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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#1 (permalink) |
![]() Join Date: Jan 2008
Posts: 88
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Teamkills
I know the standard rule is to not punish for TK's and I don't punish people when I'm TK'd. However, are there instances when it's warranted? How do we keep track of those individuals who are just wreckless? I was TK'd by a guy three times yesterday and didn't punish him once but then I saw him lobbing frags into an area and I'm almost sure he ended up TK'ing others. Then the ....off had the nerve to punish me when he jumped in front of my tank. How do we keep track of these folks. I know what they are doing is unintentional but they are being "careless", they may even qualify as being "stupid".
On another note, with the exception of TG'ers it seems every time I TK someone I get punished. It gets very annoying because it effects my score. I know some of you aren't concerned with scores but for me I do take pride in my score. It says a lot about how I'm doing in my role as a squad member/leader. It's how I measure my performance. Also, I think it's how any competitive player is, we measure ourselves against people that are better than us. I won't mention any names but there are several TG players that I constantly strive to outscore and I think it makes me a better player. I try to get in that extra revive or get to that flag just a bit quicker because I don't want to miss the neutralize point etc.
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"Instead of shooting where I was, you should have shot at where I was going to be!" Commander Lur, Futurama, Raiders of the Lost Arcade. |
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#2 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 2,762
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Re: Teamkills
Don't punish accidental teamkills. If it's anything else, then your warrented. Pretty much if you know someone killed you becasue you and your enemy were there and he had no reguard for your life, or if they killed you for a vehicle and so on...
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![]() ![]() ![]() ![]() Do you know your roots? R.I.P. Lost Fires - June 16, 2001 - June 18, 2008 An EverQuest guild - We miss you Faylon |
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#3 (permalink) |
![]() Join Date: Nov 2007
Location: Albany, NY
Posts: 741
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Re: Teamkills
On the subject of punishing / not punishing, I believe that a rule on our server is to not punish accidental teamkills. If you are punished for an accidental TK, or punished for a TK that was the other person's fault (best example being jumping out of a transport a second before it lands, getting squished, and punishing), I would recommend using in-game chat to report them to an admin. If you notice somebody TKing due to carelessness, though not necessarily intentionally, I would possibly send him an in-game message if it's really bad, otherwise see whether or not you end up in a squad with him and give him a stern talking to about the importance of not killing one's team-mates.
So far as the score thing goes, it's important to realize that you may be able to get points for certain things, but in so doing not be helping your team. In the example that you mentioned about rushing to a flag -- is your presence at the flag for the last half a second going to make a difference to the team? Or would you have made a better contribution by making certain that there wasn't one enemy left hiding behind a corner and priming a grenade? On the subject of scores, I find that while good players to tend to end up with higher scores overall, many times players might have chosen a role that simply makes it harder to get as high of a score (example, engineers on cerbere / tunis...not a lot of armor for them to shoot at, and they're not getting revives/heals/supplies) but which are still essential for the team's success. I think that the most important statistic on the scorecoard at the end of a round is "deaths." Every single death you have is one ticket less for your team. People mention K/D ratios, and that having a positive K/D ratio is a good thing, but there is really no way of knowing how many of those "kills" were successfully revived. Having few deaths, while still being an active participant in the battle, is the best way to benefit your team. And, of course, the attentiveness of your squad is directly related to your number of deaths. You can't revive yourself, after all! |
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#4 (permalink) |
![]() Join Date: Apr 2007
Location: Newington, CT
Age: 20
Posts: 1,148
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Re: Teamkills
The way I see it, I'm pretty sure I've only punished two people in BF2-BF2142.
Example: If I am standing in the UCB and a team mate walks up to me and blows my face in with bullets. He IS team killing me. That = Punish If I just capped a flag and a team mate runs up to me and blows me away. Chances are he was surprised. Basically if he really didn't mean it he would apoligize at least. That = Forgive If you think sort of hard, you know who means a team kill. Even if they are careless, that's why they still get points against them. They just need to learn to be more careful!
