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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#1 (permalink) |
![]() Join Date: Oct 2007
Location: Greece
Age: 40
Posts: 449
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Dear all,
I propose we organize a “TG BF2142 Internal Campaign” event. This is my idea for the moment: Campaign Layout There are two armies, EU and PAC. Both armies will fight the following battles (T designated battles can also be played as Titan mode): 1. Verdun (T) 2. Suez (T) 3. Tunis 4. Sidi (T) 5. Shuhia (T) 6. Minsk (T) 7. Berlin 8. Cerbere 9. Camp G 10. Belgrade 11. Tampa (T) (I have not included NS, as many of us do not have it). Each army will have the following roles assigned to its members: 1. Campaign Commander (CC) 2. Commanding Officer (CO) 3. Squad Leader (SL) 4. Squad Member (SM) 5. Battle Reporter / Photographer (BRP) Roles breakdown CC: • Devise the overall strategy of the campaign • Choose battle and mode • Choose by lot the CO • Communicate the strategy to the CO • Does not participate in-game • TeamSpeak coordinator CO: • Follow CC strategy • Devise the tactical plan of the battle • Designate squads and missions • Choose by lot the SLs • Communicate the plan with SLs • Command the battle SL • Follow CO plan • Communicate the plan with SMs • Designate kits • Lead the squad SM • Follow SL plan BRP • Belongs to a “one man squad” • Does not fight, except for emergencies • Take notes and photos of the battle • Helps in creating the AAR • If it is feasible, both sides must agree on not to fight (and kill) BRPs Campaign Mechanics Every member participating in the event will remain in the same army for the entire campaign. There will be only 11 battles. These battles will be played only once, so the entire campaign will consist of 11 in-game rounds. Map size will depend on how many members register for the battle. We can alter the tickets / ticket ratio / round max time, to fit our preferences, if we need to have a more lengthy battle. We can also alter the spawn time from 15 to 30 or more, to add some twist. At the start of the campaign, and before the start of the first battle, the CCs will choose by lot which army will attack first. Starting first means that the CC who wins the lot will have the ability to choose the battle and mode. This will open the campaign to a more dynamic approach and give the opportunity to the CCs to deploy a strategy that is best for the current situation. For example, the CC might decide that by deploying a Titan on Suez could be a tactical advantage, so the CC picks Suez and decide to deploy a Titan. Therefore, the next battle will be a Suez Titan battle. The two armies start playing the game, in the specific battle and mode the winning CC has chosen. After the end of the first battle, the CC that lost the battle will choose the next battle and mode. This will give the opportunity to the loosing army to develop further a strategy and try to win the next battle. The rest of the campaign goes on, with the loosing army having the ability to choose the next battle and mode. At the end, the army that has won the most battles will be the winner of the campaign. Any member can enlist for any role. If there is overhead, then we will designate roles in a “first come – first serve” basis, or choose by lot. I understand that some members will not have the ability and the free time to attend in all the battles of the campaign. This is no problem; we will have a “reserve” list. If a campaign-registered member does not show up in time for a battle, the CC will pick the next person on the reserve queue. This can be done for all the roles, even for the CC role. The “school yard” pick-em-up is also a good way to do such things. Credits and ribbons for the campaign should be given to anyone participating in 6 or more battles, in any role. Campaign Organization We make an initial post, announcing the event in detail and request for participation. This thread will be the main campaign thread. As the campaign will go on, new members that want to participate will also post here. Members that are interested will post their army and role preferences: Army: EU / PAC (can be both) Roles: CC / CO / SL / SM (can be more than one) This will give us valuable information, regarding member participation and thus event feasibility. If it is feasible and we have the numbers filled up, then we could post an announcement for the start of the campaign: 1. Define the date and time for the next battle 2. Post the announcement for the battle. Members that are interested, will post again their role preference for the specific battle: Roles: CC / CO / SL / SM (can be more than one) 3. Assign members to armies. If the two armies are unbalanced, then we have to choose by lot which members belong to each army, in order to have equal numbered armies. Priority will be given in a “first request – first serve” basis. We will also have a “reserve” queue. 4. Assign roles to members. Again, if there are conflicts, we have to choose by lot. Priority will be given in a “first request – first serve” basis. 5. The two CCs choose by lot which Army will start first. 6. The CC that wins the lot will choose the battle and mode. 7. Establish a campaign briefing session, where both armies (using private forums and private TS channels) will communicate and discuss the campaign strategy. 8. Establish a battle briefing session, where both armies (using private forums and private TS channels) will communicate and discuss the battle plan. 9. Play the battle 10. Post results and AAR 11. The loosing army CC will choose the next battle and mode. Battles cannot be repeated, so we will play 11 unique battles as total. Repeat steps above for the next battle, except step 5. That is my concept for now, please post your feedback and suggestions. Regards.
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TG-E1st TacticalGamer European Division | Team up with us today! New to TG? - TG Primer - TeamSpeak - TG University - Supporting Member benefits Report a problematic player - Contact a game Admin - Submit a nomination for an award Active Games: BF2142, PR, POE2 "All wars are fought for money" (Socrates, 470-399 BC) "Only the dead have seen the end of the war" (Plato, 427-347 BC) "We make war that we may live in peace" (Aristotle, 384-322 BC) |
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#2 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,585
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Re: Proposal for a “TG BF2142 Internal Campaign” event
You have entirely too much time on your hands!!
