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Old 02-15-2008, 12:36 PM   #31 (permalink)
 
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Re: Squad Jumpers? Say it isn't so!

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Originally Posted by Reaperassault View Post
Spanky does everything for me. she loves me.
Just signed up today and trying to read as much as possible. I have noticed that if I get disconnected and reconnect when the same battle is ensuing, I cannot join any squad. Any advice? Does the server hold your position within a squad from battle-to-battle?

On occasion, I have become SL by default when the SL leaves in the middle of a battle - I'm not experienced enough yet, how do I decline the position in the middle of a battle without leaving the squad.
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Old 02-15-2008, 01:01 PM   #32 (permalink)


 
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Re: Squad Jumpers? Say it isn't so!

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Originally Posted by Foxtrot6 View Post
Just signed up today and trying to read as much as possible. I have noticed that if I get disconnected and reconnect when the same battle is ensuing, I cannot join any squad. Any advice? Does the server hold your position within a squad from battle-to-battle?

On occasion, I have become SL by default when the SL leaves in the middle of a battle - I'm not experienced enough yet, how do I decline the position in the middle of a battle without leaving the squad.
The first issue is not with the server, it is by design to prevent squad hopping. You'll find you would run into to same problem if you left and rejoined any other server and attempted to join the same squad. The fix is to spawn in when you reconnect and then join the squad. Quick Tip: find the closest control point near your squad and spawn there so you can catch up quicker.

For the second part, I would suggest staying on as SL and explain that you're new to the role. If you have a decent squad with seasoned players, they will normally offer up advice and show you the ropes. If you still feel you are not ready for the role, simply "leave" the squad and rejoin. I call this SL roulette.
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Old 02-15-2008, 07:39 PM   #33 (permalink)
 
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Re: Squad Jumpers? Say it isn't so!

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I have left squads for many reasons in the past. If I were in a squad that were doing something wrong and very bad I would generaly sudgest a different action plan. Some SL dont have enough skill to lead in a reasonable manner when being told, In those cases or when I dont want to play wet nurse I will drop from squad and join a different one or form one.

No offence intended but if you want to learn how to lead a squad join a SL that has some great skills and take notes. Even if your a great squad leader you will still have people drop from your squad with rare exception. The way someone leads can bother people enough to drop, some like a strong forcefull leader and others don't.

I will give you two bits of advise on leading squads.

1 - look around often, where is your squad and the enemy? Your squad should be with you. If there not tell them to join you. And call out where the enemy is and tell your squad to attack them (over VIOP)

2 - Make sure you have a solid mix of weapons, call for 4 assualt, 1 support & 1 eng. depending on the map get 1 more or less eng.

That will get you to the point you can engage the enemy stay alive defend yourselves and detect the enemy.
Once again, someone underestimates a squad sniper
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Old 02-15-2008, 07:48 PM   #34 (permalink)
 
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Re: Squad Jumpers? Say it isn't so!

I will NEVER want a sniper in my squad , i may go recon on very rare occasions and cloak through, but 95% of snipers kills end in a revive , and they give nothing back to the squad no health or supplies and even if they swap kits to revive leave the poor soul who they revived with a dirty sniper rifle.
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Old 02-15-2008, 08:43 PM   #35 (permalink)

 
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Re: Squad Jumpers? Say it isn't so!

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Once again, someone underestimates a squad sniper
This thread is about squad jumping. The discussion at hand may involve snipers, but you are not making a valid point here. You are inciting a flame war, and that is not only un-TG-like, it is immature and short sighted. Yes, a flame war, and from the looks of Bob's reply, it's already rolling.

Whether snipers are hated or not is not the issue at hand: what you need to realize that this kind of passive-aggressive behaviour not only gets nothing done, it poisons threads and throws them offcourse.

A valid point would have been along the lines of "Sleeper, you're forgetting that there are plenty of situations where a sniper can be useful to the squad."
Then proceed to list off the situations where a sniper can be beneficial to the squad and point out that snipers are underrated.

As it stands now, you made an attack against everyone reading your posts instead of using this opportunity to change people's opinion. It is infuriating, I imagine, to have the sniper class be belittled and excluded from squad setups, but you need to have the maturity and patience to change people's opinions and start mature, valid discussions instead of flamewars.

My appologies for getting offtopic, but I've seen Sith wearing the TG tags and that post, in my opinion, was completely base and against what TG stands for.
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Old 02-16-2008, 09:55 PM   #36 (permalink)
 
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Re: Squad Jumpers? Say it isn't so!

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Originally Posted by SithJedi View Post
Once again, someone underestimates a squad sniper
The reason I sudgested the squad load out I did, and likely 85%+ of TG squads use a similar load out is that it works.

