Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - General Discussion


Battlefield 2142 - General Discussion General discussion for Battlefield 2142

View Poll Results: 64 or 32 player vehicle maps?
64 22 44.90%
32 27 55.10%
Voters: 49. You may not vote on this poll

Reply
 
Thread Tools
Old 01-03-2008, 01:20 AM   #16 (permalink)
 
Grimmfist's Avatar
 
Join Date: Apr 2007
Location: Southwest FL
Posts: 515
Re: 32 or 64 vehicle maps?

Ainselie you make a good point about splitting squads and the like but often the server has a majority of non-TG during the day and there is no way to maintain good squad communication-especially to break into fireteams. I can see that turning into a squad leader without a squad quickly or the squad leader ends up map watching and not really being a part of the game. If you have at least 3 TG persons then I think what you say can be true and work well. I feel the edge on most armor and flight maps goes to those TGers who have had the TGU classes for such or are always making the "Gunship" or "ROFL Transport" or "APC" squads and have IHS members who know their role right away and little confusion occurs. When you are in the vehicle you learn. Since I play TG 90% of time I am rarely in a Gunship or Transport (not generally invited to those squads as they are locked) so I am not learning in "battlefield" conditions. So the short of all of this rambling is 32 is good when it is during the day and in evening (6 est) change over to a 64.
__________________

Grimmfist is offline   Reply With Quote
Old 01-03-2008, 03:22 AM   #17 (permalink)
 
DaBrit's Avatar
 
Join Date: Nov 2007
Location: Albany, NY
Posts: 947
Re: 32 or 64 vehicle maps?

On armour maps, I like there to be lots of armour for my Pilum to explode.
__________________

TG-9th - By Any Means



DaBrit is offline   Reply With Quote
Sponsored links
Old 01-03-2008, 05:34 AM   #18 (permalink)
 
Thesleeper01's Avatar
 
Join Date: Oct 2007
Posts: 468
Re: 32 or 64 vehicle maps?

A 32 person map would be fine to try. Nothing is written in stone if we try it and we dont like it.

Personaly I would like to see smaller Vehicle maps that would have less vehicle impact and closer spawns makeing the fights faster and more brutal. The vehicle maps are much more stand off ish & usualy with a lot less action.

Camp G is one of the most popular maps because it makes you fight for the ground you take, in most vehicle maps the best way to win is to not fight but to run and cap flags where no one is.
__________________
http://www.tacticalgamer.com/image.php?type=sigpic&userid=21941&dateline=121254  5998
Thesleeper01 is offline   Reply With Quote
Old 01-03-2008, 06:47 AM   #19 (permalink)
 
JamesTerror's Avatar
 
Join Date: May 2007
Posts: 315
Re: 32 or 64 vehicle maps?

Definetly 64 on me. More stuff to blow up, life is good.
__________________
|TG-Irr|JamesTerror

What's that Lassie? You found droids about to spy on me? But we can't do anything about it? You want me to throw you into the well?

Also, you can manufacture vomit at a smelter. Subsequently removing the smelter spews vomit over a surprising area.

I just had an idea: Vomit blocks. Can it be done?
JamesTerror is offline   Reply With Quote
Old 01-03-2008, 08:17 AM   #20 (permalink)
 
Ainselie's Avatar
 
Join Date: Dec 2006
Age: 23
Posts: 599
Re: 32 or 64 vehicle maps?

Quote:
Originally Posted by Grimmfist View Post
Ainselie you make a good point about splitting squads and the like but often the server has a majority of non-TG during the day and there is no way to maintain good squad communication-especially to break into fireteams. I can see that turning into a squad leader without a squad quickly or the squad leader ends up map watching and not really being a part of the game. If you have at least 3 TG persons then I think what you say can be true and work well. [...] So the short of all of this rambling is 32 is good when it is during the day and in evening (6 est) change over to a 64.
If it were possible, I would like to see a map rotation jumble depending on the time of day, as Grimmfist suggested. I would like to see more experimentation of maps we are not accustomed to during peak hours, and to return to 'regularly scheduled programming' during off peak hours to prevent the server from dying during irregular hours; but I am sure that could it could be potentially risky/time consuming for the admin team; or even difficult if the server needs to be re-seeded/restarted.

Maybe consider having just one 64 player map in the rotation and the rest 32 player map as a compromise as it seems the demand is looking to be like that from the poll.

As for squad leading a group of non-TGers: I would like to dispel this myth of impossibility. A good squad leader can turn around a squad of 6 to a cooperative and productive squad even if there are no TGers in that squad. It just takes considerably more effort, however it is not impossible. I really hope people are not discouraged and give up from the get-go from squad leading because there are no TG players on. Leadership needs to start from somewhere.
__________________
Ainselie is offline   Reply With Quote
Old 01-03-2008, 09:21 AM   #21 (permalink)

 
MDFubar's Avatar
 
Join Date: Feb 2007
Location: New Castle, DE
Age: 41
Posts: 1,916
Re: 32 or 64 vehicle maps?

