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Old 02-25-2008, 11:23 AM   #16 (permalink)
 
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Re: Who's Faster on the Trigger

if you cant shoot grab a voss and pull the trigger while aiming at the chest and shoot in 7-8 bullet bursts.
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Old 02-25-2008, 12:36 PM   #17 (permalink)
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Re: Who's Faster on the Trigger

In short: key to kill at close to medium range with any AR: Crouch, scope, and fire one or two bursts, aiming rather low into your enemy. As a Baur user, I will usually aim at the the (middle) area if in full auto, but if in semi auto, aim for the chest and fire in QUICK succession.
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Old 02-25-2008, 06:21 PM   #18 (permalink)
 
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Re: Who's Faster on the Trigger

if you use baur aim for neck shoot 3 bullets and they will be dead by the end of the burst
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Old 02-25-2008, 09:39 PM   #19 (permalink)
 
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Re: Who's Faster on the Trigger

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if you cant shoot grab a voss and pull the trigger while aiming at the chest and shoot in 7-8 bullet bursts.
I started playing as a Voss whore and worked my way to a Shotgun...I guess I keep it and the 5.1 KDR...Maybe my big gun is better than a faster gun...JJ
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Old 02-26-2008, 12:39 AM   #20 (permalink)
 
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Re: Who's Faster on the Trigger

I find that I die relatively quick as well. Usually because I go to a knee. What I think is happening is the opponent gets his shots off first, I shoot and drop but he is aiming for my chest and since I drop I put my head in the line of fire. So I tend to stand now unless I can fire first. Maybe that's what you are doing? Just a thought.
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Old 02-26-2008, 12:44 AM   #21 (permalink)
 
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Re: Who's Faster on the Trigger

Statistically speaking the Voss is the assault long range weapon and the Baur is the short range weapon. That's because the Voss has greater cold accuracy and higher RoF at distance, while the Baur has a lower cold accuracy and only does 4-5 extra damage at long range.

Where the Baur really stands out is that it is the only weapon in the game that can be fired with decent accuracy while on the move. The scoped side strafe deviation is almost noexsistance which means if you circle strafe or step side to side while firing your accuracy will not change much over the standing fire. This presents a moving target to your enemy instead of a stationary one as all other weapon (except the clark and herzog) suffer dramatic deviation when moving.

That's all technical stuff though. Most people perfer the Baur for long range because it has about 10 extra yards of 'short range' over the Voss, it's slower RoF with high recoil make you think about shot placement more instead of saturating the area with lead, and it has a dramatically faster reload rate for both its primary (the bullets) and secondary (shotgun shells/rockets) ammo slots.

As for fast draw? It depends a lot on what they are using, where they are looking, and how they fire really more than your latency. While they even out eventually the Voss does have the highest RoF of the AR which means you'll get hit with more lead faster. That also means its damage potential is higher if multiple rounds are placed on soft targets instead of where the heavy armor is (head, arms, legs vs shoulders, chest, back). The Scar and Krylov are both very good 'mid field' weapons since they balance ammo capacity, reload rate, and damage potential right between the Voss and Baur. The Baur has the highest single shot damage in close range, but its lower RoF means you could be taken out with a burst to the head before the second round leaves the chamber. Two baur rounds to the head will kill someone at short range, but two Voss/Scar/Krylov rounds will do the same and faster.

Redginald also brings up a good point. Some people travel with their crosshairs at head height and others do so at chest height. If you carry high and meet someone standing then your opening salvo will typically hit them in the head, but you will shoot over them if they drop to a knee or hit the deck. If you carry mid and let your shots walk up to the head then you might lose a standing fight with someone holding high, but you'll get head shots right away if they drop to a knee. You could also carry low (aim for the groin area) if you expect people to drop to a knee. Its just like carrying mid and letting your shots walk up, but you'll hit them in the chest when they drop and walk to the head.

