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Old 12-16-2007, 05:46 PM   #16 (permalink)
 
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Re: Gunship shields..

Shields only protect against explosive projectiles. All other weapons will penetrate them.
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Old 12-16-2007, 06:04 PM   #17 (permalink)


 
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Re: Gunship shields..

Quote:
Originally Posted by Birdman1011395 View Post
Oh and Brutus, another idea just popped in my head, could it be that the missile impacts are coming just after your shields power down? I believe Dreah has said that sometimes it takes his SAAW rounds up to fifteen seconds to hit their mark, which is longer than the duration of the shields.
If a pilot deploys his shield before I fire the SAAW, I wait ~1.5 seconds and then fire. 9 times out of ten, the missile will find its mark just as the shield drops.

As you've said though, if a gunship puts on speed and runs, I can still track it (even out of visible range when scoped). The pilots only chance is to break the lock by:
  1. Altitude. Horizontal distance means nothing to the SAAW, but there is an altitude limit (I don't know what it is). One night, Reaper and Damonte were able to use altitude to avoid me ... for a time.
  2. Structures/Terrain. All it takes is a fraction of a second behind a structure or terrain feature to break the lock.
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Old 12-16-2007, 07:46 PM   #18 (permalink)



 
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Re: Gunship shields..

You people really need to stop talking about how to kill me
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Old 12-17-2007, 06:44 AM   #19 (permalink)
 
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Re: Gunship shields..

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You people really need to stop talking about how to kill me
In your sleep with something large and heavy or small and sharp. That just about covers it.
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Old 12-17-2007, 09:53 PM   #20 (permalink)
 
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Re: Gunship shields..

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Originally Posted by ThePromQueen View Post
Shields only protect against explosive projectiles. All other weapons will penetrate them.
Hate double posting, but no choice without edit.

Tested some of that earlier today. The countermeasures on the transport will block Titan gun shells, but not Titan AA bullets. It will block gunship rockets and gatling gun fire, but not head on collisions (stupid pilots using their gunship as a guided missile). It will also block other transport turret fire and walker AA guns, but not the rockets. It will block AA turret gun fire, but the EMP rocket will eat the shields.

I think it also blocked a pilum round before I did a belly flop on the engineer, but I'm unsure if it actually got deflected or if they hit the lightpole I skirted since I was under fire from the friendly titan (gunners need to have their eyes checked) and couldn't seperate the pings.

Then again, these could all just be coincidence and lucky shots since I've put 4 tank rounds through an unshielded transport hovering over a silo and it flew off.
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Old 12-17-2007, 09:58 PM   #21 (permalink)


 
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Re: Gunship shields..

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Then again, these could all just be coincidence and lucky shots since I've put 4 tank rounds through an unshielded transport hovering over a silo and it flew off.
Never underestimate the power of an engineer or two repairing the transport in flight. I have the same trouble with the SAAW. The transport takes 3 SAAW rounds to go down. The SAAW only fires two at a time with a 5.2s reload time. By the time I reload, the transport can withstand another two hits... gets frustrating.
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Old 12-17-2007, 10:21 PM   #22 (permalink)


 
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Re: Gunship shields..

Transport Squad Anyone?
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Old 12-18-2007, 05:09 AM   #23 (permalink)
 
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Re: Gunship shields..

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Originally Posted by draeh View Post
Never underestimate the power of an engineer or two repairing the transport in flight. I have the same trouble with the SAAW. The transport takes 3 SAAW rounds to go down. The SAAW only fires two at a time with a 5.2s reload time. By the time I reload, the transport can withstand another two hits... gets frustrating.
Ahh...but this was without engineer repairs (and you can only do that from 2 of the 7 seats anyways). It was 3 people in a transport hovering over a silo that dropped several others off to take it via pods. I know it was 3 people because it said 3/7 and I had the two turrets shooting at me in my tank.

I laughed at the gunners. I cried over the invicible transport.
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Old 12-18-2007, 06:45 AM   #24 (permalink)
 
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Re: Gunship shields..

Quote:
Originally Posted by Tarenth View Post
Ahh...but this was without engineer repairs (and you can only do that from 2 of the 7 seats anyways). It was 3 people in a transport hovering over a silo that dropped several others off to take it via pods. I know it was 3 people because it said 3/7 and I had the two turrets shooting at me in my tank.

I laughed at the gunners. I cried over the invicible transport.
I've taken a tank shell to the canopy of my gunship and flew away with about 10 health, and taken a shell to the side area abouts and had it do about 40.

I've also shot a gunship about 5 times with the Rorsch stationary railguns and had it cruise away too.

Weapon balance in this game is seriously bizarre.
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Old 12-18-2007, 08:45 AM   #25 (permalink)

 
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Re: Gunship shields..

I have taken down gunships and transports from tanks with one shot, granted..they may have alread had damage. But, damn! that is a nice feeling! LOL.
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Old 12-18-2007, 09:38 AM   #26 (permalink)

 
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Re: Gunship shields..

Every time I've been tanked, its 1 shot. Railguns actually don't do as much damage as you'd think.
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Old 12-18-2007, 09:39 AM   #27 (permalink)


 
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Re: Gunship shields..

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Originally Posted by Damonte View Post
Transport Squad Anyone?
Yes, please do. I need to work on my tactics against a transport. The gunship kills are just getting to easy.


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Old 12-18-2007, 02:00 PM   #28 (permalink)
 
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Re: Gunship shields..

The Railgun is actually a stationary mounted Pilum so it will do more damage against weak armor and less against heavy armor. It also has a much higher ROF and can snipe infantry at a distance because of how accurate it is.

That said I've one shot aircraft with tank rounds and railguns before as well. Both full (easy to spot as an engineer) and damaged crafts go down very quickly with good aim. That's what makes the occasional "WTH is your ship made out of?!?" moments as they take 3 rounds to the plexiglass and fly off more perplexing.
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Old 12-18-2007, 03:44 PM   #29 (permalink)
 
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Re: Gunship shields..

Yes the gunship shields CAN block pilum shots, although I find it much more fun to dodge them and watch the guy on the ground as the gunner sprays him.

I love flying <3

Actually, on a more serious note: Is it good flying that I keep on getting dangerously close scrapes like that. Like, I do a kind of pull-up-turn-on-the-spot thing if a transport just misses ramming me. And I tend to swerve and move like the gunship's facing down a half pipe.
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Old 12-18-2007, 03:58 PM   #30 (permalink)

 
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Re: Gunship shields..

Depends really. Sometimes thats the only way to react.

I'd like to clarify again: Gunship (any active defense shield in game actually) will block any time of moving, explosive projectile. Any form of EMP will lock down that piece of armor instantly cutting its engines and movement abilities and also sapping its shields. Any form of projectile weapon (besides the pilium) will be blocked by the shields.

I'd be willing to wager that surviving any tank shell or whatnot while in a gunship is more likely a lag issue or something else hit the gunship. There's not inherent weak spot on the gunships (other than the rare instances a pilot/gunner is shot out by cannon fire).
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