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| Battlefield 2142 - After Action Reports Discussions regarding Battlefield 2142 After-Action Reports on Tactical Gamer Servers. |
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#1 (permalink) |
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Join Date: Jan 2007
Posts: 54
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Late Night lesson in Tactics
I was doing a match on Belgrade tonight and I can't really get over the futile tactics that were used. While I will say there were only about 3 other TGs on at the time, but I think its still a good idea to go over and improve tactics used in this case.
The match went alright at first. I was trying different mouse sensitivities so I want to go into some gun fights, but soon the enemy was able to pretty much sweep and get every point from there base to about the park, which was being held by a different squad. My squad was trying to get the base that held the Walker(can't remember then name). We were met with a massive armor squad. When we had the walker, it was destroyed fast until the enemy was able to steal it. Soon after that we lost the base. My squad then keep trying to take back the base, which failed each time. My whole team was pushed back and sort of trapped by pretty much all of the armor piece one team can have on Belgrade. Finally I had to type in "This is lambs to the slaughter. Why don't we try and attack something else?" No, one on the team replied as the attack mark was still on the same base. Since I didn't want to keep getting blasted by tanks and rockets from Walkers and APC I walked all the way to Tower unharmed. No one was there. I didn't even see anyone as I walked there. This brings me to my point. Why would we keep trying to fight the enemy on there strongest point. They had formed almost a wall preventing us from taking the two bases my team want to take, but had left a huge hole in there side. I'm pretty sure my team could have sent out 3 guys to take both monorail and the playground before the enemy could have even gotten to them both. My thinking is if we did do that, it would make them move some of those armors out of there wall spreading them out. This would have made it easier to take them out. So in review I guess the tactics used were to fight the enemy toe for toe.... this didn't work. I think if the team where to use more of a storm trooper type tactic of skipping strong point and attacking weak points we could have come out with a win. (I also found out that having mouse sensitivity on high does not help you at all in the gun fight)
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#4 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,271
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Re: Late Night lesson in Tactics
Quote:
Remember why many play Ranked... hint: it's not to win the round ![]() Right, it's to shoot stuff and get points towards unlocks... which is why people flock to the sounds of explosions. |
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#6 (permalink) | |
![]() Join Date: Dec 2005
Location: Houston, TX
Posts: 775
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Re: Late Night lesson in Tactics
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SO - you were able to sneak around and (I'm assuming) single cap an unguarded flag. You only get 2 points for that, though you didn't waste any tickets. NOW - say I run toward the explosions while you take your time to sneak around. I could probably have gotten in 3 or 4 spawns, and assuming I have a 1-1 k/d ratio, that's 3 kills for 3 points. Plus, I got to shoot things. It's similarly unrewarding point wise to defend important back flags. You may be able to repel 2-3 good sized assaults during the round, thus saving your team from the agonizing ordeal of having to play without important assets (scan, UAV, gunship, armor), but your score will be nowhere near that compared to the people who lost tickets trying to push the front line. Win-Loss ratio only gets you 1 badge (I think). Kill counts do all the rest. And, everybody likes shiny things like badges ![]()
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#7 (permalink) |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 30
Posts: 4,294
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Re: Late Night lesson in Tactics
While score and badges have an influence, I don't believe we are seeing it any more on a ranked 2142 server than we ever did on our unranked BF2 / PoE2 servers.
People are just lemmings. |
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#8 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,271
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Re: Late Night lesson in Tactics
Plus in BF2/PoE, the main goal seems to be to get bleed, so there's a lot more incentive to grab that back flag. In 2142, there's less focus on bleed, thus more incentive to win by kills alone. The score doesn't blink like it does in PoE2/Bf2 to tell you which team is bleeding - I bet a large number of players don't even know there IS bleed.
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#9 (permalink) |
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Join Date: Dec 2006
Posts: 63
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Re: Late Night lesson in Tactics
Yeah in respect to how the score works, I found I have a lot less desire to be on the top 3 now that i've got brigadier general. The whole point thing isn't so important when you have no more unlocks to get. So, I find it a lot more rewarding to use my time helping the team out by defending rear flags, or by focusing on squad leading instead of being in the top players.
I still need to try out PoE one of these days... |
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#10 (permalink) |
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Join Date: Jan 2007
Posts: 54
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Re: Late Night lesson in Tactics
Yes, but you must also remember that the scores they where getting against the wall of armor wasn't that good. Like I say it was more of a lambs to the slaughter then a point getting good battle.
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#11 (permalink) |
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Join Date: Sep 2005
Location: Albuquerque NM
Age: 36
Posts: 1,331
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Re: Late Night lesson in Tactics
Hmm...my squads ussually score 1st or 2nd (inspite of my squad leading
), and I'd like to think that we are doing something for the benefit of the team. I have never lead a squad with the intention of "most points", it has always been, for the team. Sometimes we have awsome scores, sometimes the guy with the most kills on the squad, only killed 9 people...*shrug* I continue to play for those "close" games that make all the others pale in comparison...1-0, 3-0, etc Those are the memory makers! |
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