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04-23-2007, 01:32 AM #1
4/22
First, an apology to Bommando and whoever else was in my APC in berlin when we tried to rush at the very first. I heard the motion mine warnings, but I didn't react quickly enough which led to some needless deaths. We won the round very easily anyway, but it was a pretty newb move.
Also, i'm not exactly sure what Arf and Co were doing in Suez, but it certainly cracked me up to end up trying to fend off three knife/pistolers with the engineer smg. needless to say, that thing doesn't pack enough bullets and I was scared enough that it took TWO different reloads to manage to kill any of them.
Mostly though, I'd just like to say it was a lot of fun to be on and have a lot of the in-house squads in force. I like that.
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04-23-2007, 01:42 AM #2
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04-23-2007, 08:48 AM #3
Re: 4/22
Probably not as bad as me blowing up your apc with my pilum on Belgrade
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04-23-2007, 11:00 AM #4
Re: 4/22
see, actually, the south rush seems to work pretty well usually. It fails sometimes, but at the very beginning of the round it often works. I don't think it'd work in any game where the other team is prepared, but I've found it works probably roughly half the time (which for berlin is a pretty high success rate), and if it doesn't I usually get close enough that the podding can get over the fence (which is the purpose of the rush there). in any case, whether it was ill advised or not, i was following commanders' orders doing it.
but anyway, you have my apology.
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04-23-2007, 11:16 AM #5
Re: 4/22
South rush works 9 times out of 10. It's only rushing up the middle that = sure death.
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04-23-2007, 04:01 PM #6
Re: 4/22
Hey to each his own, honestly I think the north wall rush is the dumbest strat ever particularly at the beginning of the round but every round there are multiple squads trying their luck against a wall of rockets, grenades, and mortar rounds.
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04-23-2007, 04:32 PM #7
Re: 4/22
I remember that round well, I went engineer and tried to get a head start to disable mines, I was able to disable at least four, but needless to say, I just didnt have enough cover to take all the mines out. =/ If I had another minute, im pretty sure you would have been able to break all the way through.

After a hard long day on the battlefield, you just wanna play some ball but some idiot wont let you because he has an explosive bag of pitchers' powder....
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04-23-2007, 04:33 PM #8
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04-23-2007, 04:34 PM #9
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04-23-2007, 06:25 PM #10
Re: 4/22
well, actually it's unlikely that we're talking about the same thing, maxx. the first time through i pretty much went too far and blew up right away (not enough time to disarm motion mines at all) and then the second APC went up and we broke through pretty easily (the rest of the team had captured crossroads which made our rush to the back a lot easier). The rest of the round was actually executed very well, it was just the very start that wasn't handled very well on my part.
I usually agree with you on how to use the APC, bommando, but in the south rush case the APC only needs to stay up for about 20 seconds for it to serve its purpose. it's not immediately a ticket winner, but it has a pretty high success rate in getting people to back flags.
If they've gotten their mines down and so forth already, then the best use for the apc is to stay away and to provide mortar support.
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