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Discussion: Battlefield 2142 / Battlefield 2142 - After Action Reports - New Ideas for Gibraltar 13 April 2007 - Oh, I'm just spouting crap. I don't play nearly enough to make assumptions like this.
  1. #16

    Aerosecurity's Avatar

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    Re: New Ideas for Gibraltar 13 April 2007

    Oh, I'm just spouting crap. I don't play nearly enough to make assumptions like this. But, from how much I do play, this is usually the case.
    umm... hello?

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  3. #17

    Pfeil22's Avatar

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    Re: New Ideas for Gibraltar 13 April 2007

    Quote Originally Posted by Reaperassault View Post
    I finally saw our problem was the mines. so we pulled out the motion mine bate, but I had to kill moxmax to get it since he was the best driver. So I knifed our SL and took the bate, he got revived and off we went.
    I am not sure that killing your own squad leader for a certain piece of equipment is a valid tactic. There are many other ways to deal with problems that develop on the battlefield without intentionally team killing another player. I have been caught up in the moment and done similar things myself, but do think it is important we all try to find more realistic ways of handling these types of situations.

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  5. #18

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    Re: New Ideas for Gibraltar 13 April 2007

    I don't think the bait itself will not remove any emps, rdx, ect. But I think if they are in the mines explosion radius it will destroy them.

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  7. #19

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    Re: New Ideas for Gibraltar 13 April 2007

    Quote Originally Posted by Pfeil2281 View Post
    I am not sure that killing your own squad leader for a certain piece of equipment is a valid tactic. There are many other ways to deal with problems that develop on the battlefield without intentionally team killing another player. I have been caught up in the moment and done similar things myself, but do think it is important we all try to find more realistic ways of handling these types of situations.
    I was just following orders. I didn't want to be charged with insubordination.
    Reapator, overlord of ponies


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  9. #20

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    Re: New Ideas for Gibraltar 13 April 2007

    Quote Originally Posted by Reaperassault View Post
    I was just following orders. I didn't want to be charged with insubordination.
    I was not trying to single you out. This type of tactic is used by many people and I felt it was worth mentioning that we should try to find alternatives. Just the other night, my squad was able to capture Toll Station and noticed it was covered with anti-personnel mines. Instead of seeking out an engineer or other way to remove them, someone purposely triggered them knowing another squad mate would revive him. After the round, I thought about it a bit and realized this was just another form of suicide.

    This really isn’t a matter of being wrong or right, rather a reminder that sometimes the easiest way is not the most realistic or within the spirit of the rules.

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  11. #21

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    Re: New Ideas for Gibraltar 13 April 2007

    I've found a pretty good spot just outside of Toll Station, works well for either team. There's the small rooftop that you can climb up to with that ladder inside of Toll Station, there's another small rooftop across the road to the right (facing Toll from Harbor). You can only get up there through a beacon (and it has to be put in a pretty bad spot), or climb the ladder to the right and run the gaunlet on the catwalks and jump down into it. If you can throw down a medkit and supply and maybe a shield, you and about two, three others tops, can make a great difference to either team. I did this once on each side. EU, you can stamp out people rushing that side of Toll. And as PAC, you can try and make a push further into Toll by having squadmates spawn on you and rushing forwards up the right hand wall.

    Only downside, you're very open to the nade/rocket spam.

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