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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#46 (permalink) | |
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Join Date: Nov 2007
Posts: 111
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Re: Vehicle assets
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As I walk through the Valley of Death, I shall fear no Evil. For the valleys are gone and only Death awaits. And I am the Evil. Theron: It is the law, my lord. The Spartan army must not go to war. King Leonidas: Nor shall it. I've given no such orders. I'm here, just taking a stroll, stretching my legs... [pauses and looks back] King Leonidas: These 300 men are my personal bodyguard. |
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#47 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 2,762
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Re: Vehicle assets
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Put PAC has the Krylov in defense. ![]()
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![]() ![]() ![]() ![]() Do you know your roots? R.I.P. Lost Fires - June 16, 2001 - June 18, 2008 An EverQuest guild - We miss you Faylon |
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#48 (permalink) | |
![]() Join Date: Dec 2007
Location: Canada, Eh
Age: 27
Posts: 296
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Re: Vehicle assets
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I'd say the for walkers the PAC walker is better than the EU one since it's gun has more splash, and for tanks PAC tank is a lot more mobile, and the EU is more stable for long range, which is a situational advantage. EU gunship is better because of the rocket bug, though the PAC gun is superior for infantry killing. The EU transport is superior because it's gun is a beast, though it only has one that works ![]() Most of the differences are slight, and I was talking more overall balance of game play than a direct comparison of EU and PAC.
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Last edited by Specterr; 03-09-2008 at 07:11 PM. Reason: Thanks DaBrit |
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#49 (permalink) | |
![]() Join Date: Nov 2007
Location: Albany, NY
Posts: 741
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Re: Vehicle assets
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#51 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 770
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Re: Vehicle assets
Agreed. The few times I played PoE2, our whole team got shut down completely by a single patrol helicopter. There was nothing that could be done about it in any way.
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|TG-3rd|Razcsak ![]() Last edited by Razcsak; 03-09-2008 at 08:41 PM. |
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#52 (permalink) |
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Join Date: Jan 2007
Location: Germany
Posts: 864
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Re: Vehicle assets
EU walker is better than Pac walker.
-The rockets on the EU walker fly a better path -The EU main gun can penetrate fences -Pac walker often bugs out to 0 dmg gun and rockets I would always ditch a Pac one for EU. |
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#53 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 2,762
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Re: Vehicle assets
What Lyra said abotu walkers..
Tanks are best at long range if you can learn the drop rate. It's not that hard. I can always rack up more kills on the EU tank. The EMP effect lasts about 2 seconds longer on the PAC tank and sits there like a doodoo bird. In defense of the PAC tank, it can survive better up close to a squad and is easy to get into Comm Tower. EU buggie provides more bullet cover for the gunner. EU gunship tracking about 50% better. EU APC has better visablity on all turrets. Transport is about the only one that PAC win and it's due to a bug.
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![]() ![]() ![]() ![]() Do you know your roots? R.I.P. Lost Fires - June 16, 2001 - June 18, 2008 An EverQuest guild - We miss you Faylon |
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#54 (permalink) | |
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Join Date: Jan 2007
Location: Germany
Posts: 864
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Re: Vehicle assets
Also if you know how to the Pac tank can travel much faster than an EU tank. useful for the hugh maps.
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Even with the bug the EU transport is easily on par with the Pac one. The gun on the Pac Transport fire slower, overheat faster AND you have to fire thru your own engine effects with make you lag all too often. |
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#55 (permalink) | |
![]() Join Date: Mar 2007
Location: The Capital District
Posts: 410
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Re: Vehicle assets
Quote:
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|TG-21| Jakaleel ![]() ![]() ![]() ![]() ![]() ![]() -There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. --BuSab Manual Ad mortem talem navis et peditis
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#56 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 2,762
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Re: Vehicle assets
That's my dirty little secret that Lyra doesn't even know
![]() It's tricky, but you can also fit the PAC APC in there to. You have a 50% chance of a random blowup and the APCs fat rear makes it a easy target. For some reason, the EU APC always explodes.
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![]() ![]() ![]() ![]() Do you know your roots? R.I.P. Lost Fires - June 16, 2001 - June 18, 2008 An EverQuest guild - We miss you Faylon |
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#57 (permalink) | |
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Join Date: Jan 2007
Location: Germany
Posts: 864
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Re: Vehicle assets
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You can so bet I spent my time trying until I did it hehe Now I´m not a believer anymore but a knower! |
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#58 (permalink) |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 691
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Re: Vehicle assets
EU tanks are simply the best. More flexible, more stable firing platform.
PAC tanks slide around, making precise shots difficult. You can't protect your rear, or fire and maneuver while maintaining good defensive posture. PAC tanks have a couple advantages in close quarters - they can outflank an EU tank for a good kill-shot, but that's not ALWAYS possible. You can also ram EU tanks and end up underneath them. I wouldn't trade though. The stability of firing on Highway Tampa means the EU tanks are infinitely more precise, and on closer-quartered maps, you can more easily protect your tank. PAC tanks are good for ramming EU tanks so that they can't hit you, as you slide underneath them (usually). EDIT: Oh and the PAC tank has an extremely high potential for friendly smushing.
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Last edited by Uranium - 235; 03-10-2008 at 11:03 PM. |
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#59 (permalink) | ||
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 2,762
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Re: Vehicle assets
Quote:
Quote:
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![]() ![]() ![]() ![]() Do you know your roots? R.I.P. Lost Fires - June 16, 2001 - June 18, 2008 An EverQuest guild - We miss you Faylon |
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#60 (permalink) |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 691
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Re: Vehicle assets
Isn't that for suicide tactics and kamikazies? Because that's really neither in regards to tanking. Locks out an effective tactic at any rate that evens the ground.
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