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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,588
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Server Crash Discussion
At this point folks, WOLF servers have agreed that this is not something we're doing wrong. They have joined a number of other server hosting companies in trying to work with DICE to resolve the issue.
The Admin team is in talks to decide exactly what functionality we're going to restore to our servers, so everything should be back to normal soon.
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#2 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 2,762
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Re: Server Crash Log
At this point it our of our hands folks. It's has nothing to do with to box we have or the location of the server. If you check out the game stats for other server, many (from other providers) are having random crashes like us. The only ones that seem to be stable are single map servers.
I want to thank everyone here for supporting the admin team with thier details on crashes and other bugs. I also have to thank you all for putting up with these crashes. Atleast we know it's not us now. Now our next step is to hire hitman and kidnap a few DICE memers.
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#3 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 35
Posts: 2,139
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Re: Server Crash Log
If DICE does nothing, the community as a whole could revert back to 1.25. At least the server was more stable.
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#4 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,588
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Re: Server Crash Log
I think we would consider that on one of our servers, but having a ranked 2142 server is an important part of bringing new players to TG. I suspect that DICE won't be moving quickly on this.
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#5 (permalink) | |
![]() Join Date: Jun 2007
Location: North Port, Florida
Age: 25
Posts: 1,873
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Re: Server Crash Log
Quote:
![]() Oh, wait--or is that EA? Or both? I get confused. ![]()
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#6 (permalink) |
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Join Date: Jan 2008
Location: St. Paul, Minnesota
Age: 15
Posts: 509
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Re: Server Crash Discussion
good good
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#7 (permalink) |
![]() Join Date: Feb 2007
Location: Midwest hollar-back!
Age: 22
Posts: 401
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Re: Server Crash Discussion
Is there any way to create a script for BFCC that will queue single maps? Create an automated script that will update the server profile to run single maps but restart the server after every few rounds to switch maps?
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#8 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,588
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Re: Server Crash Discussion
I imagine there is, but it's completely server side. AFAIK there is no way to change map rotations automatically within 2142. Also, that would guarantee a "crash" (reboot) every 2 maps, which is worse than what we have now.
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