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View Poll Results: Should Sidi be in the rotation?
Yes, it's a fun map. 35 61.40%
I have no strong opinion either way. It's an allright map. 18 31.58%
It's not fun, I don't want it in the rotation. 4 7.02%
Voters: 57. You may not vote on this poll

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Old 12-30-2007, 03:03 PM   #16 (permalink)

 
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Re: Regarding Sidi in Conquest server rotation

I sorely miss Highway Tampa and dearly wish that it would return - I've had some incredable moments on that map and experianced serious teamplay that blew my mind

Engineers need maps too and if an IHS or even a regular player has or is a "natural" Engineer then this map is where your expertise and knowledge bears fruit as a Squad Leader.
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Old 12-30-2007, 03:51 PM   #17 (permalink)
 
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Re: Regarding Sidi in Conquest server rotation

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Originally Posted by DaBrit View Post
I'd also like to say that I agree with Pfeil and others - once the server stability issues are worked out, I'd like to see all the maps in the rotation!
Me too!
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Old 12-30-2007, 04:23 PM   #18 (permalink)
 
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Re: Regarding Sidi in Conquest server rotation

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Originally Posted by INSUNABULA View Post
I sorely miss Highway Tampa and dearly wish that it would return - I've had some incredable moments on that map and experianced serious teamplay that blew my mind

Engineers need maps too and if an IHS or even a regular player has or is a "natural" Engineer then this map is where your expertise and knowledge bears fruit as a Squad Leader.
I agree but Engineers seem to be few and far between.

I've got to say that I've always enjoyed this map, be it the 32 Conquest or Titan (Titan of course being my first exposure to this map). And after looking it over, 64-player Sidi would probably be a blast as well.

And I've got to say, I'm glad I now know why Belgrade and Sidi are the only "vehicle" maps in rotation. (Is Belgrade really a vehicle map just because it has tanks?)
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Old 12-30-2007, 04:31 PM   #19 (permalink)

 
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Re: Regarding Sidi in Conquest server rotation

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Originally Posted by Birdman1011395 View Post
And I've got to say, I'm glad I now know why Belgrade and Sidi are the only "vehicle" maps in rotation. (Is Belgrade really a vehicle map just because it has tanks?)
I believe there isn't just Armour maps and Infantry maps but also Mixed maps like Belgrade & Berlin. They're a challenge for Engineers because of the tight spaces that ground Engineers can hide in to "pop&fire".

With respects to Home/UCBs

Any map with one major piece of armour is considered Infantry (Camp G & Tunis Harbour - Walker)

Any map with two major pieces of armour I consider Mixed (Belgrade & Berlin - Tank+APC/Walker+APC)

Any map with all three in the Home/UCBs is considered Armour maps.

Another element to deciding whether a map is considered Armour or Infantry is the spaces inbetween the flags: large spaces gives armour the room it needs to effectively and tactically flex its muscle.
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Old 12-30-2007, 05:27 PM   #20 (permalink)

 
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Re: Regarding Sidi in Conquest server rotation

Sidi is a very nice map...a real BF map where all the kits are in play and the combined arms nature is highlighted. Not any of this no vehicles, 5 combat medics and 1 support nonsense. To answer the original poster:

1. Everything is unfriendly to a new player.

2. Maps have nothing to do with breaking up squads. Poor SLing or lack of leadership/teamwork breaks up squads.

3. You'll get focus on the anti tank kit if you don't utilize your own armor. A good squad would utilize some of their armor and spread out the kits. 1 support in armor, 1 ENG wrenching the armor, 1 sniper with overlook, 1 medic and 1 AT. Those are the type of squads that should be happening....depending on the squads location some kits could be swapped for others that are more needed. Bring the right tools for the job and you won't be having 4 AT's spawn with one medic running around like a chicken with his head cutoff. And if you go for the backflag you better expect to get pounded and not have friendly vehicle/air support.

4. Why are you walking over open grounds on a vehicle map? The open grounds are there as zones for vehicles to battle. Infantry should stick in their flag bases where they have protection. When you need to get somewhere and launch an assault grab a fast mover and bring some armor support.

We all know why its not liked though....the ranked communties of bf2 and especially 2142 are infantry focused due to higher points and quicker access to action. Its a disturbing trend that hopefully EA/Dice won't cater to with bf3. TG should be above this...we shouldn't cater to players with ADD who can't stand to setup defense at a flag thats not seeing much action. If our 2142 rotation wasn't so infantry focused all the time there would be less drops as people would get used to our server playing all the maps available. Right now with constant INF maps its a shock to the players your pulling in when that one vehicle map loads. These players want to play ubermedic on every map and then you take that away from them after a long string of infantry maps in a row.

Play more vehicle maps(its a battlefield game!) and less focus on the terrible infantry maps with constant chokepoints and standoffs and I'll play this game more.
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Old 12-30-2007, 08:46 PM   #21 (permalink)
 
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Re: Regarding Sidi in Conquest server rotation

I would find it better if my computer could load the map before the rounds over.
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Old 12-31-2007, 12:13 AM   #22 (permalink)
 
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Re: Regarding Sidi in Conquest server rotation

Sidi does seem to lose a lot of players, but as already stated, I believe it is because of the different tactics required.

Personally, I enjoy the challenge. I can however see why many people don't. It's the same reason there are so many "24/7 Gibraltar" servers out there. Casual gamers (and kids) want the same experience each time, and want to feel like they're good at the game. When forced to do something different, it's like starting all over again.