It's not a statement of how good the sniper is its a statement of how useful revives are. I have played on sniper squads and I heave lead squads versus a sniper heavy enemy. To negate snipers almostly all you need to do is move fast cover to cover or redirect to a different area that they are not covering. Its a lot harder as a sniper to change locations so a building is not preventing them from putting fire on the enemy.

As an example if your in the building south of the square in berlin and theres 1-2 squads pushing in to square you can put fire on them but once they move to the north west side of the east building you can not see them and you would need to move to something like the mono-rail to get a bead on them and by then if they are an activte squad you will need to scoot again to fire as they move to the east side likely before your in your second shooting nest.

If you have a rageing gun battle in your kill zone you may be able to get some great shots in but the tried and true "revives > all" still stands.

EDIT: woops responded to off topic post my bad.
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Old 02-17-2008, 03:34 AM   #37 (permalink)
 
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Re: Squad Jumpers? Say it isn't so!

For me, well... forgive me, but I am guilty of squad hopping at times. I'm going with Shurikane here. The reason I do that is because I have a habit of making myself exclusive to squads who communicate on occasion. If I don't here anything for the first 3 minutes, then I get my own incentive to leave and join another squad. It really gets me when the squad leader doesn't have a mic to communicate with the squad; my mind thinks that leading a squad with a mic is standard by today. If you're not giving orders are communicating with your squadmates, they shouldn't even create a squad in the first place; but that is a common loophole to get around servers which demands every player to join a squad or be kicked. I do realize that it's a substantial no-no to leave a squad once you're dedicated to it, so I only judge on those first 3 minutes. I know that this may not completely justify my actions, but it's just that Battlefield games to me are hardly worth playing without much use of teamwork.

However, in an effort to reconcile my actions, I do have a way to semi-avoid it. I usually highlight the squad name to see where everybody is before spawning. If they're reasonably close together (not as in close enough to all get killed by one grenade), then it's reasonable for me to join the squad. Chances are I would try to stay away if they do otherwise since that squad is probably some random group of people who don't work together and just joined up trying not to get kicked out from the server. I do realize that it is always a common danger when joining a random squad.

I see MDFubar's point of offering a suggestion or opinion to the squad leader when nothing is in motion, and I agree with that. It seems that the first person talking in a squad is trying to "break the ice", and there might be a psychological fear into thinking of the worst afterwards: if nobody answers or somebody tells you to just be quiet. It just a theory, but that may be why not many people come out and speak out. But that was just one man's broad point of view. No fingers are being pointed as well.

Getting back to the main point now: squad hopping is a foolish and unrespectable thing to do if the squad you were on was working together. I apologize if I made offense to anybody on this topic. The thing is that servers like TG are meant for gamers who respect the squad system and use it the way it was meant to be. It is a shame not everyone realizes this statement.

Looks like world peace would have to come first before this, huh.
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Old 02-17-2008, 04:06 AM   #38 (permalink)
 
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Re: Squad Jumpers? Say it isn't so!

If the SL is not communicating with his or her squad, I will leave and join another, or create my own. I've played with Takk a few times, and I personally love doing so with him as either SM or SL. I usually find the pubbie squads to be the ones that are notorious for emptying quickly. On a TG squad, I intend to stay, until:

a) I get kicked/team swapped
b) My computer becomes a b*tch and closes 2142 on me.
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Old 02-17-2008, 08:58 AM   #39 (permalink)
 
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Re: Squad Jumpers? Say it isn't so!

I squad jump on occasion, for a few reasons. They're not always the same, but here's some reasons I have.

1) The round is new, and a squad I wanted to be in / was in was full, and someone left. This is probably the most common one. If I spent all last game squadding with someone, I want back in. I'll join a squad for a few minutes or so while waiting and help out, but I'm generally watching to get into this other squad.

2) I'm bored. Half the reason I play on the TG server is the conversation. While regular radio chatter is nice, the sometimes funny remarks and conversations lighten the mood and refresh me. If nobody is talking, or even just the SL is, I'll get bored and may eventually find a more animated squad.

3) You suck. Yeah.

4) The squad members suck. Yeah, I wear the TG tag, and I'll help the occasional newbie, but I'm not paying money to hold someone's hand, to be honest. I'm not the greatest player, but I'm somewhat above average. If my squad is becoming detrimental to my fun, either because they're nubs or they simply just suck, and I spend more time concerned with THEM then the enemy, I'm out.

5) I'm joining a TG squad. The TG squads fill up in a heartbeat. This is a combination of all the previous reasons, as I know there will be chatter, people who know what the hell they're doing, and it'll be an experience you don't get in a regular boring pubby squad. If I'm in a squad with randomdude9294 and we're just dinkign around and I see a squad open with 3-4 TGers, I'm going to jump ship.
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