp G we ended up in a stalemate at Toll ( no surprise ), As PAC CO, I had ordered my team to play defensively and bleed their tickets down. PAC never charged Toll.
The result ended up both sides holding their ground and ranking up lots of points. I have attached the squad summary from the round, check out the squad scores!!|TG| RoadWarrior
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05-21-2009, 03:00 AM #2
Re: Awesome Camp G Round
Nurse squad FTW!

Revived this one sniper a total of 15 times (Snake46) and he still wouldn't move from the damn traincar.
Also, revived Insun more times than I can count (he really loves that corner on the east side) and had my squad revive basically every orbital the EU CO sent.
Nurse squad was fun. I had 6 rescue pins which translates to about 50 revives I pulled in that one round.Fight!
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05-21-2009, 04:54 AM #3
Re: Awesome Camp G Round
An awesome time for sure
Our squad points were insane .. 628.
Great job squad! Awesome game all!!
|TG-8th| LATINA
[conduct][medic]




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05-21-2009, 07:45 AM #4
Re: Awesome Camp G Round
Fun round, I sent more time in the walker for this round than I have in probably a year of rounds combined. I only wish that Lyra had a name tag on (it must have been floating somewhere), I kept TKing him by accident.




TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
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05-21-2009, 10:21 AM #5
Re: Awesome Camp G Round
When I joined, I squatted down near the Toll flag basically running around with my ammo crate to resupply all the rocketeers and other support players. The grenade and rocket spam was becoming intense, so I pulled back to a higher position and set up a position on the bridge south of Toll. I kept expecting the PAC team to eventually push through, but when it became apparent that they were content to ticket bleed us (and were doing a good job of it) I left the bridge and moved forward onto the roof of the building west of the flag. I popped some more folks with my Ganz, but kept getting pestered by a sniper, so I switched to that class and discovered that many PAC players were sitting just inside the fog line with no apparent concern to move. I sniped a good number of players who refused to move from their positions, even after popping them three or four times.
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Blah blah blah.
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05-21-2009, 10:32 AM #6
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05-21-2009, 10:37 AM #7
Re: Awesome Camp G Round
This is actually not true: once PAC takes one flag, it stops bleeding, and from that point on, no matter what happens, neither side bleeds tickets. (Unless, of course, one of the sides has no flags.)
During that standoff, neither side bled tickets -- the PAC was just better at reviving people who died.
Also, the PAC has innate advantage due to terrain -- it's easier for them to pull revives, and they are spread out over a larger area so nades/rockets aren't as effective.Fight!
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05-21-2009, 10:47 AM #8
Re: Awesome Camp G Round
It was very fun. Half of the fun came from Zhohar droning on and on about how our pubbie squad members were not moving around and kept standing still and risking being hit with grenades/rocket fire
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05-21-2009, 10:48 AM #9
Re: Awesome Camp G Round










EVE Online: Yumi Hikare
"I've done everything I can... There are no heroes left in man..."
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05-21-2009, 10:56 AM #10
- Join Date
- Apr 2007
- Location
- TN
- Age
- 30
- Posts
- 3,878
Re: Awesome Camp G Round
It was nice to see a team just defend the flag. I think we maybe had one small squad that kept trying to push into toll, but for the most part we were all content to get as many rocket kills and revives as possible. I think I had somewhere around 5 or 6 rescue pins also.







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05-21-2009, 12:24 PM #11
Re: Awesome Camp G Round
I wish I had the time to get to 200 point...
By the power of Ponyskull
I AM THE POWERRRRRRR!!!!




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05-21-2009, 12:40 PM #12
Re: Awesome Camp G Round
With less than 20 tickets left for EU, our squad decided to make a last ditch push on toll to see what would happen. I ran my walker in for a kamikaze run and blew up in the process, but our SL did get on the flag and it was fun to watch his spawn go green, red, green, red, green, red a few times as he kept getting revived on the flag. The round ended less than a minute after that.




TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
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05-21-2009, 04:23 PM #13
Re: Awesome Camp G Round
I was commanding PAC and saw that...laughed my head off the whole time watching the green dot go red, then green, then red, then green and so on...way too funny to see! Wish I had the video of that one!
I had to compliment the PAC team several times for their discipline, they followed orders and held their ground. Great job to them all!
I initially kept trying to orbital the walker, but the initial EU walker driver was good and made it tough to get him, so I switched my orbital tactics and decided to orbital EU folks who were sitting in a bad spot for revives. I nailed tons of EU guys on the cat walks and parts of roof tops at Toll. The funny thing was the same people would go back to the same spot?? So I hit'em again and again?? In all, only 1 person I placed on orbital on was revived, the rest were killed contributing to the ticket drain on EU. I don't know how many I killed like that, but it was a lot ( CO's don't get to see their kills at the end of a round).
The key to the PAC victory was the discipline of the players and the constant revives going on. The EU CO's orbitals were virtually useless on impacting ticket loss as the PAC deaths were always revived.
Good times!|TG| RoadWarrior
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05-21-2009, 05:03 PM #14
Re: Awesome Camp G Round
"Remember to pillage BEFORE you burn!"


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05-21-2009, 05:21 PM #15
Re: Awesome Camp G Round
Proud to have been an Irregular!






|TG| S.Kyle23
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