Just kidding, this sounds really interesting and I would be willing to participate.
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr |
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#3 (permalink) |
![]() Join Date: Nov 2007
Location: Tampa
Age: 24
Posts: 276
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Re: Proposal for a “TG BF2142 Internal Campaign” event
This sounds what I was proposing in the NY Times thread.
![]() I'm down.
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#4 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 770
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Re: Proposal for a “TG BF2142 Internal Campaign” event
Might want to change the map order a bit if we're actually doing a campaign.
1. Minsk 2. Belgrade 3. Berlin 4. Cerbere 5. Verdun 6. Gib 7. Tunis/Suez (these are supposed to be simultaneous, I believe) 8. Tunis/Suez 9. Sidi 10. Shuhia (NS maps, in the Remagen, Bavaria, Leipzig order) 11. Tampa
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#6 (permalink) |
![]() Join Date: Aug 2007
Location: Ireland
Age: 33
Posts: 459
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Re: Proposal for a “TG BF2142 Internal Campaign” event
I am so down with this.
Rasta, this is one devil of a plan you have come up with! Just need to find a time (3-4 hours I'd imagine) that everyone, both sides of the Atlantic can agree on. Let me rub my crystal ball....... ![]() Saturday............. 6 or 7pm GMT.......... ![]() (I wonder if Lady Luck will smile on us and give us a squad full of E1st?) Last edited by jazy2; 01-29-2008 at 01:35 PM. Reason: cause I is special!!;) |
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#7 (permalink) |
![]() Join Date: May 2007
Location: Near the ocean.
Posts: 310
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Re: Proposal for a “TG BF2142 Internal Campaign” event
I'd do this if I can make the time....
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#9 (permalink) |
![]() ![]() Join Date: Aug 2007
Location: Ireland
Posts: 954
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Re: Proposal for a “TG BF2142 Internal Campaign” event
Why not sounds fun it would probably have to replace the throwdowns (aww) but what can you do?
Sounds like a pretty cool idea Rasta but I think the CC could play in the battle as well. As for the BRP they could be spectators since it'll be unranked I assume. Also it could be good opportunity to try Clan Mod out.
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#10 (permalink) | |||
![]() Join Date: Oct 2007
Location: Greece
Age: 40
Posts: 449
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Re: Proposal for a “TG BF2142 Internal Campaign” event
Quote:
Quote:
Quote:
We don't have to play it in one session. My initial concept was to play each time only one battle. The next battle could be arranged, let's say after one week or so. In this way we will have time between battles to: Arrange the next one. Read AARs, view BattleRecorder files (hope it will work at the time) and assess / evaluate our performance. Startegy and tactics may change as each army observes the other army tactics. Discuss these issues on the forums and TS.
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TG-E1st TacticalGamer European Division | Team up with us today! New to TG? - TG Primer - TeamSpeak - TG University - Supporting Member benefits Report a problematic player - Contact a game Admin - Submit a nomination for an award Active Games: BF2142, PR, POE2 "All wars are fought for money" (Socrates, 470-399 BC) "Only the dead have seen the end of the war" (Plato, 427-347 BC) "We make war that we may live in peace" (Aristotle, 384-322 BC) |
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#11 (permalink) |
![]() Join Date: Dec 2006
Location: Mt. Vernon, NY or In a C-141 somewhere droppin in unannounced!
Age: 22
Posts: 732
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Re: Proposal for a “TG BF2142 Internal Campaign” event
Im Up for it!
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Mmmm sandpaper "Retreat? Hell we just got here!"-Major Lloyd Williams |TG-3rd|Guardianx11x:I like taking on the challenge of trying to educate Lunatics. ![]() |
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#13 (permalink) |
![]() Join Date: Jan 2008
Location: West Vancouver, BC
Age: 15
Posts: 680
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Re: Proposal for a “TG BF2142 Internal Campaign” event
YES, YES, YES, YES, this would be total pwnage. Didnt I mention YES?
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#14 (permalink) |
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Join Date: Jun 2007
Posts: 80
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Re: Proposal for a “TG BF2142 Internal Campaign” event
I think I've heard this before:
http://www.tacticalgamer.com/battlef...s-today-4.html As I said there, I'm in if it gets going. Depending on the times/days of the battles, I might even put in for BRP
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#15 (permalink) |
![]() Join Date: May 2007
Location: Plummeting toward planet Zog
Posts: 383
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Re: Proposal for a “TG BF2142 Internal Campaign” event
I like the idea of the Battle Reporter / Photographer, but I'm not sure it's feasible. Regardless of whether they tried to fight, any deaths they incurred would still cost the team a ticket. Maybe you could have one volunteer per squad running FRAPS? And/or turn on Battle Recorder.
As Daithi1 mentioned, it might be better to turn on Spectator Mode, and put the spectators in their own Teamspeak channel so there is no chance of passing info through TS. Not that anyone in TG would do that anyway. It would still be cool if they had their own comm channel to guarantee the best "coverage". I would think you could play more than one round per session - at least 2, maybe 3.
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