I love how you drop someone with a 2 shots to the helmet but 4 shots to the groin and they can still walk.
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Old 02-26-2008, 05:28 AM   #22 (permalink)
 
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Re: Who's Faster on the Trigger

Thanks everyone this is all really good stuff to try...Hopefully I'll get you before you get me but in the end its all about having fun and making M8s...JJ
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Old 02-26-2008, 06:17 AM   #23 (permalink)

 
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Re: Who's Faster on the Trigger

Terenth the only thing your missing is the fact that accuracy will improve when crouched. Going into a 1 on 1 like that it can be a bit of a toss up unless the skill level of the players is very different. All I can say for the L-ARs is crouch and either aim for the head (if your 1337) or the high chest/neck (if your normal). That will probably maximise your chances of winning. Oh and please don't dolphin dive. It doesn't work unless someone with a high ping has really low fps and gets slight lag spike (me), oh and it's illegal on the server.
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Old 02-26-2008, 12:13 PM   #24 (permalink)
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Re: Who's Faster on the Trigger

The only REALLY defining factor at close range with the ARs is magazine capacity IMHO. Many a time on the TG server, when gunning with the Baur on full auto at close, which can sometimes be very effictive, I will stumble upon a TG squad leader: I have a half-full mag. I kill the squad leader; three rounds left ( approx.) the rest of the enemy squad immediately converges on their dead squad leader's body, and I get shot while trying to reload. With the Voss, you can gun, and keep gunning, and gunning , and gunning. With 40 rounds in the mag and some careful aimm, you can take out a whole squad at close to medium range; with one mag! Unless you hit headyshot with every bullet of your Baur, your going to have to reload sometime, giving your opponents the chance to revive each other.
On a side note, the ARs are much more clearly defined at medium to longe range, where their rate of automatic fire and magazine capacities do not mean as much as their accuracy, deviation, and overall damage.
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Old 02-26-2008, 12:45 PM   #25 (permalink)
 
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Re: Who's Faster on the Trigger

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...I will stumble upon a TG squad leader: I have a half-full mag. I kill the squad leader; three rounds left ( approx.) the rest of the enemy squad immediately converges on their dead squad leader's body, and I get shot while trying to reload.
My God man! Walking around with a half empty Baur is a recipe for disaster! XD

I find mobility with the Baur is key, especially if you get caught at close range. Retreating momentarily around a corner or behind cover to reload helps quite a bit. In a pinch you've still got a pistol which is usually another kill if you can rail on your mouse fast enough. As a last ditch you can knife: I find medics usually have blinkers on w.r.t. the enemy when they see a teammate down. Inattentive players make good pin cushions ^_^

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The only REALLY defining factor at close range with the ARs is magazine capacity IMHO.
At close range, are we talking about engaging at 1m or something comparable? I can see why you'd think that a larger magazine capacity would be more desirable at that range since usually it devolves into a Sprayfest! ;D

I just think the two rifles lend themselves to different play-styles.
I'd want the Voss if I were planning to stay mobile and expect tight quarters combat but would prefer the Baur if I were on defense or expect to be able to choose my shots from a distance which I think this particular rifle excels at.

Ultimately it's all relative, I'm sure someone can argue that firing a Voss on single shot is just as effective as a Baur at the same range while I had given a scenario for close combat that works for me with the Baur.
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Old 02-26-2008, 02:49 PM   #26 (permalink)
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Talking Re: Who's Faster on the Trigger

Allow me to explain my previous statements: In saying that magazine capacity was the differing factor, I meant that provided a given player knew how to use both ARs equally well, running out of ammo is what usually gets you killed on the TG server ( at close to medium,non-vehicle, range) . And also, I don't usually run around with a half-empty Baur, but when in the thick of a fight, its usually better to just leave your 8 or so rounds in the chamber than get caught reloading by a charging squad.
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Old 02-26-2008, 03:09 PM   #27 (permalink)
 
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Re: Who's Faster on the Trigger

That's when you about-face and charge with them so they think you're on their team!
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