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10-21-2009, 04:53 AM #1
Fall of Berlin AAR
I've played a few amazing rounds of Fall of Berlin. Normally, I wouldn't post an AAR because I have one perspective: a single squad did particularly well. However, this time as a CO, I was able to see several things that deserve special mention because there were many things that went well:
1) CO-SL cohesion
2) A goal-oriented infantry squad that did good in offense and had a solid defense.
3) A goal-oriented armor squad that coordinated two pieces of armor, as support/frontflag defensex2/backflag defense.
I'm inclined to believe that the enemy team were organized as well. They responded quickly to the defense of outpost, and had a few very impressive pushes: north of square, to the roadblock, and even directly on the square flag.
PAC COMMANDER:
|TG-21| Fruvous
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OVERVIEW
STAGE 1: Beginning.
Completed: Take Roadblock
UAV to identify contacts. Enemies are scattered. 1 group north, 1 group middle (inside the building, not on flag), 1 group south.
SL pod into flag. Takes it with relative ease.
STAGE 2: Post-beginning.
Completed: Pressure on outpost. Take square. Maintain roadblock
Two squads break through north. CO spots ahead of the two squads.
-Large squad approaches outpost (clear except for 1 contact), then a squad spawns in. Successful defense despite spotting. Might have succeeded with another squad.
-Small squad approaches square. Takes it easily
-Two smaller squads and armor squad defend the frontflag - difficult task given they had a stable foothold on the south side as well as armour.
STAGE 3: middle
Completed: Took flag after roadblock. Draw battle lines in front of square
A few squads try to apply pressure on outpost. Successful coordination between commander and squads. However, CO failed in destroying vehicles - our squads fell. Many squads spawned in outpost for defense.
Taking flag after roadblock was easy. Battle lines drawn
A few times, a few stealthy squads got to roadblock. The APC (Zhohar) was very quick in responding to these threats. With commander spotting and a good APC team, the squads were quickly dispatched.
One the second push, they did almost cap roadblock and the flag after roadblock. TG-21 helped the APC clean up infantry in the nooks-and-crannies of the north side.
STAGE 4: End
Completed: So many kills!
So. Much. Blood!
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Infantry assault squad
SL:
|TG-21| GrimmFist
SM:
|TG-21| FYAH29
|TG-21| Onoobiwan
|TG-21| Jakaleel
|TG-21| xDEMENTIAx
Xataxia
REPORT:
STEP 1:
Podded out of APC to take Roadblock
STEP 2:
Short push on post-Roadblock (forgot the flag name).
Dead.
STEP 3:
Spawn Roadblock.
Stealth recon north to Outpost.
Apply pressure on Outpost.
Dead.
STEP 4:
Spawn SL. Apply more pressure on Outpost.
Dead.
STEP 4:
Spawn Square.
Stop a southern group from hitting Square
STEP 5:
Apply pressure on Outpost
Dead.
STEP 6:
Spawn flag next to roadblock.
Quickly reacted to northern bypassers near roadblock. Assisted APC.
STEP 7:
Stopped two squads from moving into square, 1 by 1.
STEP 8:
Stopped a huge push from north.
STEP 9:
Pushed forward, elliminating another squad.
STEP 10:
Pushed forward onto Outpost.
Dead.
STEP 11:
Respawn, went north in reaction to a huge push.
Dead.
STEP 12:
Went north.
GAME END, Victory.
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Armor squad (APC / Walker)
SL:
|TG| Zhohar
SM:
|TG-Mth| HellHarry
|TG-55| Drennyn?
??
REPORT: (this is more generalized..)
APC
-Enable SLs to take roadblock
-Protect roadblock
-Move to square, mortaring large globs of infantry
-Quickly reacted to CO verbal intel, "Squad going to roadblock". Disengaged current contacts. Dealt with assault very efficiently with the aid of CO spotting. Two/three times.
-Reacted to large globs of advancing infantry, namely those north of square.
WALKER
-Stopped enemy infantry from rotating around Roadblock.
-Stopped enemy vehicles from severely harrassing Square
-[Might have missed something]Last edited by Fruvous; 10-21-2009 at 06:03 AM.
Without teamwork, you'll never survive.
Without betrayal you'll never win.
Welcome to Cutthroat Caverns
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10-21-2009, 04:35 PM #2
Re: Fall of Berlin AAR
Once the Outpost standoff ensued, the EU kept breaking through on the North side (going out of bounds too). Each time they broke through, you alerted us with VOIP and kept spotting their soldiers so long as they were alive.
The EU never managed to cap a flag with north-side breakthroughs because Fruvous would spot them each time, I'd chase them down in the APC, and BBMag would mortar them. The spots were ... invaluable. I literally cannot emphasize that any more -- the CO spots were more responsible for handling that breakthrough than anything the APC or the infantry did.
One more thing -- it was BBMag who gunned for the APC, not Dren.
But -- far as the Armor squad is concerned, Fruvous, you did a top notch job of COing.Fight!
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