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Old 03-11-2008, 01:43 AM   #61 (permalink)
 
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Re: Vehicle assets

Quote:
Originally Posted by Eroak View Post
Bear in mind that we don't allow ramming!
I think ramming might be the wrong word for this tactic...nudging or grinding might be better since your not ramming the other tank, your pressing your tank up against it tight to get under it's turret, at least that's what I do in the situation...if you charge at it full speed that might be a different story.
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Old 03-11-2008, 02:53 AM   #62 (permalink)
 
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Re: Vehicle assets

any sort of intentional contact to gain an advantage is wrong, as far as I know.

you wouldn't take a M1A1 and ram another tank, that is what the main cannon is for
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Old 03-11-2008, 03:00 AM   #63 (permalink)
 
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Re: Vehicle assets

Quote:
Originally Posted by Eroak View Post
Bear in mind that we don't allow ramming!

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Old 03-11-2008, 11:58 AM   #64 (permalink)
 
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Thumbs up Re: Vehicle assets

This is the "APC" squad from Belgrade / Berlin.

APC squad agrees 100% with Eroak 1st post.

APC out.

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Old 03-11-2008, 12:55 PM   #65 (permalink)

 
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Re: Vehicle assets

Quote:
Originally Posted by Reaperassault View Post
any sort of intentional contact to gain an advantage is wrong, as far as I know.
Correct.
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Old 03-11-2008, 05:17 PM   #66 (permalink)
 
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Re: Vehicle assets

Oh im guilty then! Last Berlin a Pac APC tried to rush thru and I sort of blocked its way and..... omg im so sorry.... I am requesting a 1 week ban please
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Old 03-11-2008, 05:38 PM   #67 (permalink)
 
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Re: Vehicle assets

How about we accept your apology at face value and consider it a lesson learned?
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Old 03-11-2008, 06:16 PM   #68 (permalink)
 
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Re: Vehicle assets

looks like I have to re-read the server rules
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Old 03-11-2008, 06:23 PM   #69 (permalink)

 
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Re: Vehicle assets

Blocking a path is legitimate, T-Boning or playing bumper cars is not.
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Old 03-11-2008, 06:52 PM   #70 (permalink)



 
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Re: Vehicle assets

Aye, blocks and cutting off is OK. But any intentional ram with another vehicle isn't ok.
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Old 04-15-2008, 07:24 PM   #71 (permalink)
 
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Re: Vehicle assets

*BUMP* This topic was brought up again in TS today, newer TG'ers take a peek.
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Old 04-15-2008, 08:40 PM   #72 (permalink)
 
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Question Re: Vehicle assets

i'm sure proper judgement will be used before banning somone, as inexperienced pilots may at times plow head long into another transport, or during a dive bombing manuever understimate their speed and crash into the ground vehicle they were attempting to target. i am guilty of this as i am sure alot of people are. theres a benefit to having a dedicated "gunship" squad though.
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Old 10-26-2008, 12:10 PM   #73 (permalink)
 
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Re: Vehicle assets

This is a bump as I am seeing a lot of people TG people typing in chat, that is "MY" Gunship, walkser, tank etc... Please go to the first page and read the first post about asset squads and their operation.

Thanks,
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Old 10-26-2008, 02:07 PM   #74 (permalink)
 
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Re: Vehicle assets

bump

I have seen a lot of text CAPITALS and arguing over assets recently
naming a squad 'GUNSHIP' etc does not give the right to the asset according to our server rules.

According to the gentleman's agreement we do yield for the named squad, but its not a server rule that visitors need to obey.

however the chain of command is a server rule, so if the CO allocates assets to a named squad then that sticks and its breaking rules to then take the asset

If you do have a locked small squad for 'GUNSHIP' etc then if server visitors are also wanting the asset, then its good day to day practice to invite them into your named squad. This is a good practical solution that communicates well with the server visitors

EDIT
I searched for this thread to bump it and its only when i post the bump that i see Rage bumped it 2 hrs ago lol kissy kissy Rage
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Old 10-26-2008, 03:30 PM   #75 (permalink)
 
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Re: Vehicle assets

Quote:
Originally Posted by Lorax74 View Post
playing bumper cars is not.

Uh-Oh..


Umm notice to 8th members, we gotta stop playing bumper cars with each other
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