I think the 64-player maps are better for the vehicle maps, they have enough to go around and you end up with mutilple battles instead of one or twwo choke points. The bigger maps simply make you re-evaluate your strategies, develope new ones, and experiment. I think it is a good change in the rotation to mix it up between infantry and armor, along with the size of the maps.
Someone mentioned they didn't like the bigger maps because they "get full and I can't get in", become a supporting memeber and that issue is solved.
As for the SL in a non-TG squad, I usually end up SLing non TGers and most of the time they listen and we have a great time. I have had quite a few top squads with all non-TG members. It does take a little more effort, because many are not used to actually having structure.
I have had many good battles on a 64-player armor map, you just can not use the same strats that you apply on the other maps.
__________________
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."
- General George Patton Jr






Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination

MDFubar is online now   Reply With Quote
Sponsored links
Old 01-03-2008, 10:31 AM   #22 (permalink)

 
daithi1's Avatar
 
Join Date: Aug 2007
Location: Ireland
Posts: 1,198
Re: 32 or 64 vehicle maps?

I prefer the 32 person maps because I tend to like less bases, I don't really know why. It's a matter of preference. I'd ask for a random assortment of maps only I know the server is on probation at the moment .

On another note I'd love some 16 person 'vehicle maps' to be played. The only two 16 person maps I've played are Verdun and Tunis Harbour but the Minsk played in week 1 BFCL sounded interesting. I'm pretty sure there is a lot of other 16 person maps I'v never played. Maybe we could have a night on the second server AND ACTUALLY SEED IT.
__________________
|TG-AIR|Daithi1
Proud to have been an IRRegular!


* 11th Air Tactical Wiki*Make Somebody Warm and Fuzzy, Ribbon Nomination*Lost? Try TG Mentoring*





daithi1 is offline   Reply With Quote
Old 01-03-2008, 03:25 PM   #23 (permalink)
 
nuckj's Avatar
 
Join Date: Aug 2007
Location: Charlotte, NC
Age: 30
Posts: 426
Re: 32 or 64 vehicle maps?

I like the 64 version of Verdun better. But really, any armor map is fun to me. It breaks up the monotony of constant ground pounding.

Quote:
Originally Posted by ainselie View Post
As for squad leading a group of non-TGers: I would like to dispel this myth of impossibility. A good squad leader can turn around a squad of 6 to a cooperative and productive squad even if there are no TGers in that squad. It just takes considerably more effort, however it is not impossible. I really hope people are not discouraged and give up from the get-go from squad leading because there are no TG players on. Leadership needs to start from somewhere.
QFT Ainselie. I am an up and coming squad leader still in the learning process. From my experience thus far, nothing is better than being the only TGer on late night and turning a squad of non TGers into a dominating force on the battlefield. That's how many of us came to know and love TG. I remember some of my first matches in TG squads thinking "wow, this guy is actually talking to me!" It changes your entire outlook on the game.
__________________





nuckj is offline   Reply With Quote
Old 01-03-2008, 04:06 PM   #24 (permalink)
 
Grimmfist's Avatar
 
Join Date: Apr 2007
Location: Southwest FL
Posts: 515
Re: 32 or 64 vehicle maps?

Well put Ainselie about Squad leading. I did not mean to make it all doom and gloom. I just see from my experience the tighter, more infantry oriented the map, the better cohesion many squads have. Its easy on the large maps to get cut off and never see the rest of your squad. Breaking into fireteams takes some amount of communication ability that I often find not on the server in the afternoons which can lead to a fragmented wandering squad helping to turn their side into a chaotic mess. And Nuckj I agree about the VOIP and being turned onto TG way of play. Without that I wouldn't be here supporting TG. Just today I had a squad of three TG and three regulars and we did well communicating and moving around the map. So like I said not all doom and gloom just observations on my part.
__________________

Grimmfist is offline   Reply With Quote
Old 01-03-2008, 07:58 PM   #25 (permalink)

 
P.Drona's Avatar
 
Join Date: Jun 2007
Posts: 1,342
Re: 32 or 64 vehicle maps?

I prefer the 64p for most of the vehicle maps. I enjoy riding in the transport or taking a leisurely drive through the country. I also like kittens, puppies and sunsets.
P.Drona is offline   Reply With Quote
Sponsored links
Old 01-04-2008, 06:29 AM   #26 (permalink)
 
nuckj's Avatar
 
Join Date: Aug 2007
Location: Charlotte, NC
Age: 30
Posts: 426
Re: 32 or 64 vehicle maps?

LOL Drona...
__________________





nuckj is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 10:31 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved