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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#61 (permalink) |
![]() Join Date: Dec 2007
Location: Canada, Eh
Age: 27
Posts: 324
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Re: Vehicle assets
I think ramming might be the wrong word for this tactic...nudging or grinding might be better since your not ramming the other tank, your pressing your tank up against it tight to get under it's turret, at least that's what I do in the situation...if you charge at it full speed that might be a different story.
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#62 (permalink) |
![]() Join Date: Feb 2007
Location: Not here
Posts: 1,851
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Re: Vehicle assets
any sort of intentional contact to gain an advantage is wrong, as far as I know.
you wouldn't take a M1A1 and ram another tank, that is what the main cannon is for
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#64 (permalink) |
![]() Join Date: Oct 2007
Location: Greece
Age: 41
Posts: 540
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This is the "APC" squad from Belgrade / Berlin.
APC squad agrees 100% with Eroak 1st post. APC out. ![]()
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TG-E1st TacticalGamer European Division | Team up with us today! New to TG? - TG Primer - BF2142 Rules - TG University - TeamSpeak Report Infractions - Contact a game Admin - Submit a nomination for an award ![]() "All wars are fought for money" (Socrates, 470-399 BC) "Only the dead have seen the end of the war" (Plato, 427-347 BC) "We make war that we may live in peace" (Aristotle, 384-322 BC) |
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#65 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,063
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Re: Vehicle assets
Correct.
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Ikariam (Alpha) Bayhios [35:70] > Truax (c) - Wine Streardeos [39:70] > New Truax - Marble Meikaios[35:68] > Truax Minor - Crystal |
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#69 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,063
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Re: Vehicle assets
Blocking a path is legitimate, T-Boning or playing bumper cars is not.
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Ikariam (Alpha) Bayhios [35:70] > Truax (c) - Wine Streardeos [39:70] > New Truax - Marble Meikaios[35:68] > Truax Minor - Crystal |
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#70 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 3,019
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Re: Vehicle assets
Aye, blocks and cutting off is OK. But any intentional ram with another vehicle isn't ok.
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![]() Do you know your roots? R.I.P. Lost Fires - June 16, 2001 - June 18, 2008 An EverQuest guild - We miss you Faylon |
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#71 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northern Colorado
Age: 38
Posts: 3,053
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Re: Vehicle assets
*BUMP* This topic was brought up again in TS today, newer TG'ers take a peek.
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#72 (permalink) |
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Join Date: Mar 2008
Location: North Carolina
Posts: 64
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i'm sure proper judgement will be used before banning somone, as inexperienced pilots may at times plow head long into another transport, or during a dive bombing manuever understimate their speed and crash into the ground vehicle they were attempting to target. i am guilty of this as i am sure alot of people are. theres a benefit to having a dedicated "gunship" squad though.
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