I want to address a concern that hasn't really been address for some time but has caused some questions and "problems" in the past.
While SOP's are not server rules, they do imply teamwork. Our SOP on
locking & naming squads does stand for teamwork and using assets squads. Ultimitely,
vehicles are first come and first serve on our server. If someone is waiting for a vehicle by it's spawnpoint, yield the vehicle to them or request them to allow you to use it. But you may not force another player to step aside because you have a locked named asset squad.
There are a few things that do help out asset squads use their assets. A CO my step in and request all squads to hold a asset for another squad. At this point it is a violation of teamwork and ignoring orders to use another squads asset. It's responsibility of your Squad Leader to give you that information if your CO gives out that order. The CO should make a attempt to give this order via global team chat. Sometimes this can't be done while under COMMs or if his text is spammed off by combat spam. Again this is the responsibility of your Squad Leader to inform you of CO orders.
If your using an asset that is "claimed" by an asset squad, you must clear it with your Squad Leader. At his direction you may take a asset from another squad. Remember: A CO's order supercedes your SL's order.
Sometimes we have Squad Leaders that are not responsive via VOIP or chat. Sometimes grossly neglecting thier duties of Squad Leaders. If a SL is ignoing thier duty, They should be reported just like any other violation. Sometimes your stuck, If you feel overall that your team can use you in that asset better then the asset squad. You make take the asset without orders if there are no way to get orders.
My last 3 paragraphs are all based on better of teamwork. When you take a vehicle from a asset squad, your making team members sit idle. No one likes to wait around for you to get killed. This goes for all types of assets. If your team has an "ASSETS" squad, stay out of the enemy UCB and let that squad handle the job. If there's a APC squad, you can hitch a ride but leave the mortor open for his squad mate.
Anyone has the right to make a asset squad (Supporting and non-supporting members alike). At the start of a round if that asset is already claimed, anyone my request to join that squad. The SL should invite them and do one of 2 things. Allow them to play with the squad and rotate seats, or inform them that the squad cannot use another player and request them to join another squad. But remember that player has a right just like you and is most cases they should be allowed to use the asset while with your squad.
A full squad in a gunship doesn't make sense and the entire squad is usally lacking teamwork by allowing this. What are the other 4 people doing? They are either going to start wandering around without SL guidance or wait idle while they can be better helping thier team elseware in a effective squad. Yes some maps have 2 gunships and can take 4 people, What I'm asking is make sure your teams resources are where they should be and don't allow lonewolfing of your squadmates. This goes for all assets, there shouldn't be 5 people in a tank squad, but on the other hand it might be a infantry squad that wants to use a tank on a map and move with it. It's all playing your teamwork in the right way. Be mindful on the battlefield and you might win some more
The TG way:
Asset squad leaders should always make a attempt to recruit reoccurring asset takers and tell them about the the teamwork of assets and even allow them to use the asset if they fully insist of them using the asset if they wish not to play with thier squad. Real teamwork comes from those that pass on ways of better teamwork and allowing newer players to play with vetern drivers.
Lastly, I'm not going to awnser a case by case questions about asset squads here. You make direct PM's to me or use the Ask a Admin forum for any such questions to clairify any rules.