An unfortunate side effect is the lack of squad integrity, and subsequently making it a less enjoyable experience for many of us who enjoy teamwork.

It's what separates TG from the rest of the herd, and why I play here. (even if sometimes Sidi sux0rz)
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Old 12-31-2007, 07:45 AM   #23 (permalink)

 
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Re: Regarding Sidi in Conquest server rotation

Quote:
To answer the original poster:
Quote:
Poor SLing or lack of leadership/teamwork breaks up squads.
Quote:
3. You'll get focus on the anti tank kit if you don't utilize your own armor. A good squad would utilize some of their armor and spread out the kits. 1 support in armor, 1 ENG wrenching the armor, 1 sniper with overlook, 1 medic and 1 AT. Those are the type of squads that should be happening....depending on the squads location some kits could be swapped for others that are more needed. Bring the right tools for the job and you won't be having 4 AT's spawn with one medic running around like a chicken with his head cutoff. And if you go for the backflag you better expect to get pounded and not have friendly vehicle/air support.
Quote:
We all know why its not liked though....the ranked communties of bf2 and especially 2142 are infantry focused due to higher points and quicker access to action. Its a disturbing trend that hopefully EA/Dice won't cater to with bf3. TG should be above this...we shouldn't cater to players with ADD who can't stand to setup defense at a flag thats not seeing much action. If our 2142 rotation wasn't so infantry focused all the time there would be less drops as people would get used to our server playing all the maps available. Right now with constant INF maps its a shock to the players your pulling in when that one vehicle map loads. These players want to play ubermedic on every map and then you take that away from them after a long string of infantry maps in a row.
Hey Mantis, I figure this is the first time you're seeing me around these parts so here's an honest invitation: buddy me in game in BF2142 and play within my squad. My Soldier Name is Zhohar and I play evenings in the EST time zone.

But back to the thread: I had a fun round of rolfcopter last night with Sidi. I suppose I was feeling a bit down when I made this thread, Sidi's not that bad. It's still not my favourite map but it's an allright change.
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Old 12-31-2007, 09:12 PM   #24 (permalink)
 
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Re: Regarding Sidi in Conquest server rotation

Sidi is one of the best balanced maps in the game. Not too armor heavy, not too wide open, not too enclosed, and definitely not a meat grinder like Gibraltar.
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Old 01-02-2008, 03:03 PM   #25 (permalink)
 
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Re: Regarding Sidi in Conquest server rotation

I think it's very enjoyable to take the flag just outside the enemy UCB and defend there. With a good squad working that flag you can deny much of the enemy armor.
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Old 01-02-2008, 03:10 PM   #26 (permalink)
 
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Re: Regarding Sidi in Conquest server rotation

Which, while a valid tactic, unfortunately shows how Sidi can fall apart if there is no communication on a team. One good squad can completely dominate the entire team, since pubbies will just keep running armor up piecemeal and many of the experienced players drop out. Likewise, the roflcopter squads. If the normal players stayed on through Sidi, I would guess that we'd get a very different game. Instead, we get a few IHS and experienced players, often only on one team, who set up a dominating squad and essentially win the round.

Compare holding the close flags on Sidi to holding it on Belgrade. Belgrade, you might take out a few armor units, but unless you're exceptional and the other team weak, you're going to be wiped eventually. On Sidi, which features more armor coming at you at once, with more room for them to maneuver, and inferior defensive railgun placement, its easy to hold the flag for the whole round. That shouldn't happen, and its a shame that it does.
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Old 01-03-2008, 09:27 AM   #27 (permalink)

 
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Re: Regarding Sidi in Conquest server rotation

The problem that you mention is poor communication, not a problem with the map itself. You will have this problem on any map, bad communication+bad leadership= bad round. I thought we played Tactical, that means that things change and we must adapt and overcome or be destroyed. Not that we keep the maps simple and the same. Shouldn't we be trying to grow and expand ourselves to different strats?
I ahve seen this comment in different posts regarding maps on the server, it is not the maps.....it is the people playing the maps. Just my opinion.
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Old 01-03-2008, 11:07 AM   #28 (permalink)


 
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Re: Regarding Sidi in Conquest server rotation

Without having read the thread, vehicle maps not being my favorites, I think every map should be in the rotation now and then.
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Old 01-03-2008, 12:38 PM   #29 (permalink)


 
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Re: Regarding Sidi in Conquest server rotation

Damonte wishes to see the return of Shuhia Tabia, honestly.

Damonte and BleedingKnee once went 25-3 each in a two man squad with nothing but an engineer/medic combination and an FAV on that map.
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Old 01-03-2008, 07:38 PM   #30 (permalink)

 
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Re: Regarding Sidi in Conquest server rotation

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Originally Posted by MDFubar View Post
The problem that you mention is poor communication, not a problem with the map itself. You will have this problem on any map, bad communication+bad leadership= bad round. I thought we played Tactical, that means that things change and we must adapt and overcome or be destroyed. Not that we keep the maps simple and the same. Shouldn't we be trying to grow and expand ourselves to different strats?
I ahve seen this comment in different posts regarding maps on the server, it is not the maps.....it is the people playing the maps. Just my opinion.
I think you hit the nail on the head. We have a saying around these parts - There's no such thing as bad weather, just bad clothing choices.
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