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View Poll Results: 64 or 32 player vehicle maps?
64 22 44.90%
32 27 55.10%
Voters: 49. You may not vote on this poll

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Old 01-02-2008, 02:10 PM   #1 (permalink)



 
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32 or 64 vehicle maps?

Which would the public like to see in verisons of the vehicle maps? This is just to get a idea, This doesn't mean it's going to change as of yet.
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Old 01-02-2008, 02:57 PM   #2 (permalink)
 
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Re: 32 or 64 vehicle maps?

depends, some are better on 64 (verdun) some better on 32 (sidi)
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Old 01-02-2008, 03:15 PM   #3 (permalink)

 
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Re: 32 or 64 vehicle maps?

64s are too big for our player count. You get flag tag.
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Old 01-02-2008, 03:18 PM   #4 (permalink)
 
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Re: 32 or 64 vehicle maps?

I voted for 64 though I do agree with Reaperassault, Verdun and Suez I think 64, Sidi I like 32.
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Old 01-02-2008, 03:42 PM   #5 (permalink)
 
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Re: 32 or 64 vehicle maps?

I prefer Suez on 32, Verdun I can't comment, having almost never played 64, and 32 Sidi.
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Old 01-02-2008, 04:06 PM   #6 (permalink)


 
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Re: 32 or 64 vehicle maps?

To me, there isn't a huge difference between 64 and 32 player Sidi, but I do prefer the open space of the 64 player version. On maps like Suez Canal and Verdun, the 64 player versions seem too big and armor heavy. If I had to give an answer, I would have to say that I probably would enjoy the 32 player a bit more preferring to deal with the overcrowding vs being crushed by armor.
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Old 01-02-2008, 05:31 PM   #7 (permalink)
 
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Re: 32 or 64 vehicle maps?

those 2 extra flags make a difference in bleed since they are usually forgotten
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Old 01-02-2008, 05:39 PM   #8 (permalink)


 
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Re: 32 or 64 vehicle maps?

True, but I've seen a few rounds were they were never captured.
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Old 01-02-2008, 06:23 PM   #9 (permalink)
 
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Re: 32 or 64 vehicle maps?

I do not enjoy armor intensive maps. Too many tanks and walkers make for a long round in general. Up close and personal combat with an APC and walker for support is cool but not two of every mechanized offering. When there is a bunch of armor out there tends to be more recon with RDX running around trying to be the hero.
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Old 01-02-2008, 06:47 PM   #10 (permalink)



 
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Re: 32 or 64 vehicle maps?

Thanks for the feedback, keep it coming if you have a opinion on it.
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Old 01-02-2008, 07:01 PM   #11 (permalink)
 
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Re: 32 or 64 vehicle maps?

Quote:
Originally Posted by FBmantis View Post
64s are too big for our player count. You get flag tag.
This is true if you play a 64 player map with a 32 player strategy. I believe a lot of people share your opinion on this Mantis. However, I beleive the strategy and tactics required to win on 64 player version maps are significantly different then what the community is used to, and this is why people feel this way. I am starting to prefer the larger maps because it encourages new tactics.

For example, the recently introduced test run of the 64 player sidi powerplant:



The above version of Sidi has 7 convertible flags. When we have a full server, you will typically see 4 full squads (6x4=24 players.) Usually squads with strong squad leaders will have the squad together attacking the same flag. However, you will see the disorganized team winning because of ticket bleed.

Why does this phenomenon occur? In order to maintain ticket bleed you need to have control of 4 out of the 7 flags. Usually one squad of the organized team is occupied with attacking a contested flag, and is having trouble gaining control of it, while the other squads are able to hold their weight and maintain control of 3 flags. The disorganized team has soldiers at every flag, this gives them a higher probability of having control of the majority of the flags. This situation is only worse if there are only 18-20 players on each team (40 on the server), with 3 squads on each team.


In order to win these maps, squad leaders need to divide their squads into at least 2 fire teams attacking or defending 2 flags simultaneously. This sort of tactic is not something most people here are used to, and thus play these maps conventionally by going flag to flag or what is commonly referred to as "flag hopping". 64 player maps encourage a different type of game play and I believe it is a good introduction to the conquest server.

I support the introduction of 64 player maps.
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Old 01-02-2008, 07:29 PM   #12 (permalink)
 
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Re: 32 or 64 vehicle maps?

I like 32 vehicle maps better. 300 tickets make them last too long. For the greater good of keeping the server half way populated 32 it be!
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Old 01-02-2008, 10:47 PM   #13 (permalink)
 
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Re: 32 or 64 vehicle maps?

I usually don't see the larger maps very often cause of 1. The time that has the good crowd on is when its full and i can't get in. and 2. the server crashes and starts on a city map.
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Old 01-02-2008, 11:32 PM   #14 (permalink)
 
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Re: 32 or 64 vehicle maps?

I think the best option is just to use the 32 player version if less than x players are on and the 64 player version if greater than x players are on. I wouldn't want either version to never show up.
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Old 01-02-2008, 11:42 PM   #15 (permalink)
 
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Re: 32 or 64 vehicle maps?

In my case I prefur the 64 maps Becuse it allows each side to make use of all the equitment avalible to take and hold flags. Like last night My squad used the air transport to attack many of the enemy's back flags while droping mines around armor attacking our flags.
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