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#5 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 5,622
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Re: Teamkills
There is NO rule stating that you can not punish someone. Also, being punished has NO EFFECT ON SCORE. You do not loose a point, half point, quarter point, nada. No difference.
There are instances where I do punish, but usually only when the TK could have been avoided or the person has TKed me multiple times. Purely accidental TKs, like I step out in front of an FAV that's flying down the road don't get punishes from me, but at the same time someone in an FAV running folks down so they can get somewhere fast with no regard for who the TKed, that gets a punish, possibly a kick.
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Ikariam (Alpha) Bayhios [35:70] > Truax (c) - Wine Streardeos [39:70] > New Truax - Marble Meikaios[35:68] > Truax Minor - Crystal |
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#6 (permalink) |
![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 750
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Re: Teamkills
I'm fairly certain that more points are removed from teamwork score if you are punished. Two are the base for a teamkill, and I believe an additional point is removed if the person punishes you.
Can anyone confirm this?
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#7 (permalink) |
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Join Date: Nov 2006
Location: Massachusetts, US
Age: 35
Posts: 1,715
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Re: Teamkills
Thank you for the clarification, Lorax74. I can only hope this will cut down on the number of members who complain about being punished and pitch fits over an individual’s prerogative to do so or not.
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#8 (permalink) | |
![]() ![]() Join Date: Apr 2007
Location: Northern Colorado
Age: 38
Posts: 2,822
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Re: Teamkills
For those that need clarification on how the points system works on T/K's I dug out this old post from an old friend of ours...
Quote:
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#9 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 5,622
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Re: Teamkills
To highlight a statement made, you can be kicked for punishing accidental teamkills. If someone teamkilled you and you were not at fault (you didn't run out in front of a speeding FAV for instance), you should have no fear of being warned and/or kicked. But, if you run out in front of that FAV and it couldn't avoid killing you, that is your fault and you should not be punishing for it.
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Ikariam (Alpha) Bayhios [35:70] > Truax (c) - Wine Streardeos [39:70] > New Truax - Marble Meikaios[35:68] > Truax Minor - Crystal |
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#10 (permalink) |
![]() Join Date: Jan 2008
Posts: 88
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Re: Teamkills
Thanks for the clarification guys, much appreciated.
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"Instead of shooting where I was, you should have shot at where I was going to be!" Commander Lur, Futurama, Raiders of the Lost Arcade. |
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#11 (permalink) |
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,769
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Re: Teamkills
I don't punish. It just doesn't really do anything but create a negative environment. From what I've been told the count of punishes restarts every round. I doubt there are many who actually get kicked for it. Except maybe the apc gun.
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#12 (permalink) |
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Join Date: Jun 2007
Posts: 232
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Re: Teamkills
I think last night was the first night in a long time that I punished someone for TK'ing and it was simply because he was incredibly reckless. On Tunis Harbor, we had the junkyard flag cleared and were taking it and he lobbed like three nades into us. I could see him too, so not like he didnt know who was sitting on the flag... Had it been one nade, I would have forgiven, but three? Cmon...
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#13 (permalink) | |
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Join Date: Jul 2007
Location: UK, and proud of it!!
Age: 15
Posts: 373
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Re: Teamkills
Quote:
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#14 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 2,762
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Re: Teamkills
somebody loves me? woohoo!
Yeah, credit to the engineers who save 30+ tickets becasue they killed that walker very quickly.
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![]() ![]() ![]() ![]() Do you know your roots? R.I.P. Lost Fires - June 16, 2001 - June 18, 2008 An EverQuest guild - We miss you Faylon |
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#15 (permalink) |
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Join Date: Dec 2007
Location: Brooklyn, New York
Posts: 67
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Re: Teamkills
I am guilty of being reckless sometimes. I run into the line of fire, but since I am smart enough to know how stupid I was, I don't punish. I also am guilty of blowing away people when they jump up in front of me, so when that happens to me, I still don't punish them because I know how it's like.
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My backup comp can't play BF2142 (properly), as my old one is now broken. So, while I will be checking the forums frequently, I can't play. |
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