I've played a few amazing rounds of Fall of Berlin. Normally, I wouldn't post an AAR because I have one perspective: a single squad did particularly well. However, this time as a CO, I was able to see several things that deserve special mention because there were many things that went well:
1) CO-SL cohesion
2) A goal-oriented infantry squad that did good in offense and had a solid defense.
3) A goal-oriented armor squad that coordinated two pieces of armor, as support/frontflag defensex2/backflag defense.
I'm inclined to believe that the enemy team were organized as well. They responded quickly to the defense of outpost, and had a few very impressive pushes: north of square, to the roadblock, and even directly on the square flag.
PAC COMMANDER:
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TG-21| Fruvous
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OVERVIEW
STAGE 1: Beginning.
Completed: Take Roadblock
UAV to identify contacts. Enemies are scattered. 1 group north, 1 group middle (inside the building, not on flag), 1 group south.
SL pod into flag. Takes it with relative ease.
STAGE 2: Post-beginning.
Completed: Pressure on outpost. Take square. Maintain roadblock
Two squads break through north. CO spots ahead of the two squads.
-Large squad approaches outpost (clear except for 1 contact), then a squad spawns in. Successful defense despite spotting. Might have succeeded with another squad.
-Small squad approaches square. Takes it easily
-Two smaller squads and armor squad defend the frontflag - difficult task given they had a stable foothold on the south side as well as armour.
STAGE 3: middle
Completed: Took flag after roadblock. Draw battle lines in front of square
A few squads try to apply pressure on outpost. Successful coordination between commander and squads. However, CO failed in destroying vehicles - our squads fell. Many squads spawned in outpost for defense.
Taking flag after roadblock was easy. Battle lines drawn
A few times, a few stealthy squads got to roadblock. The APC (Zhohar) was very quick in responding to these threats. With commander spotting and a good APC team, the squads were quickly dispatched.
One the second push, they did almost cap roadblock and the flag after roadblock.
TG-21 helped the APC clean up infantry in the nooks-and-crannies of the north side.
STAGE 4: End
Completed: So many kills!
So. Much. Blood!
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Infantry assault squad
SL:
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TG-21| GrimmFist
SM:
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TG-21| FYAH29
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TG-21| Onoobiwan
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TG-21| Jakaleel
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TG-21| xDEMENTIAx
Xataxia
REPORT:
STEP 1:
Podded out of APC to take Roadblock
STEP 2:
Short push on post-Roadblock (forgot the flag name).
Dead.
STEP 3:
Spawn Roadblock.
Stealth recon north to Outpost.
Apply pressure on Outpost.
Dead.
STEP 4:
Spawn SL. Apply more pressure on Outpost.
Dead.
STEP 4:
Spawn Square.
Stop a southern group from hitting Square
STEP 5:
Apply pressure on Outpost
Dead.
STEP 6:
Spawn flag next to roadblock.
Quickly reacted to northern bypassers near roadblock. Assisted APC.
STEP 7:
Stopped two squads from moving into square, 1 by 1.
STEP 8:
Stopped a huge push from north.
STEP 9:
Pushed forward, elliminating another squad.
STEP 10:
Pushed forward onto Outpost.
Dead.
STEP 11:
Respawn, went north in reaction to a huge push.
Dead.
STEP 12:
Went north.
GAME END, Victory.
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Armor squad (APC / Walker)
SL:
|
TG| Zhohar
SM:
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TG-Mth| HellHarry
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TG-55| Drennyn?
??
REPORT: (this is more generalized..)
APC
-Enable SLs to take roadblock
-Protect roadblock
-Move to square, mortaring large globs of infantry
-Quickly reacted to CO verbal intel, "Squad going to roadblock". Disengaged current contacts. Dealt with assault very efficiently with the aid of CO spotting. Two/three times.
-Reacted to large globs of advancing infantry, namely those north of square.
WALKER
-Stopped enemy infantry from rotating around Roadblock.
-Stopped enemy vehicles from severely harrassing Square
-[Might have missed something]